Traditional Culture Encyclopedia - Hotel reservation - Introduction to the Seven-Star Magic: How to Play?

Introduction to the Seven-Star Magic: How to Play?

Seven-star magic makes the introduction

The first six levels are very simple. I won't explain it, and some of them are annoying, so I will probably write it!

1、 ★ A failed magician ★ The plot begins

→ Observe the situation of the collapsed cave that can't pass through → Get a pickaxe → Use the pickaxe to smash the wall → Talk to Atrous → Use the pickaxe to smash the wall → Get a pot → Fill the pot with water → Give it to Atrous → Eliminate all the zombies in the water → Get white jade → Insert the white jade next to the door → Open the door → Eliminate the elements of the earth. → Get the amber Baoyu → Talk with Atru → Give him the amber Baoyu and get an apology letter to the king → Pass the game

2. ★ The bell chimes in the middle of the night ★ The plot begins

→ Talk with the village chief → Get the book of sacred words in the church → Find that the door can't be opened → Wait until the evening to talk with the village chief → After the night, The village head asked the warriors to go to the church → get the fire from the neighbor's house → light the lampstand in the order of lower left, upper right, lower right and upper left → The door of the church can be opened → Get the key of the bell tower → Open the door with the key → The bell rang → Fall below → Destroy Thaklia → Talk to the real village head → Go back to the village and talk to the fake village head → Destroy the magician Glen → Get the Slavic's secret book → Supplementary explanation of the game clearance. The lighting sequence of the lampstand, after obtaining the sacred language book and investigating in front of the priest's grave, can be known as

3. ★ Devafu's souvenir ★ The plot begins

→ Turn on the switch (3x2) in the small room facing the passage → The door can be opened → Pass through the passage with a gun. Turn on the switch in the room below → a floating stone appears → destroy the Rabilins dragon → get the stone of light → cross the floating stone → get the lucky tomahawk → clear the game

4. ★ Save the big tree of the goblins ★ The plot begins

→ Investigate the two big trees standing there → Investigate the trees bearing red fruits → Talk with the ranger Hugh Weilin → Get the fruit of the tree of peace (the fourth from the bottom → Meet Miolette at the two big trees on the mountain → Accept him to join the team → Go to the kingdom of the goblins from the waterfall → Talk with Queen Lifena → Learn the information of White Sands and Silk of Light from the goblins → Get the small leather bag from the goblin → get the white sand → get the silk of light from Huweilin → get the sap → give the materials to the queen → get the 2EXP and the language of the wind, and Miolette leaves the team → clear the game

Supplementary explanation: If there are people like gardeners in the team, You can easily distinguish the red fruit

5, ★ Uninvited guests ★ The plot begins

→ Step on the switches on the ground (4 pieces) → The blocked place is opened → Get the silver metal plate (3 pieces) → Set 3 pieces of silver plates on the wall in the depths of the sea of acid → The room becomes movable → Destroy Slem completely and the back door is opened → Investigate Angela Listar → Find a meteorite falling on the beach → Get a gold sign → Go below and join the soldiers' souls. → Get the meteorite → Get Angie Listar → Put on the golden sign → Start the elevator → Eliminate the electro-optical evil spirits → Pass the game

Supplementary explanation: You can understand the key points of the strategy when you talk to the soldier's soul, and then talk to the soldier's soul after eliminating the electro-optical evil spirits. You can get the information of 2EXP and Naraku's Sword

6. ★ The disappearing king's staff ★ The plot begins

→ Get the blue Baoyu at the entrance → Get the ivory ring → Step under the lampstand → Open the lower door → Get the amber ring → Get the pot filled with water → Put the two rings in the pot → Let the water in the sea of acid go → Press the switch to make the diamond-shaped gemstone removable → Put it in the pot. A fiend statue appeared → a diamond-shaped gem was obtained → the diamond-shaped gem was set in the hand of the fiend statue → the blocked place was opened → the king's staff was obtained → the game was cleared

Supplementary explanation

The blue gem obtained at first was very important, and two doors needed to be opened with it. Take it off and take it with you when not in use. When you can't go on, you can go to the injured soldier Glen for more information.

