Traditional Culture Encyclopedia - Hotel franchise - How can Red Alert 2 make computers make more Kirov (by modifying rules.ini or ai.ini)

How can Red Alert 2 make computers make more Kirov (by modifying rules.ini or ai.ini)

……

Look at those two.

Simply increasing the number is not very effective, but also increasing the trigger ratio of instructions, or copying and pasting to make new instructions.

Please read the AI tutorial by yourself.

but

All AI involving rules is a global problem.

; -RTO?

TeamDelays=2000, 2500, 3500 What is the interval for building troops? Framework (difficult, medium, simple)?

AIHateDelays=30,50,70? When does AI choose the enemy (difficult, medium and simple)?

Aialternateproduction creditcut off =1000ai How much did it cost to start building soldiers?

NodAIBuildsWalls=no Does the computer make a wall when NOD is used (invalid)?

AIBuildsWalls=no computer building walls (invalid)?

; -RTO*?

MultiplayeraiICM = 400,0,0 The coefficient (difficulty, medium and simple) of the amount of money generated by AI in a single-player game should be per minute?

AiVirtualPurifiers = 4,2,0 From difficult to simple computer, there are so many ore refiners (excluding battles)?

AISlaveMinerNumber=4, 3, 2 slave harvesters?

Harvester Refinery = 2,2, 1 Maximum number of each harvesters?

Aiextrarefinements = 2, 1, 0 Additional harvesters?

HealScanRadius= 10 What is the scope of automatic medical treatment for medical arms?

Full team firmness = 100, 100, and the earliest probability of 100 is 100%

; -RTO?

Minimum defense team = 1, 1, 1 minimum computer defense formation 1?

MaximumAIDefensiveTeams =, 2,2 The largest computer defense formation 2?

TotalAITeamCap=30, 30, 30 computer team, a total of 30 teams?

UseMinDefenseRule=yes Use the minimum squad rule?

DissolveUnfilledTeamDelay = 5000 Delay in disbanding the team before the first computer-generated team is full.

; * * * New AI type fragment * * * New AI control?

Aisafederation = 20 AI thinks that the enemy forces that are safe are assembled at a distance of 20, beyond which they will not take the initiative to attack?

AIMinorSuperReadyPercent=.7 What is the probability that the enemy will use the secondary special weapon?

HarvestertoSecurity = 5 The enemy will launch the Iron Curtain 5 units away from the destination?

ChronoHarvTooFarDistance=50 Will the enemy launch hyperspace more than 50 units away from the destination?

AlliedBaseDefenseCounts =,20,6?

SovietBaseDefenseCounts=25,22,6?

ThirdBaseDefenseCounts =,22,6?

The above three sentences represent the calculation formula of the enemy's basic defense number as follows ((basic cost -2000)* basic defense coefficient/1500)+ (grade-1)*3?

AIPickWallDefensePercent =,25, 10? What is the probability of AI building a wall?

Airestritreplacetime = 400AI City Wall/Defensive Building/Power Facilities Rebuild After 400 Frames Destroyed?

For every soldier added to a garrisonable building, increase the threat of 10?

Approach Etargetsetmultipler = 1.5 Stop chasing when the distance to the target exceeds1.5 times?

CampaignMoneyDeltaEasy = 0。 How many times did the computer bring it when the difficulty level came out?

CampaignMoneyDeltaHard = 0。 How many times did the computer bring it when the difficulty level came out?

GuardAreaTargetingDelay=36 What is the delay of attacking the target within the warning range?

NormalTargetingDelay=27 What is the average computer attack target delay of 27?

AINavalYardAdjacency=20 The distance between the computer naval base and the headquarters should not exceed 20?

DisableDisguisedDetectionPercent =15,5,2 What is the probability that the computer will find the phantom?

Aiautodeploy framedelay =15,25, 100 delay of computer automatic deployment of soldiers?

Maximumbuildingplacement failures = 3 The computer failed to be placed three times, and it will be placed after a period of time (this is stipulated in another sentence)?

The reason for the failure may be crowding?

Tiberiashortscan = 6?

TiberiumLongScan=48?

These two sentences are mine car prospecting settings.

SlaveMinerShortScan=8 slave harvesters look so far to decide whether to approach the mine?

Slaveminersavescan = 14 subordinate mine setting

SlaveMinerLongScan = 48 slave harvesters looked so far when looking for mines?

SlaveMinerScanCorrection = 3; An unfolded slave mine car needs to be closer to the mine if it exceeds 3?

SlaveMinerKickFrameDelay = 150; Automatically find a better place after 150 frames when no ore is available?

Aisupperdefense availability = 90,50, 10 Chaowu construction probability?

AISuperDefenseFrames=50 Super Armed Police Report Time?

Aisupperdefense = 12 attack if the distance between the weapon and the computer is less than 12?

AI's use of troops in various situations?

Aicapturenormal = 75, 5, 5, 15 Normal time?

Aicapturable =15,40,40,5 When the unit is injured?

When the power is insufficient, aicapturelowpower =15,5,75,5?

Aicapturelowmoney =15,75,5,5 When you are short of money?

Four values represent: join the AI army, sell the unit, put it in the reactor, and stay put?

AICaptureLowMoneyMark = 2000 Less than 2000 means lack of money?

AICaptureWoundedMark=.25 If the loss of life exceeds 0.25, is it an injury?

PurifierBonus = .25 The amount of extra money obtained by the ore refiner is 0.25 times of the amount obtained?

[IQ]?

MaxIQLevels=5. Maximum IQ level 5?

Special weapon =4 can produce special weapon. Iq level 4?

Production =5 automatic production product IQ level 5?

Guard a = 2 range defense IQ 2?

RepairSell= 1 0 is automatic maintenance, including players.

AutoCrush=2 automatically crush IQ level 2, and change it to 0 to be fully automatic?

Dispersion =2 automatic anti-rolling IQ level 2 0 automatic.

ContentScan=3 Choose enemy IQ level 3?

The plane =3 automatically returns to the airport. IQ level 3?

Harvester =2 Harvester IQ level 2?

SellBack=2, IQ level 2?

If you simply want to build more troops with computers, you can do it in the rules.

That is, a cottage factory.

Copy the code of the barracks yard and re-register it as a new unit, and the science and technology level will be changed to-1.

In this way, aI will be built and you won't, and the number of AI troops will double after multiple factories.