Traditional Culture Encyclopedia - Hotel reservation - Pirates of the Caribbean Guide
Pirates of the Caribbean Guide
Prologue: Captain Hawk’s Arrival
Outside the port of OXBAY, Captain HAWK (that’s me! Of course you can also say it’s you) is standing in his cabin, the boatswain Malcolm actually came to teach me about equipment. KAO didn’t know who was the boss, but since I was new to the game, I did as he said and took out the pistol, telescope and money from the cabinet next to the bed, and then put them on the box next to the door. Pick up your scimitar. Press the F2 key to enter the game menu, which will appear: character status, ship list, cargo hold management, crew management, mission records, transaction records, and items and equipment. Select the item and equipment list, put the saber and pistol on your waist, and put the telescope in your arms. It looks pretty good. I went to find Malcolm and prepared to teach him a few words. Instead, he wanted to teach me common sense about combat, and then asked me to enter the character status menu. It was really unreasonable that I can do this now... Here I can allocate skills and abilities, including : Leadership, close combat, navigation, gun shooting, cannon handling, anchoring, repairs, defensive skills, trading and luck. Now there are two skill points. Every time you upgrade in the future, you will get 2 skill points and one ability point. It is recommended to use them on trading skills, and give priority to filling up to 10 points. I will explain why later. Of course, if you think you are a real The captain can allocate ability points by himself. Double-click the ability points to enter ability learning. The ability focus is on mastering the combat, navigation and artillery systems. Then Malcolm wanted to teach me how to fight again, so I took the opportunity to defeat him. After he felt more comfortable, we disembarked with him. We planned to sell the chocolate and leather in a shop (stone), hire a few crew members in a tavern, and then go to the shipyard (shipyard) to repair the hull damaged in the storm. The captain is really troublesome. Sell ??the rags you scavenged nearby at a stall near the port, and then buy some small things. Don’t buy souvenirs. This is done everywhere in my hometown. Enter the town of Oxbay. When you come to the store, Malcolm will remind you not to buy anything after selling the chocolate and leather. Go to the store to sell the goods, then go to the bar to hire sailors, talk to the boss and hire all the sailors. It's like a bar in the old society. There are a few gamblers who insist on asking me to bet. I have s/l Dafa to see me. If you don’t gamble, you will lose your pants, and there are drunkards who tell me not to bother him. Who cares about you? There will be random hireable companions here, who can be taken with you as a companion or as a captain to control other ships in your small fleet. However, there were only a few character models, so I often brought several boys with the same appearance, which was really embarrassing. Finally, the "Victory" was repaired and repaired at the shipyard, and the start-up stage was almost over. By the way, as the protagonist of an RPG, of course I have to go to the houses to look for things and find some small money to spend. In Sword of Immortals, my hands and feet are actually even unclean, hehe. Go back to the dock and run to the front of the pier and press space to get on the boat. You can practice shooting and sailing, then press enter to enter the big map and you can leave Oxbay and sail to Redmond Island. By the way, you can borrow some money from a loan shark on the island as your starting capital, with an interest rate of 8%, and you can pay it back in three months. It is recommended to buy some sandalwood and silk to sell at the next stop.
Chapter 1 The French Invasion
Not long after I left the port, the French warships captured Oxbay. The scene of the warships firing thousands of guns reminded me of the movie Humen, which was sentimental. ...I was lucky enough to escape and decided to report the news to Robert Christopher Silehard, the British Governor of Redmond. Sail north to reach Redmond Island in no time. Won't make it to the shore? When you are near the island, press space to enter the sea, then select the location you want to go to. Approach the dock and wait until the anchor icon appears in the upper left corner of the screen. Press f3 to dock. Go to the Town Hall and find Magistrate Silehard. This imperial official is quite angry. He insists that I do things for him and even seizes my ship if I don't do it. There is no way I can punish you. The first mission: Sneak into the captured oxbay to obtain intelligence about the French.
