Traditional Culture Encyclopedia - Photography major - Begging to escape from Submachine ~ 7 Introduction
Begging to escape from Submachine ~ 7 Introduction
Raiders 2
Point the game machine and get the red ball 1 on the stone on the right side of the game machine.
Go four pictures to the left, go up the stairs to the second floor, get the gear on the ground, and get the red ball 2 on the seat on the right.
Go down the stairs to the first floor, walk three pictures to the right, click the phonograph, put the gear on the phonograph, and click the green button, and the music will start.
Turn left for two pictures, and put the diamonds in the goods column on the shelf on the left. At this time, the antenna will be raised on the right side of the shelf, click the ball at the top of the antenna, and the ladder on the right side will come down.
go right, climb the ladder once, go right, and see: C=2 in the lower left corner of the machine (the formula is random).
Go back to the left, climb the ladder once, enter the sewer on the left, and walk to the end of the pipeline on the left, and you will get a white key.
Go right back to the ladder, climb the ladder once, go right, click the window on the wall, get the fork inside, and get the red ball 3 in the upper right corner of this picture.
Go left back to the ladder, climb the ladder once, go left, enter the yellow door and stairs twice, get the red ball 4 on the waste mound, go up the stairs, walk four pictures to the right, and get the red ball 5 on the mound.
Go left, take the picture book on the shelf, click on the picture on the wall, and then click on the right side of the picture with an arrow, and you will see three symbols. Remember these three symbols.
Go left and get the red ball 6 on the lamp.
Go three pictures to the left and see two doors. First enter the door on the left, get a piece of paper on the bookcase and exit the room.
Use the white key in the goods column to open the door on the right, get the yellow key on the clothes hook, and exit the room.
Go to the right, go down the stairs until you reach the green room with a ladder, then go up the ladder to the red room again, and use the yellow key to open the door of the left sewer pipe to enter. There are many sewer pipes. You can refer to the following figure to find things. In this pipe, you always get five red balls, a blue key, a red light bulb and a piece of paper. After doing puzzles, you will get a pull rod (as shown below). When you have finished taking everything, exit the sewer pipe to the ladder.
climb the ladder and walk to the left. There is a hidden red ball 12 on the wall on the right side of the door (see the figure below for the specific location). Then go to the right, climb the ladder, enter the hole on the right and go to the end, install the pull rod in the article bar on the wall, and then pull down the pull rod.
Go out to the left, get off the ladder once, go left, enter the door and go up the stairs to the top floor, go right, and click the metal door to enter.
Pick up the blue light bulb on the ground, then climb the ladder twice, and use the blue key to open the door and enter.
Go left and get a piece of paper on the printer. Go left and get a tape on the table.
Take three pictures to the right, click the machine that emits green light, and you will see the symbols drawn in the ninth step of Raiders. Do as shown in the ninth step. When you are finished, click the green button above, and the cover on the machine will be opened to get incandescent bulbs. Then, go right, get a piece of paper on the bed, click the items that rotate on the right, and get four red balls on it.
Take two pictures to the left, go out and get off the ladder, and go straight down to the green room. Go left, and you will see a camera. Put the incandescent light bulb and tape on the camera, then turn on the switch, click the camera and start watching the movie. You will get an ID card in the middle of the movie.
Go right, enter the yellow door, go up the stairs to the top floor, then go right, enter the metal door, climb the ladder to the top floor, then connect the broken lines on the left wall with a fork, and then pull down the switch handle.
Go left, climb the ladder, click on a box on the wall above, and you will see that you are required to enter four digits. According to the previous papers, you can deduce the formula: e = m * c 2 (where 2 means square root) or e = m * c 3 (where 3 means cubic root), and the value of m is on the paper (the numbers are random). For example, if C=2, I find that the value on the note is M=897, then e = m * c 2 = 897 * 2 2 = 897 * 2 * 2 = 3588. For example, if C=3, then e = m * c 3 = 897 * 3 3 = 897 * 3 * 3 = 873. After the input is correct, the red light on it turns green.
Down and to the right, up, you will get the red ball 17. Then click the box on the wall above, and you will see four lights, eight buttons and four wheels. Try to press the eight buttons to turn the four wheels and concentrate them on the middle point, so that all four red lights will turn green.
get off the ladder, turn left, and then go up the ladder twice (as shown in the figure below). When you go to the end on the left, you will get the red ball 18, then go to the ladder on the right, and then go to the end on the right. You can insert two red and blue bulbs into the two pipes on the right.
