Traditional Culture Encyclopedia - Hotel franchise - Wonderland legend RO mobile game Bomber weakening what impact does it have on hunters and all professions?
Wonderland legend RO mobile game Bomber weakening what impact does it have on hunters and all professions?
Wonderland legend RO mobile game Bomber weakened what impact on hunters? Wonderland legend RO mobile game Bomber weakening what impact does it have on other professions? Let's bring you a fairy tale RO hand tour and analyze the impact of bomber weakening on hunters and all professions.
First, let's take a look at the changes in the test suit.
[Archer System]
1. Increases the skill delay of [Mine Trap] and [Explosion Trap] from 0.5 seconds to 1.5 seconds. What caused the damage of the trap? Ignoring physical defense? Adapt? Visual physical defense? .
2. Remove the singing time of 1.5 seconds, change the cooling time of seriously injured arrow to 5.5 seconds, and change the skill of seriously injured arrow from? Force no attributes? Adapt? Affected by attribute effect? .
3. Advanced 2-round sharpshooter adds a new skill [Wild Awakening]: The target blood volume is less than 30%, which greatly increases the probability of eagle out and critical strike. This skill is effective for BOSS.
First of all, let's look at the first skill, the increase of trap skill delay and the influence of physical defense, which undoubtedly directly weakens the trap output and the living environment of DI hunters. However, the test suit about the effect of physical defense on trap damage has not been tested, but from the perspective of skill delay alone, the damage of DI hunter is only the original 1/3. The so-called diagonal lines, trap hunters will basically disappear from rivers and lakes.
Then the second skill, seriously injured arrow, is team BUFF, and boss is vulnerable. This promotion increases the damage of the team boss and is a very good enhancement. Due to the role of attributes, this change also increases the damage of this skill and can be restrained by attributes. At this time, AD and ADL hunters can laugh first.
Finally, the third skill is undoubtedly the highest enhancement of AD and ADL hunters. After boss enters the killing blood volume, the hunter's output rises linearly, which is very powerful for the tail-mending knife. AD and ADL hunters can laugh to the second wave at this time.
After the skill analysis, let me talk about my own views. First of all, I am an emotional advertising hunter, but I am also an optimistic player who can adapt to the version. The first time I switched to DI, I noticed that the AD hunter market was depressed and enjoyed the coolness of DI hunters for a month. According to common sense, for a sentimental player like me, it should be a happy thing to weaken DI trap hunters and strengthen AD hunting, but I am not happy now. Let me give you a good analysis of why I am unhappy.
Let's talk about the general direction and gameplay first.
At present, the gameplay of mobile games is limited, and the normal gameplay is limited to PVE, that is, there are only two chess pieces: Brush Monster and boss. When I first came into contact with Xiao Qiang, I had an obvious feeling. I am an advertising hunter, and I can't output it safely in this boss. With the promotion of the level, many boss are found to be unfriendly to the physics profession, such as Xiao Qiang, Queen Ant, Pirien and Dog Demon. DI hunters don't have this trouble, especially after three rounds, fire and water boss can use eagle thorns, wind boss and other attributes boss can use mines and explosions. Basically, the DI hunter is responsible for the output of the whole boss team, and it is remote, so the hunter is the best in the output environment and has the highest positioning. A team must be inseparable from T, milk and output, which also gives DI hunters a very good front row ticket.
After talking about boss and hanging up, the early hunters were mainly AD, because there were no traps and no high intelligence blessings. Even if the 2-turn position bursts, it only improves part of the efficiency. AD brush monsters are not as efficient as assassins. Dishuiguai relies on priests and a lot of blue medicine, which is very even in all occupations.
The hunter hung up after three turns and really took off. Efficiency is n times that of other occupations. The only thing that can compete with the hunter's efficiency is the exorcism priest. After three turns, the monsters of level 70 or so happen to be mostly local wind monsters (orcs, axes, etc. ), which is one of the reasons why most players complain about the bomber. . I think on the whole, I just feel unbalanced. However, judging what kind of person he is is not a profession. Here I will analyze the advantages and disadvantages of other occupations.
