Traditional Culture Encyclopedia - Hotel franchise - How to make a single chair with 3DMax polygon modeling? Method of making single chair with 3DMax polygon modeling

How to make a single chair with 3DMax polygon modeling? Method of making single chair with 3DMax polygon modeling

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3dmax is a special drawing software for interior design industry. Only by modeling, adding materials, mapping and rendering can we make a realistic picture. So if you want to learn 3dmax, you must find some systematic courses. Although there are many online resources, it is difficult to really master this software without systematic study. For this reason, many professional 3dmax courses are provided, including 3D software use, rendering of renderings, basic modeling courses, VRay rendering, lighting material use, interior design, mapping and other video courses. Therefore, if you want to learn 3D modeling, you must watch the tutorial of Feather Rabbit.

Method of making single chair with 3DMax polygon modeling

Open 3dmax, click Create, select the geometry, switch the object to the standard primitive, and then select the plane to create in the scene.

Click Modify to set the length to 500mm, the width to 460mm, the length segment to 5 and the width segment to 5.

At this time, you need to choose polygon modeling to make it. We can select the model, right-click it and turn it into an editable polygon.

We can also click Modify to add an Edit Polygon modifier to it. After adding, select the vertex hierarchy, then adjust the position of each vertex, and adjust the position of the four corners to shrink inward.

Then choose the rightmost vertex to move down to make it produce a smooth turning effect.

Then add an FFD3×3×3 modifier to it, select the control points, select the front and middle control points, and move down along the Z axis, so that the whole model produces an arc effect.

Click Modify again to add a turbo smoothing modifier, and the number of iterations is set to 2.

Then add a shell modifier and set the external quantity to 9mm.

Click Modify again, add a polygon modifier, click an edge, then select all the edges in the scene, and use the corner cutting tool to cut properly to produce a very small corner cutting effect.

In this way, we have completed the production of a major part. Then we do the backrest part in the same way. They are made in exactly the same way, but they are slightly different in some points.

Next, you need to draw a line and make it support part. Click Create, select a drawing, the object switches to a spline, and the selected line is created in the scene and placed in such a position.

Click Modify, select the vertex level, adjust the position of each vertex, and then select Enable in Rendering and Enable in View to make it support. The mode is set to radial direction, the thickness is set to 15mm and the number of sides is set to 12.

Click the line again and draw two curves in the scene as the supporting part of the chair.

Click Modify, and select Enable in Rendering and Enable in View to make them have supporting effects. The mode is set to radial direction, the thickness is set to 15mm and the number of sides is set to 12.

In this way, we have completed the production of the basic structure. Finally, we need to make the bottom of the chair. We can use the line tool or the cylinder tool to create it. We created four very small lines at the bottom with lines.

Click Modify, and select Enable in Rendering and Enable in View to make them have supporting effects. The mode is set to radial, the thickness is set to 2 1mm and the number of sides is set to 20.

We have finished such a model of a single chair.

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