Traditional Culture Encyclopedia - Hotel accommodation - Seals-pirates introduction
Seals-pirates introduction
When you reach haylock Island, turn right. First, you need to meet the first doorman's requirements for wine, and then the second doorman will ask you for rum (this is the favorite drink of sailors and pirates). You will spend 1 gold coin to gain 250 experience points.
Talk to Zalpfer after entering the door, and then invite him to join the team. Talk to everyone to get more information, but remember never to get a British license from Governor Morton. Now go to a small hotel, where you will meet Peter Dalton, and he will tell you something about the suspicious Governor Morton, which is very valuable. Then talk to Christopher Clay Si Tong who is drinking and buy him a bottle of wine to get more information about Governor Morton. Talk to Roberto Gorrando again, and he will ask you to talk to Adriano Montefi of El Caimano for a better telescope. The next step is to go to Tengdales Island.
When he arrived at Tendales Island, Zalpfer asked to leave the team, but he would give you a design of the ship, which Tendales Shipyard would buy later. Don't forget to go to the bar before you leave the shipyard. Andrew Shoo can be hired as a boatswain (fighting+1, crochet +3) and Adam Mullen as a quartermaster (business +3).
In dead island, you will meet a Eugene peddler wandering in the street in a yellow coat. Let him check the badge, Eugene will tell you that your father is a pirate; Eugene also said that a man who knew your father is still alive, and his face has obvious scar characteristics. You got the mysterious badge from Eugene, where your father hid the treasure. Nigel Fast in the store will ask you to help him take linen to Mr. orphoot in Tendales Island and get chocolate as a reward. In the bar, you will meet Jacob Ashton, who wants to hire you to escort him to Gorlock Island. Talk to david murray in the bar and learn about Morton's fast gunboat; You can hire him as a second-class gunner here (shelling+1, filling+1). There is a priest outside the pub, from whom you can buy fame. Players can attack British ships in dead island if they are determined to be pirates. But you should consider that the massacre will cause your reputation to plummet, and whether you need to find a priest to buy more popularity. Go up after leaving the pub, and you will meet a doorman named Carl, who will tell you where all the French islands are.
The first thing to do when you go to Shark Island (the lower left corner of the map) is to chat with people around you. Players will definitely recognize Raymond Ebelin, who is full of bandits, and he will ask to join your team as the first mate (Navigation +2). Remind players that it is profitable to resell the items you seized in the game, and to do such a business without capital, you must have a first mate.
In order to ensure that there are no complications during the journey, it is recommended that you don't wander around this island; After hiring Ebilin, sell some goods, deliver goods, and go to pubs.
In the pub, you will see not only the boss Tommy Buckhead, but also Olaf Ulson (the Swede is the head of the Brotherhood). Talk to Olaf about joining the fraternity, and then ask to join. Hugo Langmuir and James Carlo will also meet in the bar; The subplots related to Hugo Langmuir are conditional. If the player is attached to Spain at this time, Hugo in a blue shirt and a triangular hat will talk to you, otherwise he won't talk to you at all. Talk to James, and he will ask you to take the curse idol to Desmond Ray Bertrop, the consul in the gray sail. When you walk out of the pub, Pablo at the door will give you a note, which records local anecdotes and the killing of his brother. Go to the grey sail.
Walk across the springboard to find Beltrop, and when you give him the idol, don't say it was handed over by others, but that you brought it yourself; Otherwise Beltrop will think you are cheating on him. If Beltrop asks where the armed merchant ship you own came from, it can be said that it belongs to a fat businessman, not robbed, and leave at once. Alex Bigot, whom you met here, may invite you out to sea (this is a random event). I talked to many people I met, including Bill Powdersack, the gunner of Veltrop. Then go to the pub, where you have a great chance to meet the Spanish director, and you will also meet Fuse here. Although his salary is as high as 2000/ month, it is definitely beneficial to hire him (shelling +3, cooperation +3, filling +3). In addition, you can also hire a carpenter Jaque Dullarse (Repair +2) here. Next to the bar owner Francis Dulaser is the sailor William, who wants to join your team in a small sailboat.
Back at the bar on Shark Island, Carlo refused to join, but he was willing to pay 2500 yuan. Olaf, whom I have seen before, will tell you a lot about your father. If you are patient enough to finish the conversation, you will eventually know that three people know the cause of your father's death. One of them is Maurizio Kamenta, a tavern janitor in Costa Sinisterra. The location of Costa Sinisterra can be found on the map.
