Traditional Culture Encyclopedia - Hotel accommodation - Make use of the brand advantages of CET e-sports events to help the development of Sanya e-sports industry.

Make use of the brand advantages of CET e-sports events to help the development of Sanya e-sports industry.

From June 2065438 to June 2009, Hainan launched the policy of "Six Articles in the Sea", proposing to build an international e-sports port in Hainan, and fully supporting the development of Hainan's e-sports industry from six aspects: building funds, attracting talents, low tax rate, visa exemption, simple approval and building windows.

Under various favorable policies, a series of e-sports events have landed in Hainan. On March 5th this year, June 5438+ 10, the CET Sanya New Year's Eve E-sports Youth Carnival successfully held in Sanya Youth City was one of them. The carnival was jointly sponsored by Xinhuanet and Zhejiang Digital Culture, and was undertaken by Shanghai Fang Hao Online, Taihong Group Especial and Yike Sports. As far as activities are concerned, it comes from nearly 65,400 companies including LGD, Newby and CDEC.

As the first e-sports carnival in Sanya, CET Sanya New Year's Eve E-sports Youth Carnival is of positive significance to the development of e-sports industry in Sanya. The event brought the CET National E-sports Tour to Sanya for the first time, achieving a zero breakthrough in professional e-sports events in Sanya. At the same time, the organizer also integrated e-sports sports, animation, entertainment and other elements for the first time, providing a hardcore immersive experience for all e-sports fans present, presenting a passionate e-sports theme feast.

Remarkable achievements have been made, and the industrial value has been continuously highlighted.

The CET National E-sports Tour is the first third-party event in China to grasp the scene of Internet cafes, focus on college people, give consideration to professional players, empower e-sports cities and connect international channels. It is also the first comprehensive e-sports event focusing on the tour system in China. With the help of many advantages such as the brand of the event, the three-day CET Sanya New Year's Eve E-sports Youth Carnival attracted nearly 3,000 e-sports enthusiasts to experience and gained great attention. E-sports magazines and other central media and professional media have published a series of in-depth reports, with more than 20 million Weibo topics labeled "CET", and more than 90 million online followers including sports event channel, live broadcast of tiger teeth and live broadcast of battle flags. This activity has been well received by the e-sports industry and the public, and has become a new highlight of the e-sports industry in Sanya. Through e-sports, we will promote the industrial chain capabilities of games, digital content, hardware and pan-entertainment, create a new pattern of e-sports in Sanya, and jointly promote the upgrading and upgrading of tourism in Sanya.

Overweight layout helps Hainan e-sports industry construction

The landing of CET National E-sports Tour in Sanya Youth City (International Tourism Island Talent Entrepreneurship Base) is the beginning of Zhejiang digital culture's layout of e-sports industry in Sanya. Focusing on the development of e-sports industry clusters, we will jointly create a new ecology of e-sports industry in Hainan. As the organizer, Sanya Youth City has reached a long-term strategic cooperation with Zhejiang Digital Culture and other partners to jointly build Sanya International E-sports Theme Park in the B8 area of Sanya Youth City, and strive to build an e-sports cultural venue with concentrated formats and complete functions, and create "Sanya International E-sports Theme Park". It has been put into operation, and will increase investment in the future, and strive to build Sanya International E-sports Theme Park into an international e-sports entertainment industry destination. According to the relevant person in charge of E-sports Company, Sanya International E-sports Theme Park will take Sanya Youth City Gymnasium and E-sports Base as industrial carriers, actively introduce various domestic and international IP e-sports events, and hold large-scale exhibition activities and cultural and sports activities. Next, we will hold an e-sports cultural festival and a series of peripheral activities, increase the layout of e-sports industry, promote the integration of e-sports, webcasting, exhibition industry, tourism consumption and other related industries in Sanya, and inject new impetus into the development of Hainan e-sports industry and the construction of an international tourism consumption center.