Traditional Culture Encyclopedia - Hotel accommodation - How to make carrot soup and green reed soup for a dream westward journey? How many levels do people and cooking need? Be specific! Be specific!

How to make carrot soup and green reed soup for a dream westward journey? How many levels do people and cooking need? Be specific! Be specific!

Cooking is more than 90 levels, and there seems to be no limit to the level of characters. It takes 99 points to go to the boss of ZZ hotel to do the task, and the green radish soup needs 100+. The mission needs second-class medicine and third-class medicine.

Take a cookbook at 99: 00, and you can only make 50 books. After finishing 50 books, you have to do the task again and buy cookbooks in different periods. The formula of carrot soup is stinky tofu+thin dew+barbecue. Every time you make 1, you gain 25 points of vitality.

Every night from 8: 00 to 9: 00, players with character level ≥60 will get a special formula after completing the task of 10 incense, that is, after completing the task of 10 abstinence. Hotel owners provide secret recipes on a first-come-first-served basis every day.

I am full of cooking. I am full of cooking. What you need to make big buns and big blue is basically 40 thousand+quality.

Extended data:

The items in the game can be roughly divided into three categories: consumables, equipment and tasks.

Including food, medicine, building materials, synthetic materials, hidden weapons, snake incense, flight symbols, pet rations, etc. Among them, the devil's fragrance, flying symbols, pet rations and some food and medicine can be superimposed in the item column, and other items cannot be superimposed.

It is common for Jianghu people to fly symbols and fetch demon incense. It will be much more convenient to walk the rivers and lakes with them.

Drugs are consumables used by players to supplement qi and blood, magic and treat injuries. Some drugs can also relieve abnormal conditions.

You can use drugs for yourself and your summoner in peacetime and in battle, but only for others in battle.

Drugs are divided into three levels, the first level drugs can be purchased directly from shops, the second level drugs may be obtained in combat, and the third level drugs are mainly obtained through "refining drugs".

There are two ways to recover the effect of drugs, one is fixed recovery, the other is based on the quality of drugs, and the recovery effect is affected by the quality of drugs.

The first and second drugs can be superimposed in the article column, and the upper limit of superposition is 99/ case and 30/ case respectively, while the third drug cannot be superimposed.

Food is divided into two categories: combat use and peacetime use, and both characters and summoners can use it.

The food used in the battle is mainly used to increase the anger value.

Food used under normal conditions can restore more qi and blood and magic.

Among them, alcoholic food is only used in combat, but it may bring some negative effects such as drowsiness and poisoning, which can be alleviated by some drugs, and the effect disappears after the battle.

Some foods are special for summoners and can prolong life. However, longevity noodles and tofu brain have a small chance of causing summoner's food poisoning once, permanently reducing some qualifications.

Ordinary food can be bought in hotels or some NPCs, and high-quality food needs to be "cooked".

Except steamed stuffed bun, other kinds of food can't be piled in the goods column (30 pieces/grid).

Including weapons, helmets, armor, belts, boots and decorations.

Primary equipment can be bought in shops, and advanced equipment needs to be made.

Some equipment products are limited by role, gender, grade and role, and second-hand equipment can be repaired.

The basic function of weapons is to increase the attack and injury ability of characters, and other equipment is mainly used to improve the fighting attributes of characters such as speed, defense and physique.

The use of weapons needs to be selected according to the role of the role. At the same time, due to the limitation of the basic equipment level, players cannot wear weapons that are not supported by the current role level or role.

Armor-piercing generally has no role, but there are two sets of armor, ornaments and helmets, which need to be selected according to gender.

Low-level equipment can be purchased in weapons stores, and high-level equipment is mainly built by players themselves.

References:

Baidu Encyclopedia-Fantasy Westward Journey