Traditional Culture Encyclopedia - Hotel franchise - How can 3dmax produce renderings that reflect the sense of spatial hierarchy? 3dmax tutorial to create a rendering that reflects the sense of spatial layering

How can 3dmax produce renderings that reflect the sense of spatial hierarchy? 3dmax tutorial to create a rendering that reflects the sense of spatial layering

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3dmax is one of the most commonly used software in the 3D industry. If you want to work in the 3D industry or plan to work in the 3D industry, you must be able to use 3Dmax. It is widely used in advertising, film and television, industrial design, and architectural design. , three-dimensional animation, multimedia production, games, engineering visualization and other fields. No matter which industry you want to work in, you must first master the use of 3dmax. It is an online design tutorial website with tutorial videos on the use of 3dmax software, interior design, game modeling, architectural landscape, rendering, material use, textures, etc. If you really want to learn 3D modeling, be sure to check out Yutu’s tutorials.

Tutorial on using 3dmax to create renderings that reflect spatial layering

1. Modeling, materials, lighting, and rendering.

1. Modeling:

In 3dmax, we must first understand the drawings according to the drawings and then model them, and use models to model the indoor items we want to display, and also It is important to refer to the actual size and proportions of the items in the model. Whether it is an indoor or outdoor rendering, it must have an overall coordinated proportion to show the effect of the rendering. Many people always complain that their renderings are too stiff and not delicate enough. Even with very high rendering parameters, they cannot obtain a real and natural picture effect. One of the important reasons is that the model is too stiff. A true and natural rendering comes from a delicate model. (For example: the size must comply with ergonomic principles, the transition edges must be chamfered, and appropriate folds must be added to soft furniture. etc.)

2. Material:

The material can be Think of it as a combination of materials and textures. In the rendering program, it is the combination of various visual attributes of the object surface. These visual attributes refer to color, texture, smoothness, transparency, reflectivity, refractive index, luminosity, etc. It is these attributes that allow everyone to recognize three-dimensional space, and materials can make the virtual world as colorful as the real world. After we build the model, the items and houses we see have no color, so we need to add textures to the houses we see, including textures for various indoor items, textures for the floor, and textures for the outdoor sky. Sometimes putting some very inconspicuous things into the entire model will greatly improve the drawing.

3. Lighting:

The VRAY renderer can be used to simulate real lighting. It has lighting simulation to help painters complete photo-like images; it can express advanced Ray tracing to show the scattering effect of surface light. We also need to light the objects and the sky. The outdoor lights during the day and the indoor lights at night are different. The light at different time periods will illuminate different environmental colors.

Objects of different materials have different highlights, reflections, and diffuse reflections. The reflections around the objects can support the volume of the objects. This is more flexible. In the production, the principle of light, cold, warm, far away and near reality is adhered to. This is for a daytime performance, so taking this as a starting point, the idea of ????lighting will not be confused, and it will be easier to turn on the lights. Relatively easy to control. Then there is the grasp of the overall atmosphere. For example, the office space is mainly in cool colors, and a little warm color is added to make the staff feel a little more spiritually dependent in the serious working environment. Or the private rooms in the hotel are mainly in warm colors, revealing a little cold color to enhance the picture. Artistry and so on. In short, you need to experience and feel carefully when using lighting.

4. Rendering:

When the materials and lighting of an interior design model are ready, the rendering begins. In 3D software, you can see this 360 degrees Any angle of the scene, but if what we need to render and output is a static picture, then we need to consider the camera lens. We want to show that part to others, from which angle will have the best effect, adjust the camera lens, Adjust the parameters in the rendering design to achieve the desired effect. In the rendering output, what we make is the main building. For example, what we see are indoor objects, but some auxiliary objects outdoors can be processed in a single indoor post-processing in the auxiliary software Photoshop to make static images. Indoors is complete.

5. These are the basic sequences for making renderings. If you want to make a layered rendering, you need to practice more.

Second, the solutions for layering are:

1. Use the color of the light to create layers, cold light, warm light, ambient light, auxiliary light, each light has a different color , the effect is different, and the natural layering will appear.

2. Lighting parameter settings.

3. Setting of rendering parameters.

4. Always observe things in real life.

These must be practiced carefully before you can achieve a perfect rendering.

The above is a tutorial on how to use 3dmax to create a spatial layering effect. If you want to know more tutorials on how to use 3dmax software, you can click this link: