Traditional Culture Encyclopedia - Hotel accommodation - Smith's opening process, initial task and heirloom are recommended in fraudulent places.
Smith's opening process, initial task and heirloom are recommended in fraudulent places.
Smith's Open Process Strategy in The Land of Fraud
The plot mode reputation of the three characters is 7. After playing, I feel that the plot mode is a sure-fire routine:
Thrall: combined flow
Luke: Overload current after charging.
Smith: Drinking flow.
That is, if I start to draw cards according to this goal, I will definitely form cooperation (because there are many related cards and transplants).
Here, use examples to illustrate the handling of Smith's opening.
Go out with 12 blood. Resurrection A improves fault tolerance.
It is very beneficial to halve the experience of the basic card by 3-5 (experience can be upgraded), whether it is to negotiate the consumption of upgrading destruction, or to upgrade the battle/wide bottle, dodge kick and so on. The hardest thing for Smith is to start for two days, and then play the cards at random.
Battle card negotiation card 2 1, family heirloom battle 1 times again 1 card. At least 2 cards+1 training opportunities can be obtained at the beginning.
Give priority to kicking, wine bottles and arsenals in the first few wars, and help them upgrade first. Make good use of the experience of the first five rounds 15.
Random events have combat options, or yellow limited-time events take the beach (choose the last color to have wild monster combat), and we will focus on upgrading the combat card.
This is a long beginning (attack+drinking), playing security, drinking a toast and getting a drinking card.
Follow-up as long as the bottle is patched (broken). Hit the face. Hurricane. Crazy), we are formed.
Heirloom priority: get 2 battle cards, get 1 battle grafting slot, tights.
If you have an upgrade card, you can preview the upgrade direction. If there is a card deletion reward in the future, you will know what card to delete.
100 block and cargo card can be excessive.
Negotiators do not have to accept it.
It is better to choose the initial task at will and choose many processes. Negotiation leveling is also good. There is a high probability that the basic card will be destroyed. Pay special attention to destruction and leave it to the boss on the first night. Sometimes when I don't get the main output/anti-card, I think the consumption is better.
Smith's first difficulty is that on the first night, before the battle, we should weaken each other through negotiation. When the enemy's argument is destroyed, it will do 4 damage to our core argument. Therefore, before that, we will try our best to upgrade 7 armor, 10 armor, and cooperate with the braggart who consumes high damage to complete the defense+destruction argument in the same round. There is no need to knock out all of them, knock out the argument that the main wheel point is+1~3, and decide our operation according to the remaining will (we have to pursue a total victory or end the battle)
Random events get a teammate.
3 customers and 2 wars 1 negotiation
All the supplies here are also good, and the AOE with high injury can cooperate with the prosperity of 10 drinking. But wine is better.
The combat cost is low. It is difficult to get a card without paying 3 fees two days ago. On the third day, you can draw a card to prevent ghosts from drawing or enemies from blocking cards.
The card has been upgraded.
Kicking has evasion, choose evasion, followed by trauma/destruction/consumption.
The trauma of reasonable playing sequence = playing an enhanced and very good auxiliary mechanism.
Without the main output card, it is actually possible to call 1 0 at the cost of 10 under stable drinking.
The consumption direction here is not bad, and the cycle will be accelerated when it is used up.
The combination of three fists is so functional. In the face of Wei Ze, Gemini or Mark 99 can all play a role and can accurately fight to surrender.
The cost of 3+2 injuries 1 is not bad. When it is used for reinforcement, it will be given 3 damage.
I like wide wine bottles, and the 77% chance of finding a card is too fragrant. It takes 1 force to enhance the change of the wine bottle, which is very strong and can be used.
1 costs 2 adrenaline, which is unremarkable in the early stage and good in the late stage.
Victory reward, take a piece of gravel and discard 2 cards =6 armor. You can throw away inefficient cards (strong, beating), empty bottles, filled cards or unwanted status cards. After upgrading, you can draw 2 cards to improve the quality of your hand. At present, the essence is non-cooperation, and the high probability is 1 ~ 3 (cooperative kick)
Smith talks, I think the cooperation that is easy to form is:
Sheng Mingliu
Enlarge equal damage means+multi-terminal hostile output card/equal damage effect card
Create an argument (part of which can be destroyed)
Because our goal is to spend the first two days, we can pick up soft persimmons and knead them (Blackstone). You can completely ignore the later negotiations, so you can invest a little resources.
