Traditional Culture Encyclopedia - Hotel franchise - Detailed description of biochemical hotel
Detailed description of biochemical hotel
For the first pillar on the left side of the big slide, it is recommended that MG3 Gatling and Barrett be guarded by three people. The person with the cannon stands on top of the two people with the machine gun. Note: That straight slide is also pretty cool. If a zombie comes up, you can knock him onto the slide (it will slide down). If there is an invisible crazy baby or soul ninja, defeat it in time.
Bar: Just a few machine guns will do, but don’t change bullets all at once.
PS: From the next pillar to the first white pillar from the left of the big slide, you can jump to the upper protrusion of the swimming pool below. But beware of man ladders and knockback grenades. The goddess can go on the slide, the fountain or the duck, one by one.
Note: Don’t get close to the hole in the bar, otherwise it will be terrible if a ghost approaches.
The platform next to the rotating slide: Basically one person can guard it, any gun type will do, but don’t waste bullets, there will be no supplies on it, it is recommended to stand a little outside, otherwise it will be easy for the ghosts coming down from the rotating slide Grasp. But it is difficult to jump up. I have only been up there once. It is recommended to use super jump, but it may not be possible to jump up. In short, it is very difficult. Ghosts basically can't jump up, so don't worry. It's best to face down, the female ghost may jump up and catch you.
Straight slide: There are two slides, one yellow and one blue. You can go up the yellow slide directly. If you go up the blue slide directly, you will be bounced away. A few machine guns will suffice to defend this place. Pay attention to the broken bridge behind, and be careful of the crazy baby and ghost taking the ladder up.
Swan boat: A duck-shaped rubber boat that squawks when you jump on it. It's extremely difficult to hide here. You can't stop the ghost from jumping over the swimming ring, so don't hide here. But after turning into a goddess, Swordman is a good choice here.
Coconut trees: There are two. It is recommended to go to the second tree (behind the first tree) because the first tree will have a supply box, but the second one will not, and the second tree is not easy for ghosts to jump on. (It's also difficult to get to it yourself. You have to jump to the first tree first and then walk to the second tree.) And the second tree is not easy to be discovered by zombies. But be careful of being jumped up by the crazy baby with a hook (I tested it, it can't catch you without the hook), or being knocked down by the Soul Ninja's knockback thunder, but the Terminator's claws can also catch you! The sign next to the bar, next to the bridge.
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