Wander around the city and then return to Oxbay (time is not important in this game, so there is no big problem if you delay it, but some delivery tasks require time, so just pay attention when accepting the task. You must arrive at Oxbay Greenford goes ashore, looks around to find the door to leave the town, then sneaks into Oxbay through the jungle. You may encounter robbers on the road. There are four guys blocking the road, and one of them is masked, but he appears randomly. These robbers are very powerful, and it is difficult to defeat them without losing teammates. Therefore, it is best to sneak past the wall in the early stage. If you insist on fighting, save the file. When entering the city, the two soldiers are desperate and useless. After cleaning up, they can go in. During the conversation with the tavern owner Everard Gordon, they learned that while waiting for the supply of weapons, the French soldiers stayed in the tavern and got drunk until the evening, sitting together. Talk to the French officer Valentin Massoni there. After getting him drunk, this idiot will take Hawk to the countryside. Under Hawk's coercion, he will tell him that the "Oiseau" carrying the arms is on Falaise de Fleur Island, and then kill him, otherwise he will be killed. He will escape. Return to Greenford Harbor immediately and take the boat back to Redmond to report to Magistrate Silehard that the mission is completed. This will end the officer's first mission.
Chapter 2: Destroy the munitions ship
The new task is for me to find the "Oiseau" mentioned in the letter and prevent it from docking at Oxbay. After arriving at the Falaise de Fleur Island just west of Oxbay, go to the bar. The boss inquired about the escort ship "Le Requin" and learned that the captain of the ship, Amiel Berangere, was on the second floor of the tavern. It took no effort to go upstairs and find the captain who was being paid too little by the French. Amiel Berangere said this guy with the feeling of being a fellow exploited class brother... He asked me to escort him. Of course, he wouldn't object to paying a bribe. If you are too lazy to talk nonsense, you can also kill him with the escort. After going to the Head port house on the shore to show the proof to Turpin Cabanel, who is in charge of this matter, you can go to the pier to find the captain of the "Oiseau" Virgile Boon and set off. After entering the naval battle screen at sea, fire a salvo of ten thousand guns, or engage in hand-to-hand combat on the deck. Capture this ship. After taking care of the arms ship, you can return to Redmond Island to find Magistrate Silehard to answer the mission.
Chapter 3: Ambush
The pig-like magistrate is back. Let me escort the landing ship "Albion" to secretly sneak into Oxbay and station an ambush in a cave near Greenford. Please, I am at least a pirate. Another task is to find Tobias who is ambushing on the island to obtain information. Ewan Glover, the captain of the troopship "Albion", was waiting for me at the port. After talking to him, I could sail to Oxbay in formation. When I arrived at Greenford Port, as soon as I settled on the dock, a beggar came over and told me: a cave used to hide troops. On a beach called Gary Rock Bay. Driving directly to Gary Rock Bay, the beggar Wilfred was already standing on the shore waiting for us. While we were talking, a group of French patrols spotted us and started a fight! Don't be afraid, there are so many minions under my command, let me rush up and perform some Taipingquan. After dealing with the patrol without any damage, he returned to the tavern. On the second floor of the tavern, the gentleman wearing a hat sitting in the corner is Tobias. Just as he was about to speak, several French soldiers discovered Tobias's identity and rushed upstairs to arrest him. I was not the one who killed him. I sent them back to their hometown with a few swords, but they were The alarmed French launched a large-scale manhunt, and Tobias led us to escape to the attic of the shipyard. The French fool actually took one look at it recently and left. After the news passed, the owner of the shipyard entrusted me to help him deliver a box to Charles Windem, the tavern owner in Redmond. Well, I owe you a favor. After dark, I will go to the tavern to find Rabel Yverneau, take him to the back of the tavern, and run away after the conversation. It's best not to be in love with the war, and run onto the ship to find the boss and a group of soldiers standing on the dock, wielding swords and guns.
But the trouble is still behind. Three three-masted warships are preparing to blast you into the sky. However, if you drive carefully, you can still escape. It's time to go back to Redmond to find Governor Silehard, but he always feels that something strange is waiting for him in Redmond.
