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Organize China International Digital Interactive Entertainment Exhibition.

General Administration of Press and Publication of the People's Republic of China

People's Republic of China (PRC) National Internet Information Office

The Ministry of Education of the People's Republic of China

Ministry of Science and Technology of The People's Republic of China

ministry of industry and information technology

People's Republic of China Ministry of Commerce

State Administration of Radio, Film and Television

National Copyright Administration of China

People's Republic of China (PRC) State Sports General Administration

Central Committee of the Communist Youth League of China

China cares for the next generation working committee

China Council for the Promotion of International Trade

Shanghai Municipal People's Government China Publishers Association Game Publications Working Committee

People's Republic of China (PRC) Ministry of Commerce Foreign Trade Development Bureau

Shanghai press and publication bureau

Beijing Hanwei Xinheng Exhibition Co., Ltd. Time: 2065438+July 30, 2005

Venue: Shanghai New International Expo Center

The 13th China International Digital Interactive Entertainment Exhibition will open on July 30th, 20 15.

20 15 On the morning of July 29th, the 13th China International Digital Interactive Entertainment Exhibition (ChinaJoy) opened in Shanghai. The theme of this exhibition is "making happiness simple", and more than 700 enterprises from more than 30 countries and regions around the world participated. At the China International Digital Interactive Entertainment Industry Summit held in the same period, Sun Shoushan, Deputy Director of the State Administration of Press, Publication, Radio, Film and Television and Chairman of China Audio-visual and Digital Publishing Association, gave a keynote speech entitled "Promoting the New Development of China's Game Publishing Industry in Innovation and Entrepreneurship".

According to an industry survey conducted by the Game Working Committee of China Music Digital Association and professional market organizations, 201144.8 billion yuan was the sales revenue of China game market, up 37.7% year-on-year, and the game publishing industry continued to maintain a high growth rate. 20151June, the sales revenue of China game market was 605 1 billion yuan, up by 2 1.9% year-on-year. Among them, the domestic market sales revenue of China ethnic original online games was 45.83 billion yuan, a year-on-year increase of 33.3%; Sales revenue in overseas markets was USD 65.438+USD 76 million, up by 654.38+0.265.438+0.4% year-on-year.

The five-day exhibition covers an area of 654.38+02,000 square meters, with an estimated audience of over 300,000. In addition to the B TO C interactive entertainment exhibition area, the B TO B comprehensive business negotiation area will continue to promote extensive business exchanges and cooperation between Chinese and foreign game companies. During the exhibition, a series of special conferences and interactive activities will be held, including China International Digital Interactive Entertainment Industry Summit Forum, China Game Business Conference, China Game Developers Conference, World Mobile Games Conference and ChinaJoy Carnival. Among them, the China International Digital Interactive Entertainment Industry Summit Forum took "Wisdom" as the theme, and set up a "Leader's Special Session" for the first time, inviting global game industry leaders to give keynote speeches around the game industry reform and the development prospect of China's game market.

Since 20 14, the international game market has become more diversified in product forms, more advanced in technology application, more sophisticated in product making and more self-disciplined in industry management. The domestic game publishing industry also presents new features such as continuous optimization of industrial environment, unabated popularity of mobile games, increasingly active copyright operation, and accelerated pace of overseas layout. Facing the new trend of international game market development and focusing on the new characteristics of domestic game industry development, the vast number of game enterprises and practitioners must dig deep into the essence of China culture, strive to improve the ideological quality and cultural taste of their works, and take the road of high-quality products. In addition, domestic game companies and employees should go out and participate in international competition, directly engage in copyright export and operation services, and directly engage in foreign investment and exchanges and cooperation; Not only for mature markets, but also for emerging or even temporarily blank markets. Time: 2014 July 31-August 3.

