Traditional Culture Encyclopedia - Hotel reservation - The e-sports industry has gradually entered the public eye. Why should the government guide the e-sports industry?
The e-sports industry has gradually entered the public eye. Why should the government guide the e-sports industry?
E-sports is a kind of sports in which electronic games reach the level of "competition". E-sports is an intellectual confrontation between people who use electronic equipment as sports equipment. Through exercise, participants' thinking ability, reaction ability, physical and mental coordination ability and willpower can be exercised and improved, and team spirit can be cultivated. E-sports is also a profession, similar to non-video game competitions such as chess. On June165438+1October 18, 2003, the State Sports General Administration officially approved e-sports as the 99th official sports competition. In 2008, the State General Administration of Sport changed e-sports into the No.78 official sports competition.
On October 28th, 20 17/kloc-0, local time, the participants discussed the rapid development of e-sports industry and finally agreed to regard it as a "sport". 2065438+On February 6th, 2008, China's first systematic e-sports alliance "Rich Alliance" was established. 20 18 Jakarta 18 Asian Games listed e-sports as a performance event.
Starting from the above understanding, let's explain the concept of e-sports: e-sports is based on e-sports games, with information technology as the core software and hardware equipment as tools. In the virtual environment created by information technology, under the protection of rules, there are unified competition rules and fair competitive e-sports games, and e-sports is becoming a brand-new sport.
The view that "online games = e-sports" is wrong. With the development of the game industry and the continuous upgrading of e-sports projects, e-sports is no longer a stand-alone game limited to IP direct connection or LAN. Although online games are very different in terms of distribution, operation, payment methods and game platform construction, this does not affect some online games with strong balance and antagonism to join e-sports projects. Whether it is a single-player game (single-player game) or an online game (multiplayer game), it can be called e-sports in a broad sense as long as it meets the two characteristics of "electronic" and "competitive".
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