Traditional Culture Encyclopedia - Hotel franchise - Is it cost-effective to practice Nine-turn Golden Elixir in Fantasy Westward Journey?

Is it cost-effective to practice Nine-turn Golden Elixir in Fantasy Westward Journey?

Fantasy Westward Journey is a cost-effective way to eat the Nine-turn Golden Pill. The Nine-turn Golden Pill can be used by right-clicking. The effect is: increase the character’s training experience = quality * 0.5.

Persist in signing in every day, and you can get the Nine Transformations Golden Elixir on certain days. For example, if you sign in for 4, 9, 14, 19, 24, and 29 days, you can get the Nine Turns Golden Elixir. The more times you sign in, the more Nine Turns Golden Elixir you get.

You can gain activity by completing daily tasks. When the activity reaches 20, you can receive a Nine-turn Golden Elixir. The higher the activity level, the better things you can get.

In the Fantasy Westward Journey mobile game, the Nine-turn Golden Pill can increase the character's training experience. When the level is ≥ 45, you can start gang training - practice gang skills. There will be an experience slot during practice. You can use the Nine-turn Golden Pill to increase the experience of gang skills. When the experience reaches a certain amount, the gang skills will be upgraded.

Extended information

The business system of Fantasy Westward Journey game mainly includes auction house, cross-server purchase, stall setting, store opening, pharmacy, intermediary, merchant, grocery store, Fushou store, clothing store, Lefang, bank, weapon shop, pawn shop, hotel, stock system, stand-in peddler, fairy jade system.

In order to further stabilize the in-game economic market and meet players’ needs for some scarce items, we have launched a new auction system in the game. The new auction system includes two forms: open auction and hidden auction, and the auction items are all placed on consignment by the system.

Two friendly gangs can choose to form an alliance. Gangs that intend to form an alliance can form a team with two gang leaders, find the "gang director" in Chang'an, and choose an alliance after a dialogue. Each gang can only have one allied gang. Gangs that have formed an alliance can choose to break the alliance, but only after 24 hours of forming an alliance.