Venue: Shanghai New International Expo Center

The organizer has positioned 2065 438+04 ChinaJoy as an industrial event to face the new situation and meet new opportunities. Therefore, in 20 14, the organizer of ChinaJoy will launch a series of exhibitions held at the same time as ChinaJoy, such as "Next Generation Game Machine and Home Digital Entertainment Products Exhibition", "World Mobile Game Conference and Exhibition" and "China International Animation and Derivatives Authorization Exhibition", thus forming an all-round industrial exchange and exhibition platform composed of multiple exhibitions and conferences.

ChinaJoy and WMGC have received strong support from many enterprises, among which China Unicom, Jinshan Network, Touch Technology, Philharmonic Tour, Liu Fei, China Mobile Games, Han Yin and Fun Network have officially signed contracts to become top sponsors of WMGC for three years.

20 14 Chinajoy gameplay strategy has also been released.

The 12th ChinaJoy booth map was exposed. From the exposed booth map, it is found that in addition to traditional game manufacturers such as Netease Games and tencent games, Tencent Android App Store App Bao will also make its debut on ChinaJoy stage, which has an independent booth and is one of the largest booths in the exhibition.

It is reported that e-sports stars SKY, BBC, martial arts star Wen Ruian and entertainment star Zhou Weitong will attend ChinaJoy one after another to help publicize the latest masterpiece of Youzu Network. Under the guidance of the big IP strategy, the tourist network covers many pan-entertainment fields such as literature, animation, games, film and television by creating top-level IP content.

China Joy exhibition area is divided into N 1(BTB comprehensive business negotiation area), N2(WMGC world mobile game conference), N3 (online game hall), N4 (online game hall), N5 (mobile game hall), E5 (animation and derivatives hall), E6 (animation and derivatives hall) and E7 (home computer and e-sports game hall). Tencent App Store is located in Hall E7, and it ranks as the three major booths in the Hall along with Sony and Microsoft. The E7 Pavilion is dominated by hardware exhibitions, including well-known manufacturers such as Xiaomi and JD.COM, and the first exhibition of Appbo will undoubtedly bring the pavilion a different kind of excitement in the era of mobile Internet.

On the first day of the opening ceremony, the leaders of the General Administration of Press, Publication, Radio, Film and Television and the leaders of Shanghai entered the exhibition hall. Leaders came to the tourist network exhibition area in Hall N4, booth 0 1, and listened to the work report of the person in charge on the spot, and fully affirmed the excellent achievements made by the tourist network in recent years and its contribution to the whole digital culture and entertainment industry. After visiting the +U plan exhibition area, they have high hopes for the +U plan of the tourist network. Time: 2065438+July 25th to 28th, 2003.

Venue: Shanghai New International Expo Center

Resident manufacturer

The 11th ChinaJoy kicked off in Shanghai New International Expo Center from July 25th to 28th, 20 13. Youzu Network will participate in ChinaJoy B to C exhibition area (Hall 2), and will have more than 50 square meters of B To B exhibition area in Hall W5.

MOPAY, a leading brand in the field of mobile payment from Germany. In fact, this exhibition is MOPAY's fourth time to participate in ChinaJoy.

On the third day of the opening of chinajoy, Zhao Ting, the goddess of otaku, parachuted into the game network at booth 06 in N2 Hall. At that time, there were many people around the booth, and the players just wanted to see the face of the goddess.

Fun games will bring many star mobile games to Hall N3, such as Fruit Ninja, Temple Escape 2, Fish Drifting on Water, Bird Blasting, Alliance of the Brave, Graffiti Jumping, Nova3 and online game goddess robbery.

Summit Forum

On the morning of July 25th, with the official opening of the 11th Chinajoy, China International Web Game Summit was also held. Lynch, CEO of Youzu Network, was invited to give a speech at the Web Game Summit, and elaborated on the three elements of the success of page games.

China International Digital Interactive Entertainment Industry Summit Forum is the high-end meeting of China International Digital Interactive Entertainment Exhibition. Since its establishment in 2003, it has a glorious history of 1 1 year. The government departments in charge of the game industry in China attached great importance to it and deeply participated in it, inviting well-known game companies at home and abroad to attend the conference. After years of precipitation, it has developed into a high-end conference in the game industry with industry vane significance.

Lynch, founder and CEO of Shanghai Youzu Information Technology Co., Ltd., delivered a speech with the theme of "the development direction of light games under the new situation".

Lynch believes that the page tour was just talked about on 20 13, and the mobile game jumped out on 20 14. People are saying that the page tour is dead, even the end tour is dead. In fact, it is not the essence to do end-tour, page tour and hand tour, but whether you can play games is the essence. A popular saying in the industry makes sense: "It's not that this industry can't work, but that you can't. If you can't do it, I can. " Time: 20 12 from July 26th to July 29th.

Venue: Shanghai New International Expo Center

20 12 ChinaJoy opens in Shanghai.

Specific timetable

This year's ChinaJoy * * includes five sections: BTC exhibition area of the 10th China International Digital Interactive Entertainment Exhibition (ChinaJoy B to C), BTB comprehensive business negotiation area of the 10th China International Digital Interactive Entertainment Exhibition (ChinaJoy B to B), 10th China Game Business Conference (CGBC), 5th China Game Developers Conference (CGDC) and 3rd China Game Outsourcing Conference (CGOC). The specific exhibition schedule is as follows.

BTC Exhibition Area of the 10th China International Digital Interactive Entertainment Exhibition

Time: 2065438+July 26 -29, 2002 Location: Hall N 1-N5, Shanghai New International Expo Center.

The 10th China International Digital Interactive Entertainment Exhibition BTB Comprehensive Business Negotiation Zone.

Time: 2065438+July 26 -28, 2002 Location: Hall W5, Shanghai New International Expo Center.

The 10th China Game Business Conference

Time: 2065438+July 25th and 28th-29th, 2002 Location: Kerry Hotel, Pudong, Shanghai.

The 5th China Game Developers Conference.

Time: 2065438+July 25-27, 2002 Location: Kerry Hotel, Pudong, Shanghai

The 3rd China Game Outsourcing Conference.

Time: 2065438+July 24-25, 2002 Location: Shanghai Yongda International Building Time: 201July 28 -3 1

Venue: Shanghai New International Expo Center

Number of professional visitors 10660.

The opening ceremony of China International Digital Interactive Entertainment Exhibition was particularly grand after careful planning by the organizers. Leaders of government departments, heads of domestic and foreign trade associations, executives of major industrial companies and authoritative media at home and abroad attended the opening ceremony. More than 350 guests attended the opening ceremony, which were from the centralized management departments of government industries, domestic and foreign industry associations, famous game publishers at home and abroad, domestic game operation and production companies, game-related industries including telecommunications industry, mobile communication industry, related hardware manufacturers, financial and venture capital fields, interactive entertainment business places, mass media and many other institutions. Mr. Liu Binjie, Director of the General Administration of Press and Publication of the People's Republic of China, Mr. Yang Zhenwu, Member of the Standing Committee of Shanghai Municipal Committee and Minister of Propaganda Department of Shanghai Municipal Committee, delivered speeches as guest representatives respectively. Mr. Sun Shoushan, Deputy Director of the General Administration of Press and Publication of the People's Republic of China, presided over the opening ceremony of this exhibition. This shows that these institutions attach great importance to the digital interactive entertainment industry and the China International Digital Interactive Entertainment Exhibition. The conference received strong support from the Shanghai Municipal People's Government, making China International Digital Interactive Entertainment Exhibition the most authoritative official international event in China and even the world.

In this exhibition, "China Creation" became one of the central words. At the exhibition, China game enterprises with independent research and development as their core competitiveness, represented by Shanda, Youzu Network, Netease, Tencent, Perfect Space-Time and Giant Network, displayed their original online games with China cultural characteristics. Large-scale operating companies such as Shanda Games, Giant Network and Guangyu Online all promoted their joint operation and support plans at ChinaJoy Exhibition, waving "olive branches" to small and medium-sized development teams and studios.

