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What are the classic games in board games?

There are many kinds of board games.

1. By region

German Games Games Games:

Typical German board games include settlers in Katan, Carcasson, power grid and so on.

American board game:

Typical American board games include Monopoly, Tornado, Axis and Allies.

Step 2 press chess and cards

Board game

Representative games are: Go and Chess; Subsequent works such as Iceberg Chess, Volcano Chess, Intelligent Chess, Hercules Chess, Sixers Chess, Insect Chess, etc. , as well as more personal works such as Gladiator (including regional control elements), Lu Zhanqi (including war game elements), Rainbow Chess (including graphic transformation elements), Mr. Jack, Brave and Invincible (including logical reasoning and psychological guessing factors).

Table game

Representative games include: poker, word board, follow-up works such as UNO, Tichu, who is the king of the tauren, extreme, ancient front, territory and so on. And relatively individual works, such as card version of gangster fighting (including space running elements), card version of monopoly (including cash dark management elements), bragging (including auction and deception elements), Galaxy Competition (including resource management elements), dark world and so on.

Step 3 be natural

Word negotiation table game

Representative works include: Senate, I am the big boss. However, relatively individual works, such as Zombie Shopping Mall (including placeholder elements) and Chinatown (including regional planning, placement and collection elements), can still be classified into this category because of their essential mechanism.

Graphic creative desktop game

Games such as: catching ghosts (language creative communication, including deception elements), SET (including physical response elements) and so on. , can still fall into this category, because of their essential mechanism.

Physical manipulation of table games

Representative works include: Twisting Music, You Are a Robot, Trick-or-Treat Exorcist, Wanted Order, Century Architect, Angel of Balance, etc. The latest domestic sushi also belongs to this category.

Layout strategy table game

Representative works include: Catan Island, Manila, Puerto Rico, Power Plant, Two Rivers Valley, Small World, Time Crossing (the Great Ship of History), Cold War and other German table games. Pay attention to the difference with war games.

War table game

Representative works include: Warhammer, The Way of War and StarCraft. Some transitional products that simplify the structure and game time, such as Game of Thrones, belong to this kind of marginal products.

tabletop role playing game

Representative games are: chain mail, Dungeons and Dragons, Warcraft version, etc. Some simplified games, such as Little White Century, belong to this kind of derivative products.

Well-known board games:

Three Kingdoms Kill (role-playing, reasoning, team-building, hand-held board game)

. In the "Three Kingdoms Kill" game, the player will play a military commander in the Three Kingdoms period, unite with Lian Heng in this position, attack, kill and defend, and win the final victory with his companions after rounds of strategies and actions.

"Three Kingdoms Kill" takes identity as the clue and game cards as the form, and at the same time provides a more strategic 3V3 team competition mode. Its rigorous production attitude and perfect rules have also been well received by the public. With the success of board game products, Kill OL in Three Kingdoms won the honor of the best competitive online game in 20 10. It is the most successful table game in China today.

Fate (magic strategy, teamwork, hand management)

Destiny is a desktop card game with the western magical theme as the background. The game combines the background elements of DOTA, the most popular Warcraft RPG map, and extends the war of DOTA to the desktop. Destiny adopts a brand-new identity system and a unique anger design, emphasizing the interaction and cooperation between players. Number of players 2- 10.

Destiny players need to play one of the natural disasters, guards and neutrals in the game. According to your state, there are different winning conditions. This is an era of destiny. Everyone is burdened with the shackles of fatalism. In this game, the player has a hidden identity-natural disaster, guard or neutrality. Natural disasters are doomed to doom guard, guards are doomed to destroy natural disasters, and neutrality needs to achieve its own unique destiny.

The name "destiny" of this province contains various connotations. The theme of the game is fate, and all heroes will have their own stories and sources, family, love, friendship, survival in the cracks, survival in fate, and choices in fate.

Magic Castle (resource management, hand management, strategy)

Magic Castle is the first strategic desktop game with magical elements in China. It is a casual desktop game with the core of competing for resources. Every player is an explorer, exploring mysterious magical power in the fantasy forest. With the aim of collecting the legendary "war between angels and vampires"-magic gems, he learned different magic and eventually became the owner of the magic castle.

At the beginning of the game, each player has three magic scrolls, then each player rolls 12 dice four times to get four corresponding magic gems as starting resources, and then the last player who gets the starting resources starts the game. The game adopts turn-based system. In this round, the player rolls 12 dice once to get the magic gem of the corresponding color. If the player throws a curse, the curse effect will be executed. Players can perform four actions in their turn, namely: 1. Trading-trading magic gems with other players, and the trading conditions are proposed by the current players; 2. Learn magic; 3. Buy magic scrolls with magic gems; 4. Exchange the magic scroll for the treasure chest. When the player's total magic score reaches or exceeds 10, the game ends and wins.

This game is not complicated, even friends who have never been exposed to desktop games can learn it in 2 to 3 minutes, and the game is very interactive.

Ghost Night Walk (role-playing, fantasy, reasoning, strategy, interaction, entertainment, knowledge education)

Ghost Night is the first role-playing game in China that brings the concepts of "knowledge game and sports game" into card games. The theme is all-encompassing from ancient times to the present. It is both familiar and trendy. Every design and innovation is to facilitate the player's game. The picture is exquisite and easy to understand, the text is straightforward, the design is excellent, the game has great freedom and changes quickly. Let novices and veterans compete on the same stage.

Ghost night perfectly combines leisure and competition, making the exciting killing game more changeable and making players feel the fun of the game more. At the same time, challenge the players' sensory nerves, and you can feel more laughter in the nervous strategy.

References:? Baidu encyclopedia-board game