Go left to the ladder, climb the ladder three times to the top of the tower, get the red ball 19 on the left floor and get a piece of paper on the front wall. Go right and get a yellow key in the mound.
Take two pictures to the left, insert the ID card into the machine, turn right, descend the ladder for 9 times, enter the yellow door, go to the end to the left, use the key to open the lock on the shelf, go left, pick up the red ball 2, and get the safety tube at the end.
Go back to the top of the tower by the same way, turn right, put the safety tube on the machine, go left, pull down the pull rod on the middle machine, watch the animation and pass the customs!
3 Raiders
LINKVA, look at the picture to the right, and turn the disc in the corresponding room to make the six small red lights of the coordinate instrument turn green; Then return to the original point and press the green light (the same below, not repeated).
BAMITA, after looking at the picture, pull out the number in one room, then pull the handle in the room corresponding to the number, and then pull the handle in the next room according to the new number until all six small lights turn green.
FIROGA, look at the picture. Go to the room on the corner. One of the four numbers is fixed, and enter it into the other three rooms according to its position. The remaining 3 numbers are also processed; Then turn the 2 disc.
WINDA, look at the picture, go to the room, and turn the knob in the order from 1 to 6.
BANDA, look at the picture and go to the room. Turn the room number into letters.
MJOLMA, look at the picture and write down the symbols corresponding to the numbers (representative positions) in the upper and lower 6 rooms; Return to the origin to the left, press the position input symbol and click the button.
FLINTA, the picture here is broken, the origin is down, pull the handle to turn on the light; With the origin upward, write down the direction of 6 diagonal lines; Turn the room to the right, and light the green light of room 6 corresponding to the diagonal line; Then turn to the right in the diagonal room and turn the disc.
SLITTA, look at the picture and write down the room number, with the origin downward, enter a room number, click the pull rod, and then click the pull rod at the corresponding room point 2; Do the same for the rest of the rooms.
ANELKA, there is no picture. Look at the two rooms above and below the origin, where the letters represent colors (R red, O orange, P purple, G green, Y yellow, W white and B black). Enter the fixed three colors into another room according to their positions, and then click the big button in the room below.
BOTWINKA, copy the point on the right to the left, and then turn the disc in the lower room of the origin.
SYNTAGMA, there are two ways to pass the customs:
1) Look at the picture and go up and down the room, and write down the six numbers corresponding to RGW and BPY, which represent the quantity of six colors of liquid (B is blue); Go to the upper and lower rooms and adjust the amount of liquid according to the corresponding numbers of colors; Then go to the next two rooms and turn the disc.
2) Look at the note with the room number (-12,9), take the leaves to the room, put them down, and go through the customs.
4 Raiders
Initial stage
1. Go to the right as prompted and find the hammer.
2. Turn left twice, down and to the right. Break the lock on the door with a hammer and enter the attic.
3. Go down and find naphthalene (like a pill) in the hanging clothes pocket.
4. Turn right. Get the ball from the chair 1.
6. Go out of the attic. Put the chimney brush into the chimney.
7. Go back to the attic, find the bottom of the chimney and get the light blue key on the ash pile.
8. Go left and get the yellow key on the hook.
9. Go left and get the yellow handle in the lower left corner of the table.
1. Enter the Laboratory.
Laboratory
1. To the left, click the computer. Click the key at the lower right, and keep talking with the computer until you hear the printing sound. (Or until it appears only (@ lab): root. ping//144.235.182.1, This message is useless.)
2. Exit the computer interface. Get the note on the printer. You can see that it is a hint (hint 1 contains the coordinates of several spaces, which will be useful later).
3. Get the ball by the waste paper box at the foot of the table. 3.
4. Go to the right and get the lighter on the windowsill.
5. Go back and go down. Collect two pieces of paper on the table.
7. Go to the bathroom on the left, put the beaker at the drain on the ground, and knock off the iron cover of the upper pipe with a hammer.
8. Get the ball 5 under the left water pipe and the soap on the washstand.
9. Exit the bathroom. Go right and get the CD on the table.
1. Get on the ladder and get it on the test rack. Get the ball at the lower right of the pipeline. 6.
12. Connect the gas lamp and the gas pipeline with a rubber hose, and install the yellow handle on the pipeline. Turn the handle and the gas lamp switch, and light the gas lamp with a lighter.