First of all, the assassin does not have good group attack skills, but it is suitable for single hanging, and it is a real single hanging, without milk, but the disadvantage is low efficiency and large equipment demand and investment. Then there is the knight. The early Cavaliers were not easy to mix, but the Cavaliers were indispensable to a team. It doesn't matter if the upgrade is slow. Being able to play boss can make up for many disadvantages in the upgrade. There are two sources of funding for this game. One is the hanging material, and the other is the fall of the first-line boss. These two were contracted by an assassin and a knight. Hunters in this period did not have high intellectual blessing, so they could only mix two arrows with rain. Not to mention the pastor, teamwork is also an indispensable profession, and people who are willing to make friends will definitely not play bad as priests.
Finally, there is the mage who quarrels with hunters the most. The efficiency of wizards in the middle and early stage is n times that of hunters in that period. In the early stage, the rocket monster, the fire circle monster, turned twice and took off again. 1 level cracking can collapse the universe, and all the way from the bee soldier demon to the egg, only 1 level cracking is needed. Of all the professions, the mage is the fastest in the medium term. After three turns, the mind hits the egg for seconds, and you don't need to get back the blue. You can go all the way to level 72 or even level 75 without injury. Mages really don't have to be bad hunters when upgrading monsters, because hunters are difficult to upgrade in the middle and early stages. . It's hard.
Finally, the characteristics of various occupations in boss. I'm just a knight and priest. The two occupations necessary for the team, no matter what the knight takes with him, are his own business. I want to talk about three other export occupations.
Hunter, I just said, team output, any boss has a good output and output environment. After three turns, there is also a powerful sleep trap control, which provides protection for many difficult bosses such as dog demon.
Then I want to say assassin, because the mind is soft and weak. Basically, there are two routines, one is a double-edged assassin and the other is a bbc stabbing, both of which are based on physics. If you want high damage, you have to rely on equipment, high precision, high enchantment and invest a lot of money. Besides, it's melee. Many boss have close-range group attacks such as monsters hitting each other and dark moments, which makes it difficult for assassins to get tickets in the BOSS team. Then there is the physical point, which is equivalent to the output environment of the advertising hunter. The magical anti-injury boss basically doesn't touch assassins. Even the first-line team with assassins can only watch (it is too difficult for a five-person team with assassins to fight the dog demon, and there is one less output point, unless everyone is at a high level as it is now). But the wild assassin is in good shape. Before the mvp mechanism is modified to increase the blood volume, they will play the assassin who will eat the stone of the vegetable club. Grasping the tail knife is basically robbing. At that time, many ro anchors were not less annoyed with the assassin who grabbed the tail knife. The above are the advantages and disadvantages of the assassin playing boss.
Finally, the mage, multi-element skills make the mage have good output ability in the face of various boss, and can make good use of attributes to restrain the boss. Well-equipped mage's grasp of mvp and the highest output in boss war are not under DI hunter. The only difference with DI hunters is that the mage's investment is large, while DI hunters only need a simple set of equipment, no enchantment, and only need to accumulate high intelligence to produce the same output as luxury equipment wizards. Moreover, because the mobile game boss has the ability to summon mobs with a certain amount of blood except Pirien, some mobs are very weak, such as the mobs of the queen ants, which will be directly cleaned up by bombers, such as the mobs of the chiefs. The attack speed is slow and the damage is low, but they can also be scattered, and they are basically dispensable mobs. However, if some boss mobs are not controlled, there is basically no way to fight. Typical ones are dog monsters and evil waves. After serving for about 2 weeks, many boss lines can hit Osiris, the tiger king, but no one can hit evil waves. What is the reason? Not bad waves, but bad waves are terrible. If you don't control the level 70 knight, you have to lie down, and the mage 1 blizzard has basically become a necessary control skill for the boss team. These two cheap skills also give the mage a place to play boss, which only makes many players who pursue high output feel dissatisfied and feel that they are strong output, and as a result, they play team-assisted control.
