Traditional Culture Encyclopedia - Hotel reservation - How to make a simple sofa using a 3DMax corner-cut cuboid? Tutorial on making a simple sofa using 3DMax corner-cut cuboid
How to make a simple sofa using a 3DMax corner-cut cuboid? Tutorial on making a simple sofa using 3DMax corner-cut cuboid
3dmax is a very professional 3D software that can build models, create materials and lights, set animations, and render pictures and videos. 3dmax is widely used in interior design, architectural design, landscaping, industrial products, games, animation, illustration and other industries. If you also want to learn 3dmax design, then you can take a look at this tutorial. It has systematic teaching, strong skills, includes teaching and training, and the instructor answers questions. It is a very good 3DMAX self-study tutorial.
Tutorial on making a simple sofa using 3DMax corner-cut cuboid
Click Create and select the geometry tool. In the previous case, we learned about the 10 tools under the standard basic body. We switch to extended primitives, which are equivalent to extensions of standard primitives. There are 13 types of extended primitives distributed below. We choose a cuboid with chamfered corners. The difference between it and a cuboid is that it can modify the value of the chamfered corners to produce a transition effect on its edges. However, the edges of the cuboid are vertical and cannot be modified.
Click the Corner Cube tool to create it, click Modify, and set its fillet value to 0. We can see that there is no soft transition on its edges, so it is now the same as the cuboid. We set its length to 25mm, width to 30mm, and height to 36.55mm. At this point, the settings are completed. Hold down the Shift key to copy the other three parts and distribute them to such positions as the support part for the bottom of the sofa.
Then click Create, select the chamfered cuboid, and drag it in the scene to create such a small cuboid. And copy it to the right. Click Modify and set the length to 300mm, width to 250mm, height to 60mm, fillet to 10mm, and fillet segments to 5.
After setting the rounded segment, we can see that its edge produces a good transition effect. The rounded segment is used to control the segment value in the middle of this transition effect. The larger the segment value, the better the transition effect. The smoother. When we want it to be a right angle, we just need to set its fillet to 0.
Next we need to make the backrest of the sofa. In the same way, create two chamfered rectangles again, place them at the back, then click Modify, set their length to 300mm, width to 250mm, height to 60mm, fillet to 10mm, and fillet segment to 5.
Then start making the cushion part. Here we also apply two rectangles with cut corners, place them in the positions shown below, set their length to 300mm, width to 250mm, height to 70mm, rounded corners to 20mm, and rounded corners. The angle segment is 4.
Next, you need to make the armrests on both sides. Create two chamfered cuboids in the view, place them on the left and right sides respectively, and set their length to 250mm, width to 180mm, height to 50mm, and circle The corners are 8mm and the fillet segments are set to 4.
The model is completed, let’s check the rendering effect.
The above is the "Tutorial on making a simple sofa using 3DMax corner-cut cuboid". You can just follow the operation. I hope this tutorial can help you. It is not difficult to get started with 3dmax, but you must practice more. To learn more about 3dmax tutorials, you can click this link:
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