Chapter 4: Pirate MM’s first appearance
As soon as he left the house after talking to the local magistrate, he was robbed by two strong men in front of the tavern. To steal the box entrusted by the owner of the shipyard. It’s so boring! I mean you, the boy who fought with the bandits, these two people will not be harmed. What are you the protagonist of? Haven't you heard of the biggest director? Just choose to hand over the box in the dialogue, or you can pass two moves and still have one chance to hand it over. As for which one is more honorable, you can choose it yourself. Feeling depressed, I walked into the bar and saw a woman named Danielle Greene. Although she was not that beautiful or fragrant, since she was the only heroine in the game, I had no choice but to help her fight off a few soldiers. Who knew you would be imprisoned soon, and there would be no black ghost ship coming to save you this time, haha. After waiting for a while, you will be rescued by an insider (why isn't it a dog with a key in its mouth? Don't throw away the banana peel!). Break out of the prison and escape to the Silehard magistrate (the boss's boss). Since the local magistrate asked me to hunt down a pirate named Rheims, he wanted me to take advantage of the situation. Let's do it, who told us that we are not as powerful as others? Because the box I was delivering was robbed, I had to go back to Oxbay to find Oweyn to apologize, but this guy didn't have any good intentions either. The box contained cursed gold coins. Oweyn's purpose is to frame the recipient of the box, Charles. In the movie, this box of gold coins is also the last key prop, so we need to continue to inquire about it. According to Oweyn's words, we come to Falaise de Fleur Island, in the House in Falaise De Fleur. Henry Peat, an old sailor on the former "Black Pearl" (black ghost ship!) was found in the room. After the old boy told a mythical story that made me dizzy, I decided to run away immediately and go to sea to level up. After leaving the gate and preparing to return to the ship, he was pulled into the tavern by Gordon Carpenter. He insisted on telling me about the ghost ship, which was basically a magical statue from the original Inca jungle that could fight the undead, and many people wanted to get their hands on that treasure. It sounds like it's related to the final battle, so I'll write it down for now. After finishing this matter, he had to find Rheims for the fat pig chief Silehard, and sailed directly to the pirate island Quebradas Costillas. On the way, he confirmed to passers-by that the Rheims he was looking for had haunted the area before heading to the village. As soon as I entered the village, I saw a man named Artois Voysey being beaten. After helping him, this navigator hoped to join my team. You can make your own choice. As usual, I asked the tavern owner for information, but the owner insisted on telling me about his experiences when he was young. Although the story told by the aunt was very touching, she refused to say anything about Raoul Rheims. I had no choice but to leave the tavern. At this time, someone happened to be at the door and wanted to provide information about Rheims for 1,500 gold coins. It’s up to you to do whatever you want. You can agree or force him to tell him, but I’m not always short of money, so I don’t treat him as a reward. That's not possible. From his mouth, he learned that Rheims had left for Conceicao Island to make a deal with a man named Camilo Machado. I chased and chased until I got to Conceicao. The tavern owner said that the man who made the deal with Rheims had just left. After catching up with the boy and following him to the smuggler's lair, Camilo said that Rheims was ready to leave. I decided to go to the tavern here and wait until evening. I climbed into the rubble on the right side of the Rheims house and found a letter. After solving the two men who rushed in, I cut off the clue. It doesn’t matter, as long as Sir Silehard It’s okay if I don’t care.
Chapter 5: The Simplest Mission in History
Of course, Commander Silehard didn’t have any radical expressions, and handed me a letter asking me to hand it over to a pirate captain, Izenbrandt Jurksen.
This is very simple! Come to the TownHall of Quebradas Costillas, and the pirate captain Jurksen you are looking for is here. After giving him Commander Silehard's letter, you can go back and receive the next mission. EASY to this level is truly the easiest task to complete in history.
