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Introduction to graveyard biology of magical heroes 6

Skull (upgrade: Skull Force)

Skeletons are rotting, dry bodies, manipulated by the will of necromancers. Skeletons have absolute blind loyalty, do not need food and water, do not know fear and doubt, so they are considered excellent servants.

Skeleton/Skeleton Spear Skills:

Bones (basic and upgrade): "Idiot! Don't aim at their hearts! They have no heart! " This is the legendary Captain gregor's last order to his troops in crossbowmen. The story ends with the last crossbowman escaping from a grave full of undead. Survivors told the story in front of the drunken crazy emperor Laguerre. He was so angry that he appointed a goat to lead his army that day. His reason is that goats at least know how to break bones better than a group of crossbowmen.

Bone Spear's Web (upgrade): The undead magic that controls the skull spear hand is extremely huge, causing an additional effect. Next to the skeleton Spielmer, the bones of all creatures, large and small, who have died for hundreds of years will be revived, forming a garden full of fragile bones, which will slow down the progress.

Ghoul (upgrade: Ghoul)

Ghouls are greedy souls of the dead. They are imprisoned in inanimate bodies by magic. Ghouls are tortured souls, full of hatred for the living. Powerful necromancers can control them. Besides, they are violent and destructive.

The city of Horace regards becoming a ghoul as the most severe punishment, which means permanently removing a soul from the cycle of life and death. Ghouls feed on corpses, and their blood and saliva usually carry diseases.

Ghoul/Ghoul Ability:

Dead body (basic and upgrade): "This meat is harder than the skin of a ghoul." This is a famous line in Naga's farce, which tells the story of a clever wife of a sword maker cooking leather armor for her husband during the famine, objectively reflecting the main characteristics of ghouls. Ghouls have extremely tough skin and body, and they have natural protection against any physical attack.

Hate the living (upgrade): "release the ghoul, and its hunger will lead us to the thief." Baron Deloch, the treasure guard of Nahris, kept ghouls near the sect's biggest treasure house. Ghouls are extremely sensitive to biological flesh and blood and are controlled by eternal hunger. This feeling can not only help it find thieves, but also mice and curious crows. When they smell the smell of creatures, they will be attracted by the smell, speed up, be full of strength, fall into a state of rage, and prepare to grab a good meal.

Vampires (upgrade: Vampire King)

With the increasing power of corpse witches, they may be lucky enough to be hugged by the spider goddess, die once, and then reincarnate as Ak Harrous, that is, "vampires".

After an extremely painful ritual baptism, their bodies were reborn and their original defects were purified. Vampires don't need to drink water, eat, sleep or even breathe, because all their organs are petrified, and the blood flowing in their veins is not blood, but sacred spider venom.

But they need to constantly absorb a certain amount of human blood to dilute this highly toxic drug to prevent it from dissolving their bodies from the inside.

Vampire/Master Vampire Ability:

Vampire hug (basic): "They suck blood not only for self-healing, but also to dilute the venom in the blood vessels." During the second blood eclipse, when the troops of the Holy Empire first saw vampires who fought against demons with them in the war with demons, they didn't know who was more evil, vampires or demons. The first person to record their strength was the great saint Amanda. It is said that she once caught a vampire and tortured him. "Once a vampire can't eat, his blood-or venom-will corrode his body from the inside."

Overtime (base and upgrade): "You can guarantee to kill this thing twice in a row." This is the most pertinent experience of the battle-hardened cyclops in fighting vampires. When focusing on defense, vampires can briefly enter the spirit world, which just allows them to avoid attacks. If you want to make sure that you have hurt him, you must beat him again before he gets back on his feet.

Vampire grip (upgrade): "She stabbed him in the stomach, he bit her back, the angel healed her every wound, and the emperor drank a big glass." In this tavern minor that describes the legendary battle between Amanda and vampire Lord Milo, almost every part of the body of the Great Sanctuary of the Holy Empire is bitten all over in different paragraphs of the song. She kept stabbing the vampire in the abdomen until she found it didn't work at all. She won in the end, but this little song is forty long. No one who drinks with it or with the emperor can hold out until the end.

Necromancer (upgrade: Great Necromancer)

Some higher-ranking necromancers (priests of the spider goddess) will get an elixir of life extracted from the sacred venom of the spider goddess, and they must mix it with food to eat.

This diet gradually transformed them into Asakus, that is, "corpse witches", and their bodies became exhausted, and at the same time they were no longer bound by sensual desires. They get older and older until they look like walking dead, and the poison mixture makes their eyes glow green.

Necromancer/Powerful Necromancer Ability:

Asuna's embrace (basic and upgrade): "When necromancers appear on the battlefield, be careful that their shadows will become longer." There is a permanent dark halo around the corpse witch, which will make the magic curse as easy as swearing. Although necromancers themselves almost never swear, under the power of their spells, those unfortunate enemies are full of foul language.

Suck Life (Upgrade): The corpse witch has mastered the mystery of the cycle of life and death and used its energy freely. He can extract the vitality of the enemy and inject it into the undead allies. This powerful ability is extremely evil to many people, but it is considered by necromancers as a symbol of selflessness-corpse witches cannot heal themselves with this energy.