The theme of the second CGOC is "A new wave of global game outsourcing, ringing the voice of China". How to make the game outsourcing industry develop healthily and orderly is the ultimate spirit that the second China Game Outsourcing Conference hopes to convey. As the largest game outsourcing activity held independently in China, domestic and overseas contracting enterprises actively participate in it with a win-win attitude, making CGOC truly the best platform for contracting enterprises to expand business opportunities and find partners at home and abroad. As an original brand activity, CGOC will be held simultaneously with ChinaJoy every year, which will also become the largest game outsourcing event independently held in China. CGOC20 1 1 was extended from 2 days to 4 days, and * * was divided into four links: summit forum, round-table discussion, signing matchmaking meeting and dinner tomorrow night. 20 10 65438+ 10/3, the organizing committee of the 8th ChinaJoy Exhibition announced the first batch of 15 designated builders. Since the tender information was released on June 5438+065438+ 10, 2009, it has been widely concerned by various construction service enterprises. Before the bidding deadline, the organizing committee received more than 70 valid bids, mainly from builders in Beijing, Shanghai and surrounding areas.

With the increasing attention of ChinaJoy in China's game industry, it has become an important platform for game manufacturers to display corporate culture and product features. 20 10 exhibitors of the 8th ChinaJoy exhibition increased their investment in the construction and layout of the exhibition. In order to ensure the exhibitors to obtain the best construction effect and ensure the smooth progress of all the work at the exhibition site, the organizing Committee has made strict regulations on the qualifications of designated construction parties. According to the provisions of the bidding documents, the Organizing Committee of the 8th ChinaJoy strictly screened the valid bids received, and after comprehensively evaluating the bidding enterprises that meet the bidding conditions, selected 15 enterprises as the first batch of designated builders.

The 8th China International Digital Interactive Entertainment Exhibition (ChinaJoy) was held in Shanghai from July 29th to August 60th. ChinaJoy is the third game exhibition in the world and the first in China. After seven years' development, ChinaJoy has become the largest game exhibition in Asia, which is not only a grand event for China's game industry, but also a grand event for players. July 2008 17-19, held in Shanghai New International Expo Center.

The 6th CHINA JOY went further on the original basis, with an exhibition area of 35,000 square meters. More than 70 game companies from China, the United States, Japan, France, Canada and Australia participated in the exhibition, including domestic famous companies such as Shanda, Netease, Ninth City, Giant, Jiuyou.com, Perfect Space, Tencent, Jinshan, Century Tiancheng and Lianzhong, as well as foreign companies. Exhibitors include online games, PC games, TV games, mobile games, arcade game, handheld games and other game products, as well as telecom value-added services, digital consumer electronics, games, animation and so on. In order to promote the development of game R&D institutions and the formation of technology accumulation in the game industry, the exhibition also specially strengthened the display function of "B2B business negotiation area", where a number of cooperative projects and new products of domestic and foreign game companies will be released. From July 12 to July 15, 2007, it was held in Shanghai New International Expo Center.

In 2007, ChinaJoy Cosplay continued to open eight sub-divisions in China, and cooperated with the Cosplay story section of the travel channel to put the whole game on the TV screen. In addition to club competitions, TV competitions for individuals and manufacturer competitions for game manufacturers are also held at the same time as club competitions. So that more groups can join this top-level competition. 3,966 contestants in the national individual competition; In the end, 50 people entered the finals. The final was held in ChinaJoy Pavilion of Shanghai New International Expo Center from July 12 to July 15, 2007. * * * 600 players from 20 top clubs in China. During the competition, actors from many online game manufacturers such as Jiuyou, Century Tiancheng and Zhengtu performed live. After four days of competition, 1 1 gold, silver, bronze and individual awards were finally decided, among which Beijing Division won eight awards including individual awards. This competition was reported by hundreds of media in China, and the final result after the competition was evaluated as the highest level of similar events in China. From July 28th to 30th, 2006, it was held in Shanghai New International Expo Center. 338 performances, audience 134738. The PS3 was officially unveiled.

