Traditional Culture Encyclopedia - Hotel accommodation - Comment: Rachel? Don't forget the mystery of Foster's suicide, love and hate.

Comment: Rachel? Don't forget the mystery of Foster's suicide, love and hate.

Rachel? My first impression from the mystery of Foster's suicide is that I am different from others. This is a game with no ghosts, no chasing battles, no horrible bloody scenes, and no shocking killers. It just quietly tells a suspense story about love and hate. Compared with the game, it is more like a interactive movie, similar to (sniper phone booth+shaping).

Before writing the evaluation of this game, I have been thinking about whether this game is a horror game, because there are no scary monsters or ghosts in the game, it is just telling a story, there is no need to doubt. Even at the beginning of the game, if you are a player who likes watching suspense movies or mystery movies, you can guess who the murderer is from the beginning, but what really scares people about this game is the atmosphere, that kind of depression and loneliness. The tense atmosphere relies on sound effects, scenes and plots to constantly put pressure on players, leaving you in a state of fear, wanting to escape, but not knowing what you are afraid of.

In the foreshadowing of the plot, curiosity makes people immersed.

The game begins with my mother's suicide note. In the letter, we have instilled many questions. How did my mother die? Who is Rachel in the letter? Why do you feel sorry for her? What happened a few years ago? This is what we have been thinking about before the game starts.

After arriving at the hotel, we picked up the phone. The man on the other end of the phone said that he would help us. Why is he more familiar with this place than the protagonist himself? Why has he been helping us? Why not let the protagonist leave? What is the truth of the past? During the game, players will constantly have questions. When we are curious, we will unconsciously immerse ourselves in the whole game and be influenced by various conditions in the game.

At the end of the game, we also threw a question to the player. We have never seen the murderer behind the scenes once, and a very strange thing happened in the whole hotel. The game didn't answer this question for us at the end. We thought over the whole story from beginning to end and were very scared.

Sound effects produce association, and association produces fear.

The sound effect of the game is perfect, and the excellent sound effect makes us associate. It is very close to the truth in the processing of some detailed sounds, such as footsteps on different materials and the sound of wind and rain, which are reflected and amplified in the game. In a closed and huge hotel, you clearly know that you are not alone, but you will still be scared by all kinds of normal sounds in daily life, because you will want to make these sounds.

Real huge space, lonely and helpless.

On the scene, the game also adopted a very grand game scene. There are many rooms, corridors and basements. All rooms have many small items that can be explored by us, and the details can be restored very well. This should be related to its developer one-o-onegames' experience in VR game development, which describes every room in the hotel very realistically. It is this sense of reality that makes players immersed in the game. This "empty house" scene,

Such a huge scene, plus an almost useless map, only tells the player that his floor is unmarked and has no direction, and everything depends on the player to find it. In addition, the game prompts that there is only one phone call, and the person on the other end of the phone doesn't know whether it is good or evil, which is very helpless for the player, and this helpless feeling will also make people feel fear.

Evaluation summary:

This game is a relatively good work, and the "software and hardware" cooperate very well. Players seem to be experiencing a suspense movie, and many clues can be inferred by themselves. In the game, there are no scary scenes specially made to scare people. As the developer said, the game itself is not scary, but makes us think about love and hate. Can some things be forgotten?

The game also has some shortcomings, such as few tips, the map is not easy to use, there are bugs (once), but the flaws are not hidden. For the game that highlights the horror at first sight by monsters, the game that makes people feel scared by scene sound effects is also very fresh and refined.

Finally, a word of caution:

To play this game, you must remember the location of all the rooms first. I suggest to explore all the places first and get an impression, otherwise it will be really difficult to find a place (don't ask! If you ask, there is nothing but familiarity.