Ghosts (upgrade: Ghosts)

When the people of the Dragon God died, their souls left their bodies and floated to the moon. Under the guidance of Asuna, they won eternal life. But the misfortune before death may lead to the birth of a ghost, which is a soul bound by the huge negative emotions in the material world.

Through a special ceremony, necromancers can turn ghosts into loyal servants under their absolute control.

Ghost/Ghost Ability:

Virtual body (foundation): Ghosts can exist in both the spirit world and the Ashan world, but both sides are incomplete. This allows them to walk freely, regardless of obstacles such as trees or walls. When they are physically attacked, some injuries will become illusory. "My sword pierced him directly, and then pierced myself!"

Cry of Hades (basic and upgrade): Heal undead allies, and if they are still alive, they can resurrect their dead units. The creatures around the treated object will also be slightly damaged, and this part of the damage will also be included in the treatment amount.

Death Seal (upgrade): "It's as if the devil has put a harvest mark on his soul." In the diary of the priestess Jane, she explained how difficult it was to resurrect soldiers attacked by demons. She pointed out that the devil has the ability to seal the dead, which makes the resurrection on the battlefield extremely difficult.

Invisibility (upgrade): "Of all the creations in Ashan, what I hate most are those dead ghosts! I ran over a ghost seven times before he really went to hell. " Zo Moran, the great demon, is said to be the first general to meet the demon army on the battlefield. His magic fighting army was almost wiped out, so he vowed to take a magician with him when he fled Sergo next time.

Lamassu (upgrade: rotten Lamassu)

As an unnatural combination of human beings (usually slaves or prisoners) and magical creatures (here, scorpions and lions), Lamassu is a failed product of wizards in the process of creating super orcs. These creatures are extremely unstable and have a short life span, but it turns out that they are still useful, at least for necromancers. The necromancer revived their bodies and infected them with the plague. As a medium to spread disasters, Lamassu's own strength should not be underestimated, especially its excellent mobility, which makes it the best choice for the frontline troops of the Immortal Corps.

Lamassu/rotten Lamassu capacity:

Aura of corruption (basic and upgrade): "When the blood of scorpions and lions is mixed with human blood, it will produce a malignant disease, which can kill its host and everything around it." Wizards of the Seven Cities Alliance believed that Lamassu was a failed product of the orc experiment, until a humble corpse handler discovered its true potential. The walking dead has become one of the most terrible creatures in the army of necromancers. In a period of time, any species near Lamassu will die of their protovirus.

Pest breath (upgrade): "The place where poison Lamassu walked is the place where things that rely on the dead gather." A big pest surrounded rotten Lamassu, covering his body and greasy fur. It can guide these pests to gather in groups and become weapons to attack the enemy. This kind of attack has a devastating effect. As a Naga poet wrote, "Like an ugly and dirty cat, spice up its next meal."

Infection (escalation): Rotting Lamassu carries a highly contagious protovirus, and the only way to escape from this deadly infection is to sleep, which is almost impossible in fierce fighting. The first person to find the antidote was Lord Kilburn, the general of the Sun Crusader. After his total victory over Minogue, he said, "Praise the great Elrath, we won. Now listen to me and find a place to take a nap! "

Spinning Girl (Upgrade: Spinning Girl)

The spinning girl is the incarnation of the spider goddess and the sacred mirror image of Asuna's death incarnation. She left the goddess and materialized on the surface of the mountain. Spinning women generally appear at the time when the cemetery is built to strengthen its foundation and promote its development. She is like the queen bee in the hive. Everything in the cemetery grew under their cultivation. Under her protection, the dead are looking for and collecting the dead and expanding the army of the dead. Spinning women also have the ability to switch shapes, including the mixed state of human spiders and the female form with two feet and six arms.

The ability of textile workers:

Dual form (basic and upgrade): "Spinning life, weaving life, human or spider, they are all one, there is no difference, they all connect you with the world." The eternal queen's army received such a warning before fighting the necromancer of the Seven Cities Alliance. The spider woman of textile destiny has the ability to change her form, no matter which form is extremely dangerous.

Poison Touch (basic and upgrade): "Spiders must be killed quickly. Time is an ally of death. " The poisonous collision between the weaver girl and the weaver girl gives them an advantage in the protracted war. General Mateto of Naga devoted a whole chapter in his famous war epic to encouraging his students to change their traditional tactics when facing Spider-Woman.

Frozen Web (upgrade): "The cunning spider has escaped, and my knife is still stuck." The Weaver Girl is a very difficult enemy. If you give them time to weave a web, it will become difficult to kill them. Orcs especially hate their abilities, because it greatly limits their traditional tactics: charging and slashing, and it takes extreme patience to defeat them.

Vicious glare (basic and upgrade): "that's amazing!" Before you put it into action, it knows that you are going to kill it. " It is said that the great demon Khabeles admired the vicious eyes of the spinning girl so much that he tried to convince one of them to become his charm. This big demon thinks that they can see the future briefly and predict the enemy's attack intention. "I want one too!"

Dance of Decline (Upgrade): "Life and death are a sacred cycle! Growing old is just evidence that Asuna remembers your name. " When the weavers begin to dance, time seems to dance with them. If you stand too close, you will return to Asuna before your destiny takes a hand's death comes. The dance of decline accelerates the process of aging, and it is also a strong evidence that the Weaver Maid draws strength directly from Asuna, the dragon god of order.