Traditional Culture Encyclopedia - Hotel franchise - Stand-alone game Shaolin hero Fang Shiyu

Stand-alone game Shaolin hero Fang Shiyu

= = I don't understand!

note:

1. This strategy is suitable for general mode.

There are many props in this game, but most of them are useless. Only useful items are mentioned here.

3. Dialogue choice basically does not hinder the development of the plot.

You will be taken to the police station, where you will meet your old friend Benado and point your fist at him, and you will learn more about the murder. Pick up the spoon on the left, and soon, you will be taken into the prosecutor. At his place, you have 48 hours to find the real killer.

Go back to your position. Go to the left room and find Alice first. She will tell you to go back to take a shower first. Pick up the key on the carpet in front of your house, and you can finally go home! Take a shower first, and there are a lot of questions waiting for you later. Pick up the duster next to the sofa, use the key of the left drawer under the bookcase to open the right drawer in the room and get the pistol. There is money on the sofa. Take it. You're welcome. Then, you go to Alice. After chatting for a while, I gave her the duster and spoon, and she went into the house to clean. Pick up the boxing gloves on the left side of her room and go! Remember to bring a broom before you go out, and then you can go out. You found a horseshoe under a carriage. You can sweep it out with a broom. Then you can combine horseshoes with boxing gloves to form iron gloves! Go to an old car, reach out and touch it, and a black man will come out and beat him up (without iron gloves, you will ascend to heaven) and get the crank. Come to the place where you were knocked out and look for cigars (are those police idiots here? They didn't even take this away! ) and a newspaper. Pull down the ladder with a crank, go up and find a box of nightclub keys. When you come down, the prosecutor will come back and return your car keys. Out of the street, the men in black came back to retaliate and beat people up, and it was evening. Drive to the second scene-the town center at once.

Turn left when you get off the bus. When you meet a weirdo in front of the club, beat him up. He will tell you that the casino is opposite the nightclub, and you need tickets to enter the casino. Go to Charles's shop, he will give you five yuan, and you can also buy a newspaper (today's news). When you come to the front of the nightclub, you can give the big man at the door five dollars to let you in, or you can climb the ladder to enter the nightclub in the nearby scene and give the money to the woman in blue. He will tell you that the killer's name is Benin. When I arrived at the hotel, I found the cigarette and learned at the front desk that Benin lived in room 10 1. On the right side of the stairs, you can enter another scene where you can get a spare key. Take the key to the second floor to open the door, check Benin's box and notebook, and learn that he and Smith met in a nightclub. Jump out of the window. Of course, you can also come in. When I went out, I met Jerry, an alcoholic, and learned from him that I could get whiskey from the brewery. Go back to the hotel door, give the waiter a cigarette, and you will know the news of the bar. Then you can enter the bar (in the scene on the right of the prostitute). After you go in, you can pick up a vase next to the piano, take it to the flower seller, take a manuscript, and take a newspaper to the waiter in the hotel to find out about the laundry room. An porcelain will appear at the door of the laundry, give him the manuscript and get a book. Then you can go back to the street and aim your fist at the green board in front of the broken house. You can take a baseball bat in the room on the right, then go to the second house on the left and see a tramp, beat him up, knock him out with a baseball bat and pick up the rope next to him. On the right side of the corridor, you will find a secret passage. After lighting the torch with matches, you can go in and explore. On the way, you will find an old library. After investigating one of the bookcases, you will find that the bookcase is not full of books. Send the book in, turn on the switch when you return to the scene on the left, and you can enter the secret passage. When you go in, you will find chips and bones. Put the skeleton on the right-most slate and the door will reopen. Go out and go back to the nightclub. Smith is waiting for you. Show him today's news. He will ask to go out and talk. When he turns around, knock him out, tie him up with a rope, go back to the nightclub, see Benin, and broadcast today's news. He will go out with you. He will be shot on the road. You will be involved in the murder again, so you must leave while waiting for the prosecutor, or you will be finished. Go to the garage to find a car, put the casino ticket in the car, go back to the green building opposite the nightclub, give the ticket to the bodyguard standing at the door, he will let you into the casino, talk to the bodyguard on the right, and then walk around the casino. The bodyguard will take you into the office and you will be locked up. At this time Benin's girlfriend will come to save you. After prying open the door with a crowbar, she would go to the side to get a file and a gun. After going out, she will see a guard upstairs, open the valve next to the door and the guard will meet her. ) Pick up the bullet and find the door locked. Open it with a gun. After going out, go to the brewery (a door in the middle of the red chamber scene), take a crank from a box and start the truck (it's so simple, fuck! ), enter the warehouse, get the whisky, go to the repair shop to find Frank, give him the whisky, pick up the adjustable wrench on the left, and then you can drive away!

Come to our third scene-the port.

First, I found a coin in the scene at the entrance of the harbor, then I went to the beer shop on the left side of the car, bought beer with the coin, gave the beer to the sailor next to me for sausage, threw him to the dog (the scene in the alley), and picked up the metal pliers next to the dog, but the door of the harbor still couldn't be opened. I went back to the alley to pick up the grease, painted it on the far right side of the port door, and then I could go in. I went in and came out to find the drunkard drunk and took the wine next to me. I saw a fisherman exchange wine for rope in the harbor, and then entered a docked ship. There was a right-turn path in the scene. After going in, three hooligans came out, took out their pistols after the conversation, and the three hooligans ran away immediately. Pick them up, put down the crowbar, pry off a board (on a box in this scene), board the boat, take down the anchor with adjustable wrench, combine with the rope, return to the warehouse door, click the door (I suggest you stop before this, because there will be guards here, or you will be shot in the past), pick up the hammer on the ground after entering, and turn right after going up the stairs. ), waiting for the guards below to pass by, then descending to the top of the truck with ropes and anchors, and then we were taken to the military base.

First get the axe under the truck, open the door, go to the scene on the left, get the wire, go back to the warehouse, turn it into a master key on the tool platform, use it to open another warehouse door on the left and put on a military uniform. After going out, pick up the coal ladle at the scene, give it to the chef in the kitchen (you can go in at the door of the scene), exchange the locker keys, go back and get something back, and bring a dog necklace to the officer who is eating. After talking to the soldiers at the gate of the station, I learned that Stewart left the barracks last night, continued to walk left to the administration building, went up and entered the first room on the left, and made some small excuses to let the soldiers leave. After connecting the telephone line, I found Tom's telephone number in a book in the bookcase, called him, asked him to come to the barracks, and then went to find Major Steorts. He doesn't want you to see the colonel. Go out to the third room on the left, tell the secretary that someone has invaded the barracks, and then go back to Stulce's office. He disappeared, so I went in to look for him.