How to find Maurizio Kamenta on Costa Sinisterra Island is a difficult problem. Costa Sinisterra is protected by a fortress. If you break the fortress, you can gain experience and extort a lot of money from the local consul. But this reputation will plummet.
Now, go to the pub on Grey Sail Island to find a Spanish director and use money to "atone". Spend 5000 yuan to get 10 credit. When passing through dead island, you can find a priest to repent and gain a reputation of 10, and then go to Mano, Erkay.
Find Adriano Montefi on El Caimano island and ask for a better telescope. He will send you to Arbilla, granda to get the crystal back from the warehouse. Here you will also meet Ronald who is staring at the mole of lawyer Grey Sail. The mole is Berttrop's close friend, and Ronald wants you to find the mole.
Go to Costa Sinisterra Island and find Carmen Tower in the bar here. He asked you to take a piece of paper to Arbilla and buy some wine from Lorenzo Arbido. So go to Arbilla Island.
Lorenzo Arbido is in the shop, which is located on the upper right of the island of Arbilla. After talking with him, you can get two props, wine and crystal. When you get it, go back to Monterey and Kamenta. After completing these subplots, it is equivalent to completing half of the treasure hunt. Now go back to Grey Sail to find Mole. When you find him in the pub, go back to El Kemano and tell Ronald's lawyer.
Ronald intends to deal with the mole alone, but if you insist on helping, you will finally get a reward of 5 reputation points; And what's the trouble between Ronald and the mole? The author just feels that the mole seems to have violated the rules of the fraternity. If you want to get back at the mole, you should go to Chakcha Island to find him.
On the way back to Shark Island, you can go to Arbilla Island, granda to supplement and repair it. You will also meet the pastor Padre ignacio of Arbilla Island in granda. He needs someone to send a message to Skull Island (on Shark Island), which is a good job.
When you get to Shark Island, talk to the priest (you may not find him in the house behind the shipyard). Talk to Olaf again, and he will tell you that Berttrop may be the man with the scar on his face I told him before. Olef, please go to Beltrop and bring back the information you found.
I didn't get any meaningful news after I found Bertrop halfway, and then I went back to Shuak Island to find Olaf.
Olaf showed a mysterious look. He thought of a way to get Berttrop's words, but refused to give details. He gives you a task to kill Julio Nederedas, an annoying businessman on "San Miguel" in Granda Avilia.
While cruising in Arbilla Port, granda, you will meet the' San Miguel'. After destroying it, a prompt will appear in the game, telling the player that "Tel-Kerat is open" (that is, the map leading to this place is unfolded). If the ship controlled by the player still flies the Spanish flag at this time, the reputation will be greatly improved. Now we can go to Telkate Island.
The cunning Marcus in a purple coat can be found in Tel-kairat Island. His looks are very similar to those of his alumni Zalperfer and Adriano. Talk to him and you'll know his old story. Trick is an expert in forgery. He can forge a map in your hand. If the player is still attached to Britain at this time, he can enter the port of Pete aldo, otherwise he will be attacked by the British fortress.
Go back to Marcus after shopping, and you can get a copy of the fake map and the original map. Before you go back to Grey Sail to find Berttrop, you can take a nap at Shark Island.
Berttrop promised to tell him about Malcolm as long as you gave him the map; Just follow the dialogue tips here. The most crucial part of the information Berttrop got was that the treasure was originally buried on an island called Telltak (see clearly, it is not the Tel-Kerrat island I have been to). Talk to Beltrop repeatedly, get all the news he knows, and then go to the pub, when a woman appears in the pub.
Her name is Anna fudge, and this woman seems to have a good impression on you. And as long as you go to Orange Island and kill Juan Cordeiro Sanger, the murderer of Anna's brother, you can get the second half of Anna's treasure map. Why don't you go?
- Related articles
- Sailor Moon 3 Introduction
- How about Green Tree Inn Zhangjiajie (Zhangjiajie Bridge Woods Road Express Hotel)? Are there any interesting places?
- Eastasia hotel
- Accommodation near Jiangsu Radio and TV University
- Travel guide to Guizhou during holidays
- What brand is Weibichi and where is it from?
- Please ask the route, train or bus from Dali to Lhasa, thank you.
- What is the telephone number of Chengdu Lanrun ISC office building marketing center?
- Angel's divorce seems to be hiding something else. The love affair with Tony Leung Chiu Wai was exposed, and Wang was only a supporting role?
- How to drive from Hankou to Zaoyang Rose Garden