Traditional Culture Encyclopedia - Hotel franchise - What is updated in version a15 of Seven Days to Kill? Update content

What is updated in version a15 of Seven Days to Kill? Update content

The following is [Developer Log], please note that the official version v15 of the beta version of the 7 Days to Kill game has not been released yet

All the following are reproduced in the translation works of Tieba Datouch [alwcelbd] , please note that I am just a porter~

Hello survivors:

This is the release log of the upcoming A15 version. I know a lot of people want to know, so I released it early. If you want to participate and test the A15 version, please go to the forum to read the announcement, which contains detailed methods. (I will write it down below)

The A15 update has some major framework changes, so previous saves cannot be used, only new saves can be used. If you encounter problems, please right-click the game name in the steam library, delete the local files, and then reinstall. It is also possible to delete your user documentation.

The following is the complete A15 update log:

Fixed map updates:

1. The terrain rendering distance exceeds 1 kilometer, allowing you to see farther than before.

2. Unlock nearly 2 square kilometers of explorable space.

3. In every biological environment, there are new and large mountains that are highly beautified.

4. New giant desert canyon.

5. More than 19 new locations have been added to the fixed map:

1) 5 new shops.

2) 1 new hotel. (Big Ostrich Hotel)

3) 2 new roadside hotels.

4) 1 new football field.

5) 1 new auto parts store.

6) 1 new hidden bomb shelter.

7) 1 new refinery.

8) 1 new funeral home.

9) 1 new prison.

10) 1 new Red Mesa government facility. (g turned)

11) 1 new Indian cliff dwelling (canyon).

12) New Canyon Gift Shop and Observation Deck.

13) 2 new bars.

Random Map World 3.0

We have greatly improved the generation and improvement of random maps, including:

1. New random map distant terrain.

2. The new road system makes the connection between various terrains and high platforms smoother.

3. The configuration file for terrain generation is: rwgmixer.xml. This configuration file performs terrain modifications.

3. The biome configuration is now also in: rwgmixer.xml. Modify biome settings.

4. Hubcell data is generated and saved in the game's save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it's called when not cached.

5. Rwgmixer Save to game save directory: This will ensure the same terrain generation and biome generation and prefab when editing the main file.

6. All new buildings in fixed maps will exist in random maps. In addition to (football stadium, canyon gift shop and canyon cliff residence.)

Economic and trade system:

Added NPC merchants; Joel, Rekt, Bob, Hugh, Jimmy.

Note that NPCs have invincible territory effects. Also, their residences will be closed at night and players will be invited out, so they cannot be used as a means of defense against zombies.

There is nothing else to say.

Vending machines:

Add three types of vending machines.

Blood Moon Zombie Tide System:

If a group of players is within the minimum distance between one or more players, then the players will each get their own zombie tide.

Dynamic difficulty of Blood Moon Corpse Tide:

Dynamic difficulty, dynamic difficulty.

Improve agricultural systems:

More realistic.

Chemistry Workbench:

The same recipe makes it faster than a campfire and requires fewer supplies. Advanced recipes can only be made at the Chemistry Workbench.

New zombies:

Experience and skill modifications:

Killing animals and zombies increases experience. After the skill is maxed out, experience will still be gained. The production quality can only reach 500. If you want to get higher, you need to use the synthesis function of the workbench or go out to find NPC to buy it.

Now concrete can only be made in a cement mixer. The finished blender can be found on the map.

It is more difficult to obtain forged steel.

Marking system:

(I haven’t tried it yet, it should be similar to the wooden signs in MC. You can write your own)

Players can make wooden signs. Sizes are 1×1, 1×3 and 2×5

Steam Achievement System:

Finally there are achievements.

Improved mineral veins and mining system:

Diamonds, gold and silver are all available. It does not say whether items can be made, only that they can be sold.

There still seems to be no copper.

Improved workbench:

The workbench can take two low-quality items and synthesize high-quality items.

It can be disassembled with a wrench.

Added some advanced recipes.

Backpacks and Sorted Containers:

A new sorting system for backpacks and loot containers has been added. Just click on your backpack and container icons and items will be automatically sorted.

New Recipes:

Over 80 new recipes. ......

Should I not translate or not translate? Dao or not translate.

Experience it for yourself. Don't expect too many surprises.

New items:

New items, available in creative mode.

