Traditional Culture Encyclopedia - Hotel accommodation - What configuration does a notebook need to play Fantasy Westward Journey?
What configuration does a notebook need to play Fantasy Westward Journey?
1, operating system: Windows98/ME/2000/XP/vista/7.
2、CPU:P4- 1.6G .
3. Memory: 5 12M.
4. graphics card: a discrete graphics card that supports DX9.0C64M graphics card.
5, sound card: support DirctSound sound sound card.
6. Hard disk space: 2G.
Second, the recommended configuration
1, operating system: simplified Chinese version of Windows/2000/XP/vista/7.
2.CPU: P4-3G or above.
3. Memory: 1G or more.
4. graphics card: a discrete graphics card that supports DX9.0C64M graphics card.
5, sound card: support DirctSound sound sound card.
6. Hard disk space: 4G or more.
Extended data
The Characteristic System of Fantasy Westward Journey;
1, install the system
Players can find Shen Taigong in Zhu Ziguo (74, 14) and enter the following beautiful mount scene "Wonderland Cave" to get different mount plots. After completing the mount story, they can get the corresponding mount.
2. Magic weapon system
There are two ways to get the magic weapon: system falling and forging. The magic weapon function dropped by the system is relatively general, and low-level players use or forge high-level magic weapons. Most magic weapons are used in combat, and some can be used in daily life, such as moving magic weapons anywhere (using time limit), tracking the position of others and so on.
3. Business system
The game business system mainly includes auction house, cross-clothing purchase, stall, shop, pharmacy, intermediary, businessman, grocery store, Fushou store, clothing store, Fang Yue, money house, weapons store, pawnshop, hotel, stock system, double-seller, and Xianyu system.
In order to further stabilize the economic market in the game and meet the needs of players for some scarce items, we introduced a new auction system into the game. The new auction system includes public auction and secret auction, and all auction items are delivered by system entrustment.
4. Gang system
Two friendly gangs can choose to form an alliance. For gangs with alliance intention, two gang leaders can form a team, find the "gang leader" in Chang 'an, and choose the alliance after dialogue. Each gang can only have one alliance gang. Gangs that have formed an alliance can choose to dissolve the alliance, but only after 24 hours of alliance.
The two sides can dissolve the alliance by agreement, and two gang leaders will form a team on the head of the gang to dissolve the alliance. After dissolution, both parties will not have any loss or consumption. You can dissolve the alliance unilaterally, but it will reduce the active party's certain gang funds, lose a certain degree of prosperity, reduce the stability by 20%, and consume 100 points of gang action.
After a gang is allied, if the allied gang is declared war by other gangs, the allied party can assist its allies in defensive fighting, but the alliance time is required to be more than 72 hours.
Baidu Encyclopedia-Fantasy Westward Journey
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