Traditional Culture Encyclopedia - Photography major - How to make a mug model with C4D?
How to make a mug model with C4D?
C4D is a comprehensive application software which integrates 3D computer animation, modeling, simulation and rendering. It is often used in the design of scenes, people, products and animations. C4D is widely used by many designers in graphic design, fashion design, UI design, industry, animation, game design and other fields. Speaking of C4D modeling, I believe many friends are still ignorant! It doesn't matter. Let's share a C4D modeling tutorial for you. You can learn to make mug models with C4D. C4d tutorial on modeling a mug model: Step 1: Create a disk with the following settings: Step 2: Press the C key to convert it into a polygon. Step 3: Press the D key and press the Y axis. Step 4: Press the T key to reduce the top surface. Step 5: Press the I key for internal chamfering. Step 6: Hold down CTRL+ the left mouse button and drag along the Y direction. Step 7: press N~H, N~G, line mode to display, and you can clearly see the story inside. Step 8: Press the T key to enlarge the bottom. Step 9: Add a connection to the disk and add a subdivision surface on it. Step 10: After subdivision, the edge is too smooth and must be K-sided. Step 1 1: As shown above, the subdivision is turned on, and the bottom edge is not affected, because the bottom edge and the bottom surface are not connected. With the connection, similar points can be connected. Next, connect points, press C, and convert them into polygons. Connect all the separated points together. Step 12: The bottom edge has been connected with the bottom surface. Open the subdivision and find that the bottom edge is affected. Step 13: Select the face, press k, and select the cycle mode, which is the bottom k edge. Step 14: Clamp the edges of the upper model, as follows: Inside the model, the k edges are as follows: Step 15: Open subdivision, and all edges and corners of the model come out. If you want the angle to be smooth, when the edge is k, the distance is farther, and when the edge is sharp, the distance is closer. Step 16: After processing, delete the "subdivision surface" on the model. Step 17: Select the surface mode, press the right mouse button, select the gear icon behind subdivision in the menu, and click the pop-up window to make the following settings. The subdivision is 1, and the subdivision surface is hooked. Subdivision surface can be completed without actual deletion, so that everyone can master more. After clicking OK, the model doubles the surface without changing the curvature, making the cup smoother. Step 18: Make the handle. First, select the model mode and rotate the model around the Y axis by 360 /32 degrees (1 1.25 degree C4D support formula). The purpose is to align the selected surface with the world coordinate system (of course, there are other methods), and press CTRL to pull out the selected surface. Step 19: press t to scale the surface to make it flat. Step 20: Hold down CTRL and pull it out. Step 2 1: Select an upper surface, CTRL+ left mouse button, and pull it up along Y ... Step 22: Pull it out in the opposite direction of X axis, and aim at that surface. Step 23: Press SHIFT to select two opposite faces. Press B to bridge two faces. Step 24: Add a subdivision surface to the model and see how it works. Step 25: This is a polygon model without subdivision, if you think the handle is not good-looking. Then select point mode or edge mode, select a point or edge, and adjust the position until you are satisfied. Step 26: according to the N~A light and shadow coloring mode, the effect is good. According to the above steps, we can get a C4D mug model, isn't it good? There may be many steps, but it is more detailed. I hope everyone will take some patience to learn the operation! Ok, about "How to mold mugs with C4D?" This is the end of sharing, thanks for reading ~
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