Added:

1. Optimize the corpse of a zombie after death; if it is not harvested 45 seconds after death, it will become a model specially used for harvesting. (In order to optimize the FPS of the game, this can only be done. You cannot change the corpse to exist for too long)

2. Add the sound of water flow to sounds.xml

3. On the Windows platform, launcher Allows switching between 32-bit and 60-bit. (Isn’t this already available in 14.7? I don’t know why it is written here)

4. Wood and glass can be scrapped. (I don’t quite understand, you have to enter the game to see)

5. The workbench can be disassembled with a wrench.

6. In addition to reducing blood volume, blood drawing kits also have other side effects.

7. God mode control key modification, use -/+ to adjust the speed.

8. Added heavy armor.

9. New hairstyle.

10. Old tires will burst out new materials.

11. Heavy armor is equal to iron armor.

12. Add eyeball mirror texture.

13. Water particles can be restricted in the video options.

14. Add the sound of placing wooden frames.

15. Ladder animation.

16. Ladders can be upgraded.

17. The nail gun needs to be assembled and learned.

18. Cooking pot mines

19. You can use PageUp / PageDown to turn the console output content.

20. Directional lightning. (Can this be used to hack people?)

21. You can discard stone tools or remaining concrete/bricks.

22. The sound of bleeding BUFF.

23. The sound of stunning BUFF.

24. Stun the sound filter.

25. Blood moon lighting.

26. Add male and female model eyebrows.

27. Player Skills - Entity Damage Mastery.

28. 6 new types of maple grass.

29. Add console commands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer

30. Add snow fruit, which can be produced and has BUFF.

31. An abandoned road is added to the wasteland.

32. New wood texture.

33. Add console commands GetGameStats and SetGameStat.

34. Add some special modifications for female characters, such as lipstick.

35. Random mines are added to the wasteland.

36. The command line parameter "-noeac" disables the use of EAC on Linux/OSX clients.

37. Gunpowder formula on the workbench.

38. Eating any kind of food now will restore blood.

39. Add the school library.

40. You can send teleport commands to players. "teleport"

Changes:

1. Remove all unused water textures, optimize dtx1 and 5 compression to atlas.

2. Optimize the light bulb effect.

3. You can use named color codes to apply to skin, eyes, hair, etc.

4. UMA uniformly uses one main class.

5. When creating a character, the body slider changes. Muscle and weight now control body proportions.

6. Optimize hair effects.

7. Optimize the display problem of body clothes.

8. Metal armor and items have higher maintenance requirements.

9. The rocket needs fuel now.

10. The default rotation of stairs, corners, etc. is now consistent

11. The UMA standard shader has been updated.

12. Some clothing models have deleted animated logos.

13. Delete the old beard texture and assign a new beard texture.

14. Tribal tattoos are white, so they can now be colored.

15. Remove the color from the baseball cap, so it can now be colored.

16. TNT can be picked up.

17. The player character’s eyes are bloodshot.

18. The stone crossbow arrows have been deleted.

19. A workbench requires steel crafting tools, and other advanced items.

20. Damage to the adjusted mining tools.

21. Iron ore is not as soft any more.

22. The claw hammer is a stone ax upgraded with "iron" and requires a furnace.

23. A wrench is a steel tool that can be repaired faster than a hammer and can be disassembled.

24. Mud and snow: changed to granular drops.

25. The concrete mixer is made on the workbench, but no skills are required.

26. The hoe attacks much faster, making the hoe clear grass better.

27. Improve the SpawnScouts command.

28. The F key cannot be bound to actions

29. Now open the console with F2.

30. Perform CPU optimization on crop and tree growth timers.

31. Now the nail gun needs to be assembled.

32. All explosives are more balanced.

33. Painkillers make you immune to stuns, but cost more water.

34. Beds and mattresses prevent falling injuries.

35. Updated maps and textures.

36. Armor skills improve faster.

37. Allow commands to have default permission levels.

38. XUI binding is now case-sensitive.

39. Mines can no longer be picked up.

40. The spotlight can now be turned on/off in the game.

41. Stone tools require more small stones.

42. Economic balance.

43.....There seems to be nothing good in the future, so I won’t write any changes. It’s useless anyway.

Fixed:

A lot of things have been fixed, and the small bugs encountered before have basically been fixed.

Let me talk about the main thing. The official said that there is a chance to recover 100 blood after death. This bug has been fixed.

There is also a box to buy items from the card perspective. You can find it after get off work. People try it. Because the official didn't say this.

Server.Config configuration:

Now change the console shortcut key to F2.

Player damage settings: 0 no damage, 1 only to kill friends, 2 only to kill non-friends, 3 to kill everyone.