Chapter 6: Retrieve the Statue
Silehard’s mission this time was due to the fact that pirates led by pirate leader Alistair Garcilaso snatched the legendary statue from the ancient Inca jungle from Redmond Island. mysterious statue. oh! Now the previous information is connected. Fortunately, we already knew they were hiding on Douwesen Island, so we didn't have to pry around. Go directly to the tavern owner on Douwesen Island. He will introduce an island minion to guide you. If you leave the city and pay him 100 gold coins, he can take you to the pirate base. Enter the House of leader of Douwesen pirates and find the pirate leader talking about the statue. After some bargaining, he bought the statue. After handing the statue to Magistrate Silehard, the old guy said that there were two statues in the set. But the trouble now is that pirates have captured Greenford, and the new task becomes to deliver a message to the warden there, Ronald Blacklock. When they arrived at the prison, Blacklock said that the prisoner Hawk was looking for had escaped, so what are you waiting for, just leave. Just after leaving the prison, a woman asked me to help an old man who was being beaten by a group. After killing a few idiots, the rescued old man introduced himself as Clement Aurentius and asked me to come and play at his house to express his gratitude. ? Who plays who? . . . ) But it’s always hard to refuse invitations from NPCs. I met Danielle, whom he fell in love with at first sight, and his assistant Vincent at the lighthouse cabin where he lived. But even though the old boy asked me to be a guest, he refused to let me in. How rude! However, Danielle and the others are also looking for Rheims and return to Redmond to report this new situation. Silehard once again commissioned me to search for Rheims. I found Danielle under the lighthouse of Greenford and went to Douwesen with all the assistants (it should be noted here that your fleet cannot be full, otherwise Danielle will not be accepted). In the tavern, Vincent found Rheims sitting by the window. After talking to him, he took him to the outskirts. When Danielle noticed that there were a few people chasing after her, she asked me to resist. After Rheims finished speaking, she led Rheims out of the way. After picking up a few boys, we turned right and then left on the two forks in the jungle and there was a hut. Danielle was standing alone in the hut. I was about to go up and ask her if she was also interested in me when Danielle suddenly drew her sword and knocked her unconscious. Probably because he heard that I worked for British dogs. When I was in a coma, I heard her talking to Rheims about the Inca statues and the church library of Isla Muelle.
Chapter 7: Robbery of the Statue
After I woke up, I had to go to the church library of Isla Muelle to look for clues. Father Padre Domingues said that there were important documents a few days ago. was stolen, pointing out that the suspect, Ferro Cerezo, was in a tavern on the island of Conceicao, and the reward for the mission was access to the library of the church. When you arrive at Conceicao Island, the tavern owner will point out that the suspect is the boy drinking by the window. Cerezo refused to let go, so in the end I had no choice but to buy the manuscript for 8,000 yuan. However, if he had been more eloquent, the result might have been different. This gives access to the library of the Isla Muelle church. The owner of the Greenford tavern will give you a lot of useful information, but a few words will cost you money, but it's quite cheap at one gold coin each time. Learn from him that tablets will be found in a cave outside the city. Go out of the city through the back door to the Canyon area. The mine commander in the hut on the left side of the fence tells you that a miner named Leborio Drago may know about the tablets. Enter the mine. Drago is the only black man further in. He asked me to release him in exchange. Things he knew.