You can go back to the bar and play 1.
After the upgrade is destroyed, Smith has the means of evasion and essence, many high defense means (both offensive and defensive, smart), and does not rely too much on basic card defense.
Here is a disabled function card.
On the way to the yellow limited-time activity, my teammates were going to release them, and my friends were killed.
Glue is useless, 3 yuan, directly wasted (lower right corner).
Random events pick up money and choose to fight.
Punch damage is too low, 1 hitting 7 is not uncomfortable, accounting for at least 2 fees. Selective destruction
Mend another wound. At this time, the card group has 2 injuries, and the sledgehammer is ready to be 3 punches 1.
Restrain the threshold card from reaching too far, and it is too optimistic that the card or grafting without lowering the threshold will cooperate. Even if it is 3-6, there is a certain chance that it is a whiteboard.
Kiss boxing can be used as the main output, adrenaline, vigorous and vigorous.
At this point, it has been formed.
Drinking card: long night+cheers+booze.
Multi-end Card: Light Kiss Boxing (low damage)
Strength/Adrenaline: Yes 1 anti-card upgrade+wide bottle search+binge drinking probability.
Trauma: The sledgehammer comes with +2 upgrade cards.
Essence: biochemical attack+grafting
Dodge: No.
We can continue to strengthen it in the future.
Teng's task, don't cut.
If you want to believe, you can choose to fight.
Strengthen effective defense
Let the original people deliver letters, protect and fight.
The cost of shadowless boxing is too high to be upgraded to full, and hitting below 5 is a loss.
The rib kick is not easy to use, and it may set fire to the non-traumatic target/ridicule can't hit the traumatic target/the traumatic target has high armor or counter-injury, so you have to hit others first, which is the common problem of this kind of card with XX effect on the traumatic target. Cleaning up the portal itself takes up 1 card 1 fee, and it needs to be upgraded to be used flexibly. It is of little significance to choose a card group without cooperation.
I didn't choose my ass. At first, I had to send a letter by courier. The enemy's will is not high, and it is easy to negotiate victory.
Upgrade to fame, monomer 2A is too low.
Make up for a little loss
Choose double-click and other cooperation, 1 times magnification or 2 dominance or bluffing 2(3~4*2) to reach a suitable level.
3 prestige, it is a bit embarrassing to upgrade if you don't draw cards.
Upgrade AOE, cooperate with three prestigious companies, and strive for 1 round to knock down multiple BOSS sub-arguments.
Take a powder keg to match the change you took before.
If you meet a tax collector on the way to the hotel, you will be killed if you ask for money.
Function cards focus on enhancing functions.
From the point of view of never wasting, left is greater than or equal to right.
That strength card is basically stable when you get this one. After the upgrade, 1 is very efficient. The faster the shuffling, the longer the fighting time and the higher the income.
Let's talk about why steady drinking (there are many complicated situations that can be faced) can crack the enemy mechanism of COUNTER:
BOSS class:
Bulut: Use strategy cards to reduce damage. The bottle can copy itself (base 1.5 times, width 2.25 times), and emptying the bottle does not cost.
Zhuo De: The probability of attacking the card is missed, and the number of layers is reduced when the card is discharged. Wine bottle+empty bottle relief.
Broken teeth and big mouth: sticky. It can be applied to empty wine bottles, and the negative effects can be avoided indirectly by consuming the cards of empty wine bottles.
Camp category:
Spark: discard 3 cards with 3 cards. It is also a wine bottle+empty bottle to ease.
Priest: Consume 2 cards played. Empty bottles bring their own consumption.
Robot: Apply the 5-layer lock and remove the 1 layer with the strategy card. After being completely removed, the robot can take 1 turn to re-lock the target.
In a fight
I'm more afraid of Uro: every few cards you use add a force to your face.
Swamp Fear: Use 4 non-attack cards to attack automatically 1 time.
Second in command to restrain rebels: use cards to reduce damage.
Restrain Fran: By exerting "inattention" (reducing the minimum damage), the strategy card can reduce the number of layers.
Add 1 multiterminal, and madness is ok.
Don't use any cards to offset empty bottles.
Make up a strength
True directional skin is primitive.
Complement many purposes
Some multiplayer games are very simple. If you knock off the top, the bottom will surrender.
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