7. ★ Lost Shelter Symbol ★ The plot begins

→ Listen to God → Get a golden pedestal → Get a pot full of tree sap → Investigate the idol in Davider's home → The door is opened → Destroy Davider → Get a staff inlaid with gems → After opening the door, sand flows down. The blocked place can be opened → Talk to the guards → Enter the room with a hanging patio → Be rescued by Leah → When coming out of the well, the golden platform was seated → Rescue Leah's uncle in the room on the hillside → Talk to Leah → Get the key to the cell → Search at the bottom of the well and find wet footprints → Get the key of the Oracle from Leah's uncle → Replace the golden pedestal with the key → Talk to Leah → Get the emerald ring → Open it at the meditation man. Use the key of the oracle) → Throw the refuge symbol into the swamp to get 5EXP→ Go through the game

8, ★ The Watergate of Rusifeier ★ Start the plot

→ Get the white powder → Investigate the pedestal with smaller flame → Turn on the switch in the room through the waterfall (the third from the left) → Stop the running water of the waterfall → Put out the flame in the room behind the waterfall → Get the sword of hurricane (in the third room from the left) The door can enter → You can get the sword of Gabriel in the room where the octopus monster appears → After hanging the sword of hurricane, the door can be opened → Turn the switch of the lampstand and the hidden door appears → Get the sword of silver → After hanging the sword of Gabriel and the sword of silver, The door can be opened → put out the fire with white powder → get Michael's sword → hang Michael's sword at the back door to open it → get Crystal's sword → hang up the hurricane's sword to open the door → hang up Michael's sword to open the door → use the silver sword and Crystal's sword at the Watergate to open the Watergate and get 1EXP→ game clearance

Supplementary explanation

White powder can put out the flame, and there is no need to replenish it in time. You can only open the door with a sword, so you should take the sword with you at ordinary times. In a room with four lampstands side by side, you should observe carefully. There are secrets hidden in the lampstands.

9、 ★ Cursed Oasis ★ The plot begins

→ Get the oil → Pour the oil on the winch → Pour the oil on the pulley → The wheel can move → Talk to Koala and Ouluala → Get the crystal glasses → Turn the pot on the table (in two places) → The road to Bo Kisker is opened → Get the holy water (hydrochloric acid) → Talk to Ouluala in the oasis → Take the hydrochloric acid back. Give Ouluala → The wall on the road leading to Bo Kisker disappeared → A locked door can be found in the depths of Bo Kisker → Talk to Ouluala → Get the magic key in the desert (in the highest one, there are knife marks, which can be obtained with hydrochloric acid! ) → use the key to open the door, but it still can't be opened → turn the pot on the stage (two places. You have to use oil here! ) → the door was opened → the holy water was obtained → the holy water was sent to the oasis → 5G and 15EXP→ were obtained → the game was cleared

1. ★ The thieves' tower ★ The plot began

→ Talking to the doorman who took care of the key → Getting the pot in the chapel → Filling the pot with wine and handing it over to the doorman (3 times) → The doorman went to sleep → Getting the key → Same. Destroy the robbers inside, get the pass → show the pass to the doorman, and move on → get the red gem → set the red gem underground, open the door → talk with Bolong → set the red gem and get the blue gem → set the blue gem and open the door → talk with Sena → get the princess's eardrop → investigate the bones underground, get the sign → follow the words written on the wall, and turn on the four switches (. This constant button where it is not a skeleton! It's the one on the left) → The water flow changes → Turn on the fifth switch, and the access to the ground opens → Have a conversation with Ted (an old man who told you a secret) → The pass has been taken away → Talk with Calm → Talk with the servant to get the pass → Show the pass to enter the church → Talk with three people in the church → Talk with the devil on the roof → Talk with the servant → De Meng (the man who sleeps in bed above the servant). Destroy the wall and go underground → investigate the skeleton, get Rapier → destroy the devil, talk with Seina → return the princess's earring, and get 2EXP → game clearance

Supplementary explanation

Four switches in the underground, which can be operated with reference to the sun figure drawn on the wall and the characters around the skeleton

11. ★ The magician in the dark swamp ★ The plot begins

→ The same palace tower. Including lizard's skull, lizard's teeth, beehive) → Get the witch's cauldron → Put the witch's cauldron down and talk to the toad → Get the lizard's teeth → Get the lizard's skull → Talk to the monster who keeps the door → Hear the monster's soliloquy when you want to go back → Know that the monster is lazy to play, Go in again to get the moonstone and sunstone → set the moonstone and sunstone on the tree → the door can be opened → get the hive → collect all three raw materials and put them in a cauldron. Talk to Toad → Fight with Prazio → Talk to Toad → Get Dragon's Inflammation (that is, the fire I saw on the way to Prazio's residence just now) → Light the cauldron → Get the antidote → Toad eat the antidote → Return to the entrance to get the coin of happiness → Pass the game