Come out and talk to the mine manager just now, he will ask for money to release Drago, and you can also show your righteousness. Drago will then tell you about the tablets. At the same time, I got news about Danielle in Isla Muelle. The owner of the tavern said that she had just gone out and met three people who were following and possibly attacking Danielle. After killing them, she had a long conversation with Danielle. It turned out that Danielle thought I was just for money. A villain who became a pawn of the British. After some clarification, the relationship between the two people improved rapidly, and Danielle also reminded me to be careful of Silehard's plot. After discussion, the two decided to sneak into Redmond. She knew how to enter the city hall from the path in the rocks by the beach. After entering the magistrate's bedroom, the two met Silehard. Silehard saw the flaw and cleared away all the people he called before taking the ring away from the room. Although it was of no use, he couldn't leave it to him. . The two returned to the beach. Danielle asked me to go to Greenford to find a man named Giraldo Figuiera. The statue is in his hands. I will meet him at Oxbay after solving it. Na). But the owner of the Greenford tavern told me that Figuiera was dead and that the warden here, Ronald Blacklock, got the statue. Go to the prison and find the warden Ronald Blacklock, pretend to be Silehard and ask him for the statue. As a warden of the British Empire, this guy is very smart and doesn't buy it at all. I have nothing good to say to this kind of imperialist die-hard, so just rest in peace here. The statue is now on a British warship near the port and is ready to be transported away. Prepare the best swords, guns and potions you can buy and equip your friends with gun potions (remember to use them between battles) Recover your physical strength, otherwise there is no point in entering the next deck with half health), get on the ship and start the battle, quickly join the enemy ship under the bombardment of the shore artillery and start a hand-to-hand fight (but you can also get Inca by sinking the enemy ship with artillery) Death statue). After clearing the enemy ship, you can capture the enemy ship and get the statue of Hurukacelitipochtli. As the boat sailed to the shore of the lighthouse, Clement said that Danielle was missing, what a woman who was causing trouble!
Chapter 8: A bold plan
I sailed out of Oxbay and encountered a terrible storm caused by the plot. My fleet disappeared. When I was rescued, I found that I had drifted. Arrive at Douwesen Island. Having become a polished commander, I came to the pirate's lair. I hope I can find a job again, but I still need to find a boat to sail on! Without ships, this game would be called Bandits of the Caribbean. Fortunately, I met the one-eyed pirate Andries Lorine at the gate of the cottage. He said that old Pinto in the tavern had a job he could do. He entered the tavern and asked Anacleto Pinto for a job. The condition was that he must be the captain. Pinto was furious that someone dared to take his job. There was no other way but the world was so cruel. After defeating him, Flann Sowman will come over and say that according to their rules here, I am now the new captain. Return to the beach where the boat stops. After sailing the boat back to Isla Muelle, I discovered that I was the only one who fell into the sea, and everyone else was fine. Everyone thought I was dead, but at least they protected the ship well. I found Danielle in the pub, and of course she still missed me - the statue on my body. When Danielle went upstairs to talk privately, she said that her boat and tablets had been stolen, but she had stamped the tablets in advance. Old man Aurentius couldn't read Inca, so he asked him to translate the legend on the tablets. The two of them went to Oxbay's lighthouse to find Aurentius, but the old man had been captured by the British and left an ambush. Kill them! He actually dares to play against my boss’s plan! Danielle finally used her ingenuity and devised a bold plan: I would suppress Greenford's fortress at sea, while she would lead others to attack the castle and rescue Aurentius from prison. Since this was the only feasible option at the moment, method.
When you are ready, talk to Danielle and ask her to start planning. At the same time, quickly lead the fleet (if you have one) to Greenford ford and use your cannons to kill this fortress (if your fleet is strong enough, it can withstand all attacks. Fortress, but if your fleet is not enough to cope with the firepower of the fortress, then find a place where the fortress cannons can't hit you and fire. Pay attention to equip the cannon with the longest range. When you sail to a place where the music becomes calm but you can attack. Once you reach the fort, hit the castle burning sign in the upper left corner and rush in. I believe you can still deal with the British troops here after the previous experience. Be careful to make sure that you and your teammates are equipped with the best knives and guns you can equip. Although there are many enemies, they are all relatively low-level soldiers without any powerful characters. After entering the city, you see Danielle encountering enemies. If you go up and join forces, you can quickly deal with the last group of enemies, and then you can enter the prison and rescue Aurentius.
