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3dmax operation tutorial: how does 3dmax model furniture?

Fabric ornaments such as cushions and pillows are commonly used in interior design industry. The surface of the model is smooth and irregular, which seems to be unsuitable for polygon modeling method. In fact, this model can be easily created by using soft selection and mesh smoothing modifiers. In this issue, we will use 3damx to teach you how to model furniture. Interested friends can look down ~ There are many courses in 3damx in the world, and those who want to master 3damx modeling must not miss it ~

3dmax furniture modeling operation tutorial:

(1) run 3dsmax20 1 1 and open the material "sofa source file". Max file, which contains a sofa model and a cuboid object. In this example, a friend will be guided to edit a rectangular object into a cushion.

(2) Add an Edit Polygon modifier to the sofa cushion 00 1 object.

(3) Select the vertex, set it in the "Soft Selection" rollout, and then scale the vertex in the "Front" view.

(4) Scale the vertex along the Y axis in the top view and edit the edge of the mat.

(5) Set the "attenuation" parameter and select the vertex.

(6) Scale the vertices along the Y axis in the top view and edit the middle of the mat.

(7) Observing and trying, we can see that there are obvious boundary marks on the surface of the cushion, which is because different surfaces have different fairing groups. Enter the polygon sub-object layer and select more sub-objects.

(8) Assign a uniform smoothing group to the selected polygon.

(9) Now that the approximate shape of the mat is completed, enter the vertex sub-object layer and edit the details of the mat with the soft selection tool.

(10) Add the mesh smoothing modifier to the sofa cushion 00 1 object.

(1 1) Move and rotate the object "sofa cushion 00 1" to fit the sofa.

(12) Copy and scale the object "sofa cushion 00 1".

(13) The shapes of the two cushions should be different. Select the copied cushion and turn off the Mesh Smoothing modifier in the Modify panel.

(14) Enter the vertex sub-object layer and edit the vertex.

(15) Open the mesh smoothing modifier.

Tip: When selecting a sub-object, many modifiers only realize their editing effect on the selected sub-object, while the mesh smoothing modifier will be applied to the whole object, regardless of whether the sub-object is selected or not.

After the above steps, a furniture modeling is completed, is it quite simple? In fact, modeling furniture with 3damx is really convenient and effective. You can experience the powerful modeling function of 3dmax ~