In 2006, ChinaJoy Cosplay Carnival successfully held a national high-level Cosplay Competition, which was the first time in China. It has a strong response at home and abroad, and has been reported by animation, games and mass entertainment media all over the country. China Branch has established branches in Beijing, Shanghai, Tianjin, Chongqing, Chengdu, Guiyang, Wuhan and Changchun. Nearly 500 Cosplay societies and game makers participated in the competition, with more than 8,000 actors. In the end, 600 people entered the finals and competed for the crown of six awards. This incident has aroused strong repercussions throughout the country. According to preliminary statistics, nearly 400,000 animation game enthusiasts from all over the country watched the game on the spot. In the competition for half a year, the contestants. On July 20 -23, 2005, it was held in Shanghai New International Expo Center.

The third Cosplay greatly exceeded the scale of the first and second sessions. In the early stage, the national 12 city Cosplay societies were registered (northern region: Beijing and Tianjin, southeastern region: Shanghai, Jiangsu and Guangdong, and southwestern region: Chongqing, Sichuan, Guizhou, Guangxi, Yunnan, Hubei and Hunan), Beijing, Chongqing and Guangzhou. The 3rd ChinaJoy cosplay Carnival was held in Hall 2 of ChinaJoy Exhibition Site for 3 days, with an average of 6 hours per day.

The 3rd ChinaJoy Role Playing Carnival was hosted by ChinaJoy Organizing Committee, and Netease Game Channel and Ruili Fashion Pioneer Magazine were the exclusive online media and first-class fashion media respectively. As the most attractive supporting activity of ChinaJoy Exhibition, it received enthusiastic attention from animation game enthusiasts at the exhibition site, with a total attendance of 6,543.8+0.2 million. All the media present without exception went to the Cosplay stage to shoot and interview, and nearly a thousand media rushed to report on the spot. Even Netease Game Channel, Huanteng Network, Maopu, Shanghai Wenguang and other units made live video reports. There were 5,300 contestants nationwide, 36,000 spectators in the preliminaries and1.20,000 spectators in the finals. On June 5 -7, 2004, 10 was held in Shanghai New International Expo Center.

The second ChinaJoy Cosplay Carnival was held in Shanghai in June 2004. As the largest supporting activity of ChinaJoy Exhibition, the second Cosplay expanded its scale on the basis of the first one, not only organizing the performances of exhibitors, but also absorbing the performances of social groups. In the manufacturer's part, about 200 characters of 30 games from 23 exhibitors were displayed and performed on the Cosplay special stage in Hall 2 two days before the exhibition. ***22 game makers participated in the competition.

Due to the large number of school animation clubs and social groups, the qualifying round has been increased. The publicity work of the preliminaries was carried out in 9 universities in Shanghai and the Youth Activity Center in Huangpu District, Shanghai. About 300 actors from 35 groups participated in the competition, among which 17 group was qualified for the finals. There are various forms of activities, such as catwalks, stage plays, song and dance performances and so on.

According to incomplete statistics, the average audience watching the performance is about10.5 million per day, and about 300 media participated in this activity. Among them, Netease Game Channel carried out live online video broadcast in its specially opened Cosplay area, Shanghai Wenguang Game Fengyun Channel and Oriental TV Animation Information Column carried out live video broadcast, and Shanghai TV News Channel also reported it in the news at 6:30 pm on June 7, 2004. June 65438+1October1June 18, 2004, held in Beijing Exhibition Hall.

At the beginning of 2004, the first ChinaJoy Cospaly Carnival and ChinaJoy Exhibition were held in Beijing Exhibition Hall at the same time. The performance lasted for 3 days, with an average of 2 hours in stages every day. The performance venue is in the middle of ChinaJoy's most obvious exhibition area. * * * More than 65,438+000 game characters from 65,438+05 game exhibitors participated in the performance. The elaborate scripts of exhibitors and models dressed in game costumes are the biggest highlights of this event, and they are the focus of media scrambling to interview and take photos. The average number of people watching Cosplay performances every day is about 15000.