After analyzing these three outputs, it is estimated that only assassins and AD hunters are really dissatisfied with the bomb. However, an assassin who is dissatisfied with the bomber is likely to be dissatisfied with any other occupation, because there is no good assassin as a bomber and no other occupation.
Back to the hunter, the weakening of this trap is fatal to the DI hunter. Many players are trying to change back to AD or ADL, but they ignore one point. Even if ADADL hunters are strengthened, they still can't beat the boss they can't beat, but the boss assassin who can beat can also fight, and the output of the boss mage with high output is also high. In other words, there is no doubt that the weakening of the trap hunter is that the hunter pushes himself into the pit. Take the dog demon as an example. Now there are more and more teams that can fight dog demons, but if trap hunters are weakened, will they form AD hunters? Will not be organized. If the bomber damage is reduced too much, the dog demon team may become the priest of 3 mage 1 knight 1, and will not bring an AD hunter. This is a helpless move, and the boss is characterized by it. Is the output of the mage team beating the dog demon better than that of the current hunters? Civilian hunters handle a mine 4W5, and local hunters handle a mine 6W or even higher. How much equipment does this export mage need? While fighting for status, mage colleagues actually increase the difficulty of playing boss.
I'll tell you the damage mechanism of trap hunters. He is influenced by intelligence, dexterity and rank. We all know that the higher the level, the higher the intelligence and agility, and the limited quality points brought by the equipment, such as the advanced enchantment of weapons and clothes, the smart card of hats and shoes, and the eternal ring of jewelry. Regardless of the equipment, the trap damage is close to the peak at the moment of level 80. Because it is not refined, it is difficult to improve with equipment. AD hunters are equipped with a large number of physical damage bonuses, nail covers, cat ear earplugs, tremors and Nile, which add up to something that trap hunters can't have. My understanding of these two schools is that the trap is in the middle stage and AD is in the late stage. Players who play the MOBA game DOTALOL and even the glory of the king know that in the later stage, or ADC, the output of common attacks in the later stage can reach a carry level, while master Zhong Dan is more likely to master the rhythm and burst after establishing the hierarchical foundation. In my eyes, this is the difference between a bomber and an advertising hunter. There is no doubt that the late-stage ability of advertising hunters is unmatched by bombers.
The weakening of this bomber is actually increasing the difficulty of BOSS in disguise, because a key output point is missing. AD hunter's increase has not made him adapt to all BOSS. The following individuals understand that the frying machine can be cut, but it is not necessary to cut too much. Really need balance. Other professions should strengthen or increase the effect of boss magic immunity (such as Red Dragon P3 stage). This is the biggest weakening of trap hunters, not blindly weakening a profession. Such consequences will affect the whole team, because the gameplay is limited now. I think the only advantage of this change is to appease the hearts of other jealous bombers, but the effect on the overall gameplay is negative.
I don't deny the weakening of the bomber, because I feel that the injury is really a bit too high, which can't be compared with other occupations. The output of AD hunters has increased, but the output environment remains the same.
That's a lot of nonsense. . I have nothing to say, so I'd better sum up my thoughts.
I think simply weakening a profession will only be a bottomless pit. You can't let a profession disappear just because it is strong. Role-playing games, professional balance is important, but the most important thing is diversification, so that each genre has its own value.
The same is true for players, find the right career orientation. I'm really afraid that if you continue to make trouble like this, you'll have to let the assassin fight boss.
Players who adapt to the version are the players who can really experience the fun of the game. Less intuitive sadness, more thoughtful suggestions. Most people who play this game are adults, and many of them are married and have families. It's time to grow up.
If you really want to change it, it is better to tinker with boss and test the team with physical immunity, magic immunity or other interesting and difficult skills to make the only way to play more flexible.
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