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How does 3DMax make camera animation? Making camera animation course with 3DMax

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3dmax is one of the most commonly used 3D animation software. Only by modeling, adding materials, mapping and rendering can we make a realistic picture. So if you want to learn 3dmax, you still need to find some professional tutorials, so that you can get twice the result with half the effort. For this reason, many professional 3dmax courses are provided, including 3D software use, rendering of renderings, basic modeling courses, VRay rendering, lighting material use, interior design, mapping and other video courses. Therefore, if you want to learn 3D modeling, you must watch the tutorial of Feather Rabbit.

Making camera animation course with 3DMax

Camera animation is an important means of animation production. By creating a camera for the scene and adjusting the camera animation, the animation effect of camera roaming can be produced. Similar to the process effect of walking in the whole space and shooting with a camera, these are all realized by camera animation.

Open the scene file, and an indoor scene has been created in the scene, in which models such as a dining table are placed.

Click Create, select a camera, switch the object to standard, click the target camera to create it in the scene, and place it in such a position.

Press the shortcut key c to switch to the camera view, so that the flowers are in a close-up state. Generally speaking, when doing an indoor animation performance, generally speaking, a whole LOGO can be pushed from a whole panorama to a part, or from some small close-ups to the whole scene.

At this time, the animation began. Click Auto Key, drag the timeline to frame 0, and then select the camera. After the selection is completed, drag the timeline to frame 50 and adjust the position of the camera to move the camera to such a position.

By dragging the timeline, we can see that it has a backward effect. We can also adjust the position of the camera in the top view, front view and left view respectively. Then drag the timeline to frame 100, and adjust the camera position again. Adjust the camera to the following position.

Then drag, drag back from the local close-up to the large field of view of the whole scene, and you can see the whole roaming animation effect. When the production is finished, click the Auto key again to cancel the production. Click Play to watch the animation effect. The overall effect is very smooth.

Click to view the final rendering effect.

That's the tutorial of 3DMax making camera animation. More 3dmax usage and modeling tutorials in Yutu. Click the link to learn more about 3dmax tutorials: