Traditional Culture Encyclopedia - Hotel accommodation - Fallout 4 All Vault Locations

Fallout 4 All Vault Locations

The starting location is Shelter 111, a cryonics laboratory. There is a cryonic gun locked by a master lock. The enemies are only some weak ones, mainly for the plot.

On the west bank of Diamond City West Reservoir, south of Oberland Station. 81 Shelter, for disease research, is divided into two floors: an inner and an outer layer. The outer layer is limitedly open (you can enter casually wearing shelter clothes), the inner layer is full of guinea pigs, and the deepest part is Curie, a medical doll. Increase your strength early.

Beside the Boston Common, Shelter 114, an unfinished rich area, a must-pass plot, rescuing Detective Valentine, and a speech doll.

Morton Middle School, Shelter 75, genetic research, only exploration missions without story missions, occupied by gunmen, and enemies from the opposite camp to you will be spawned in the later stage (if you choose the Brotherhood, adults will be spawned here. If you choose the academy, you will get Brotherhood Power Armor Knights here...), Science Dolls.

Somerville West, the edge of the Glowing Sea, Vault 95, drug addiction research, Kate's personal mission location, the enemy is the same as Vault 75, first the gunman and then the hostile camp. Big gun doll.

After the DLC Shelter Workshop is installed, in the southwest of Quincy Quarry, Shelter 88 is unfinished and is a test of shelter technology construction.

After the DLC Far Harbor Terror is installed, in the Cliffside Hotel on the Far Harbor map, Shelter 118 can only be entered by robots after accepting the mission. It was originally a research institute on the gap between rich and poor, but the poor did not come in, and the rich became machine brains in order to live forever.

After the DLC Nuka World is installed, you can only enter Brad Burton's office after completing the story mission of collecting 10 clues. The only unnumbered shelter.