13. Quickly return to the outdoor. Find a valve on the far left. Unscrew the screw with a screwdriver to get the valve.
14. Go back to the bathroom and install the valve on the left pipeline. Fill the beaker with water.
15. Go to the gas lamp, put the beaker with water on the gas lamp, and put soap, liquid and naphthalene in the test tube in turn.
16. Take the beaker and empty test tube back to the bathroom. Fill the test tube with water in the same way.
17. Turn right to the end, and open the door with the yellow key.
18. Take a piece of paper on the ground. Look at prompt 1, and know that the current space is Laboratory with coordinates of ,,1. The next step is to enter the ancient section with coordinates of 1,,4. < P > 2. Turn the number on the space-time machine to 1,,4, and switch the space into the ancient section. < P > Ancient section < P > 1. Turn right. Observe all the slate patterns. By referring to the four switches below "/","|", "-"and "\", it can be known that the door under the corresponding slate can be opened when the switches are combined with corresponding patterns. From this, two triangular plates, a round stone and a square stone can be obtained.
* Note that a yellow knife is obtained at a slate on the right, and there is a clock on the left, so click it. In the pattern, You can get a small ball in the lower left corner. 7.
2. Go up, insert round and square stones into the corresponding gaps, and a new step will appear.
3. Break the cracked slate under the horse statue with a hammer, and get a small ball. 8.
4. Go up, and see a new slate pattern. Use the same method to get the triangle under the slate door. 3.
5. Get a small ball at the eye of the dog statue. 9.
7. Insert four triangular plates into the corresponding hole in the wall. You can see a button in the middle, and click it.
8. Back to the interface of the space-time machine, you can see a new stone ladder, climb it, and get the energy device like a cover on the machine.
9. Go left and pick up the paper on the ground.
1. Enter the Looping Traps.
Looping Traps
1. Right, down, get the paper on the ground.
2. Left, get the ball on the floor. 3. Left, up, you can see the coordinates. Reasoning shows that the coordinates of the space-time machine are (,). The left and right are the abscissa and the ordinate respectively. Then the others. -1),(1,).
4. Click on the coordinator, adjust it to the corresponding coordinates, then click the button, and go to the corresponding machine. Click on the machine to make the light green.
5. After all the four machines are adjusted, go to the top of the coordinator. Click on the cover of the machine to get the blue disc.
6. Return to the space-time machine. Enter the basement section
basement section
1. Turn right twice, and put the energy device on the charging device to charge. Get the ball under the plug on the right. 2. Get the charged energy device. Left, down, left. Insert the machine, point the pull rod, and supply power to the machine. Take out the empty energy device and the paper in the lower right corner of the screen.
3. Get the ball in the lower right corner of the main machine (under the wire) 12.
4. Use the same method to power the machine on the right after the energy device is charged. After exiting, click on the main machine and see that a laser is emitted.
5. Up, put the CD on the hook to bend the laser.
6. Right, put the blue disc on the post and smash it with the laser to get silver. Return to the interface of the time machine.
8. Enter 5,5,1 according to prompt 7. (At this time, you can't directly enter 4,6,2 according to prompt 1. Otherwise, you can't do anything but pick up the ball after entering.)
5,5,1
1. Pick up the ball on the right ground 13.
2. Turn left. Enter the Lighthouse Digouts.
Lighthouse Digouts
1. Turn right and get the ball on the ground.
2. Tap the lock 4 times with a hammer to the right. Open the door and get the turbine.
3. Turn back the time machine and input the 7,7,. point switch according to the prompt 1. Enter the Tomb Trap.
Tomb Trap
1. Take the paper from the ground.
2. Carefully observe the wall on the right, and you can see the pattern "round square triangle", that is, the corresponding number " 4 3".
3. Do not enter ,4,3 at this time. Enter 8,,. According to the prompt 1. Enter The Ship.
The Ship
1. Light the lamp with a lighter (after that, I won't say much). Get the ball under the left pipe. 15.
2. Turn right, at o'clock. Unscrew the four screws on the iron plate with a screwdriver.
3. Get the ball. 16. Cut the wire with a knife.
4.
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