Chapter 9: The Revenge of the British
Back at the lighthouse Aurentius actually got into trouble with me and bullied me for not knowing Inca. He insisted that I take him out to sea before he would translate. Just take it with you, I'm still afraid of you! When we went to the tavern to chat with Danielle and build up our relationship, Nathaniels Crewmember came to report that three huge warships came to the door to call for battle. The British royal robbers only allowed the state officials to set fire and not allow the people to light lamps, steal, capture, capture and take away. They can only plunder and not me. Plunder (Audience: Stop talking nonsense and move on!). The battle plan is for Danielle to defend the city and fight at sea. The enemy in this battle is strong, but we are not necessarily inferior to him. First of all, there are coastal forts to assist in the battle. Secondly, if we manage it properly, it is normal for us to have four battleships (don't say you don't know that a battleship is a battleship). Generally speaking, we rely on the coastal forts to concentrate fire and annihilate the enemy one by one. Even if the battle is fierce, we are sure of victory. If our strength is too weak, for example, if you are still driving the small broken boat you started with (impossible), then you have to use close combat. The advantage is to quickly engage the enemy and start a deck battle. Use the sail to function frequently to ensure that you can quickly adjust your position to get close to the enemy regardless of artillery battles or hand-to-hand combat, reduce the number of shells you eat when dealing with the enemy, and quickly adjust the position of your companion ship to ensure that They can also bring firepower. In short, if you save a file before setting off and successfully pass the level, you will definitely be able to achieve it (you can do it nonsense)!
PART. , everyone’s mood was very high. Old man Aurentius's translation work was almost finished, and he finally decided to complete the remaining work during the voyage. Sail out of the island and head to the black island Khael Roa. Of course, our British guys are still there waiting for us to kill them. This time the enemy is the most powerful battleship Memowar. Originally, my opinion was to sink it directly, but since it is the most powerful battleship in the Mediterranean, I decided to board it. Its deck, taking it as my flagship is the most powerful battleship in the end with 15000hp and 100 cannons. After landing, Aurentius said that because the manuscript was wet, he was not sure whether he had translated all the meaning! What a bad guy! You only say this kind of thing when you are here, but at this time, you can only bite the bullet. Rest until morning and enter the temple located in the center of the island. We walked up the mountain road and entered the labyrinth of the temple from the top of the temple. When we reached a large room with three forked roads, Danielle suggested that the three of us split up to look for the treasure (did we want to take it all to ourselves again?). I entered the middle passage, the golden mean. (Nonsense again!). The maze in front really looks very complicated. Go forward to a relatively bright room with four passages. On the floor of one passage are marks from skulls to tentacles (see attached picture). Keep following the directions of these marks. Go to a room with a tentacle-like mechanism on the ground. If you stand on it, a hand symbol will appear. Place the statue of the God of Death on it to open a stone door. After walking through the passage, you will meet two other people and come to a huge hall. First, run forward until you reach the two doors. If you enter the one on the left, you will attract skeleton guards, while if you enter the one on the right, you will be teleported to the top of the hall. Go straight forward and down the stairs, because the road ahead is actually broken, and there is the next teleport point in the door next to the stairs. After being teleported to the stairs on the opposite side, you can board the huge wooden bridge. There is a final teleport point in front of the wooden bridge that will teleport you to a temple with a phoenix-like statue.
Danielle reached out and picked up the ball of light in front of the statue. The statue that had its light ball taken away emitted a strange light, and the entire hall began to collapse. The three of them ran for their lives and returned to the boat. Here you will encounter the final boss ship "Black Pearl". Use the "sail to" function to quickly drive to the vicinity of the Black Pearl, and then use the new light ball-like skills in your skill bar. The life of the Black Pearl will be sharp. Reduced to less than half, my four battleships, including the just-captured British battleship with 100 guns, are not something your child can afford. Thousands of guns were fired, and the Black Pearl was sent to the bottom of the sea in just a few rounds. Danielle and I cuddled on the deck under the golden sunset, but the ferocious ghost under the sea did not sleep. I transferred it.
By the way, here’s a tip: Tips for making money in Pirates of the Caribbean
Are you worried because you don’t have money to buy your favorite equipment? No need this time! While playing a game today, I accidentally discovered a way to stop worrying about money!