Supplementary explanation

The map is simple, but you should pay attention to the residence of Prazio. Come back to the left, or repeat

12, ★ Romania ★ The plot begins

→ Talk to the king of Romania → Treat the priest in the church → Treat the villagers in the residents' homes → Get the sage's staff → Get the medicine in the church → Press the button in the water to go to the goblin, where the door is opened → Talk to the goblin. (A wizard is a fortune teller, and when using it, you should change it to the front. ) Clear the water → Get the golden key → Get the fairy's clothes in the church → Save the prince in Zourbas's home → Get the scroll of ancient characters → Open the door with the sage's staff → Open the cell with the golden key to save the goblin → Meet the goblin in Romania, and exert magic on the clothes → Change King Zourbas back to his original shape with clothes → Open the cell with the scroll of ancient characters → Save Princess Serena → Talk to the king of Romania → The princess leaves the team. Get 5EXP1G, and the princess's jewelry → Talk to the old man under Zourbas's lava rock → Get the wrist guard of God → Build a bridge with the staff of the sage → Destroy Vidis (fight with him, fight while replenishing blood, and then he will slowly lose his body, leaving one head soon, so stay away from the fight, I cuff him, he has a lot of blood, which is strange) → Game clearance <

13. ★ Ruby Mystery ★ The plot begins

→ Talk to Elfe → Get the fairy's tears → Use the fairy's tears to build a bridge → Get the fairy's tears in another place, and build a bridge on the upper floor of the elevator → Destroy all the silkworms (just in the upper door of the room where there are silkworms, jump over from the other side! ) → The room below the silkworm house can open the door → Same? Yunji? Is the punishment rich and dark rose called twisting? Is it a nettle to reduce chlorine? What's the name of the debater? Punishment is rich? What's the matter? Nettle? What's your name? Is it difficult to break up the curtain and fight? Blow the bag, lemon and hope? Hey? Mou Huang took it? → Talk to the manager of the balance → Move the balance to build a bridge with the tears of goblins → Eliminate the giant moth → Get the ruby → Wash the ruby in the spring (before that, go to the old woman who asked you for the ruby, and jump off it in a separate tree) → Go through the game

14. ★ The Taoist priest in the dark ★ The plot begins

→ Enter through the secret door. Get the key to the cell → rescue Ossa and accept him to join the team → enter the secret door of the cell → get the moonstone → set the moonstone to enter the door (Ossa must be rescued first) → get the star stone → trample between two pillars to break the shield of the Sun Stone → remove the moonstone, set the star stone to enter the door → open the switch to find the door → get the Sun Stone → destroy Kendis → Ossa leaves the team → clear the game. Because Osama wants to join the team in the game, there are at most 3 people when the team is initially formed. After setting the jewel of the moon and the jewel of the star at the same time, you can fight with the blue dragon. The secret code in the cell can be understood by reading the three boards together vertically.

15. ★ Cursed Kilimanjaro ★ The plot begins

→ At? What is the jurisdiction of the member Song Yin Kao Nao Lei? Mechanical Tatar? Industry sauce? Cut the brain? ゴ? Blink? What's the matter with robbing the hero and cutting the geisha bed? Die? Mkaoyu? Die? Rich? Clever title ω play? What's wrong with you? Do you forgive me for flattering me? Hey? From bursting to losing? What is the description of Song Xian? You can see it on the interrupted head of the mast just now) → Give the parrot to Tem (a child) and accept Tem to join the team → Take Tem off the ship and get 5EXP→ Accept the captain's advice on finding and killing? What is the value of the staff? Small? Jiao die? Mother? What's the mail? What's the test? Locked room) → Talk to Klee on the mast (if not, go and see Klee again. Go back to your room) → talk to Bop in Depit's room → rest in the room, hear something thrown into the sea → find Bop killed (go to the room where you first found the parrot. After seeing Bopp, you can see the body on the road) → Get the key to the table → Investigate Bopp's room → Tell the captain that Bopp was killed → Follow the blood, find the secret door, and after entering, find the axe with blood (under the cabin, to the left) → Tell the captain about the prisoner, get 5EXP (just say, Klee) → Rest in the room, arrive at the island → Find the temple, and go to Antony. Get the key to the cabin → investigate the table in Andrew Ryukyu's room → get the wine opener → talk to the killed Klee (below the cabin) → get the holy water (the leftmost one of the above three oil drums where Bopp was last seen alive, which can be obtained by using a drill) → sprinkle the holy water on the captain.