Traditional Culture Encyclopedia - Hotel reservation - Ask the names of all hotels in World of Warcraft, the more complete the better.

Ask the names of all hotels in World of Warcraft, the more complete the better.

1, innkeeper Willie (innkeeper Willie)

2. Sham Shui Po Pub (Sham Shui Po Hotel)

3. menethil Port (menethil Port)

4. Hotel owner Herbrick (hotel owner Herbrik)

5. Thunder Brewery.

6. Haranos (Karanos)

7. Hotel owner Bellm (hotel owner Bellm)

8. Scarlet Crow Tavern (Blood Crow Hotel)

9. Dark County (Night Town)

10, innkeeper Trelawney (innkeeper Trelawney)

1 1, the pub at the end of the gallows.

12, Brill (Brill)

13, innkeeper Renee (innkeeper Renee)

14, Inn (Hotel)

15, undercity (undercity)

16, innkeeper Norman (innkeeper Norman)

17, pride inn of lions

Goldhill (Jin Shan Town) 18

19, innkeeper Farley (innkeeper Farley)

20. Pig and Whistle Tavern (Pig and Whistle Hotel)

2 1, Stormwind → Old Town (Old Town)

22. Reese Langston (Reese Langston)

23. Guide Rose Hotel (Rose with Gold)

24. Storm City → Trade Zone

25. Ellison, the innkeeper (Orison, the innkeeper)

26. Stowe trager Hotel (Liquor Hotel)

27. Selma

28. Hearthstove, innkeeper (Nakro fireplace)

29. Yangmei Hotel.

30. Stansom (Stansom)

Extended data:

World of Warcraft has designed 13 races for players to choose from. That is, night elves, humans, orcs, tauren, dwarves, undead, trolls, dwarves (original version); Blood elves, Delaney (burning expedition TBC);

Werewolves and goblins (fission CTM); Earth); Pandaren (pandaren's mysterious mop); Void Elves, Light Casting Delaney, Black Iron Dwarf, Son of the Night, Gaoling Minotaur, Zandala Troll, Mahan Orc, Kurtiras (for Azeroth).

Each race has its own distinctive characteristics, including its own story background, city, ability and talent, as well as different modes of transportation and mounts. Players can choose to join an alliance or tribe.

The copy in World of Warcraft is similar in concept to other dungeons of the same type, and players can team up to enter these dungeons for copy raiders. In order to avoid mutual interference between different teams, for the same copy, the system will generate an independent underground city for each team, and take map data as a distinction.

There are a large number of copies of World of Warcraft, with a large number of elite monsters, which are more difficult to kill than ordinary monsters, and the quality of task rewards and equipment dropped by monsters and Boss will be better than ordinary tasks.

According to the scale of the dungeon, the copies are generally divided into small copies (for small teams with 5 to 10 people to take risks) and large-scale team copies (after the burning expedition, all copies are allowed to take risks in teams with less than 25 people, but most of the previous 60-level copies take risks in teams with 40 people), and the difficulty and intensity of large-scale team copies are obviously higher than those of small-scale copies.

The copy cooling time (CD) usually means that after the copy joins the team, whether it is completed or not, a team number will be generated after the Boss is killed, and each team number will have a cooling time.