First, go to the hotel and find a commander you want to apply for (haha, here comes the money)
Talk to him and keep selecting "Yes, maybe. How much do you want?" ", "Isn't that a little too much for you?", "I still think it's too much."
It doesn't matter if you bargain with him and he doesn't agree. That’s all I’m going to do. “Goodbye.”
Keep making this choice, and look, his price starts to become negative. Take your time, and soon his price will be negative 10,000, 20,000, or even more!
Just think that he paid to be an intern on your ship, haha!
Once you are well equipped, buy a good ship, go to sea and fight, the upgrade is fast, and the higher the upgrade, the higher the level of the people who come to you to apply for jobs! Go and try it!
Cheats for quickly upgrading "Pirates of the Caribbean":
When you first enter the game, first use the money-grabbing method to get 300,000, and then buy a level 1 battleship. At the very beginning of the plot, when France captures Aubake, the British magistrate will ask you to go to Aubake for reconnaissance. At this time, go directly to the port and you will be attacked.
Don't panic, don't attack the fortress first, destroy the three ships outside, then go to other ports to recover, and then go to Obeck to attack the fortress. Because of the plot, you can't conquer this fortress no matter how hard you attack it, but the experience is the same. You can level up in just a few seconds. I directly upgraded it to 45 right here. Ha, all skill points are full. Ha, everyone has fun. Have fun.
"Pirates of the Caribbean" Quick Upgrade Method II
Don't do missions after coming out of Oak Bay. Make money first, seize the ship, upgrade to level 4 and use the basic defense and intermediate defense of the hull. , the artillery range is increased by 15%, and quick reloading is learned.
You must have at least three ships. A good captain's skills are similar to those you have learned. Ships with a gun of 24 or above. Let's attack Oak Bay Fortress. First, sink the three outer ships. , if you can't fight, just run away, don't let your ship sink. Once the ship doesn't have much HP, run away, go to another castle to repair, then attack the three French ships, repair again, and attack again~~~~~~~~~~~~
Wait until the three French ships sink and attack the Oak Bay Fortress. Each cannon in the castle is destroyed and you will gain 1000 experience points, which is 1000 points for each cannon.
As long as you are patient, you can keep attacking until you reach a level you are satisfied with. When attacking French ships, you should save more files, otherwise it will be a pity if you fail. Generally, you can upgrade to level 35. Yes, there are only 35 skills in total.
Also: Edit the game installation directory/Program/Characters/characters_init.c
Find the following data, change it, and the game will be successful again
ch .rank=1;
ch.reputation="50";
ch.experience=0;//CalculateExperienceFromRank);
ch.skill.Leadership ="5";
ch.skill.Fencing="8";
ch.skill.Sailing="8";
ch.skill. Accuracy="8";
ch.skill.Cannons="8";
ch.skill.Grappling="5";
ch.skill .Repair="5";
ch.skill.Defence="5";
ch.skill.Commerce="5";
ch. skill.Sneak="5";
ch.skill.freeskill=0;
ch.perks.freepoints=10;
ch.money=" 1000000";
ch.Ship.Name="Victory";
ch.rank=1;Starting level
ch.reputation="50" ;Starting reputation
ch.experience=0;//CalculateExperienceFromRank);
ch.skill.Leadership="5";The following are the starting skill levels, all levels The maximum is 10
ch.skill.Fencing="8";
ch.skill.Sailing="8";
ch.skill.Accuracy= "8";
ch.skill.Cannons="8";
ch.skill.Grappling="5";
ch.skill.Repair ="5";
ch.skill.Defence="5";
ch.skill.Commerce="5";
ch.skill. Sneak="5";
ch.skill.freeskill=0; Starting additional skill points
ch.perks.freepoints=10; Starting additional stunt points [changed to 35 You can learn all the stunts]
ch.money="1000000"; starting capital
ch.Ship.Name="Victory"; starting ship name
Hope it is useful to you...
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