Traditional Culture Encyclopedia - Photography major - Dear gods, how to deal with delay jitter?

Dear gods, how to deal with delay jitter?

First of all, the subject said. Generally called large-scale time-lapse photography. The most famous is the innovative works from Belarusian photographer ZweiZwei. At the beginning, some of this master's works were a little shaky. However, the later works are not only good in anti-shake, but also have breakthrough innovations in transition and mirror cutting, and the works are becoming more and more mature.

Zhihu still has its limitations and doesn't know the specific problems of the subject matter. But for the possible problems, I still answer my personal guess. They are all empirical, not mature theories. Large-scale mobile shooting needs high ground. Very flat and hard ground, such as a square or road. And are equidistantly arranged, so that equidistant movement is convenient. Many times, composition should give way to good, flat and moving strokes, so it is very important.

A large longitudinal range or an inclined range or a large circumferential range. The distance of a single movement has a very important relationship with the distance between the camera and the object being photographed. The closer the distance, the smaller the distance of a single equidistant movement. The recommended height here is more than 50 meters, that is, half a meter. 20 or closer, less than 20 cm is recommended. Otherwise, the distance is still half a meter moving. This material is prone to jitter.

In addition, aiming is a great knowledge. Canon cameras now mostly have the function of sometimes enlarging the screen, which can accurately enlarge and adjust the aiming point. After moving once, try to adjust roughly horizontally first, and then aim at the point accurately, which can ensure the material to be more stable. But this will consume photosensitive elements. Therefore, it is recommended to choose the aiming point. Try to choose something that is obviously not easy to be covered and can be seen clearly in the optical viewfinder! In addition, the vertical large scale can also adopt the method of aiming at the horizontal line and moving in parallel.

The later period is very important. Generally speaking, it is enough for ae to bring its own anti-shake But I personally prefer proDAD Mercalli, which is faster than ae's own rendering. And the effect is much better!

Finally, I hope the topic owner will visit the utcn forum more often. This is where you learn to procrastinate. Although there are few people, it is enough to learn a lot! It was there that I studied for half a year before I made some small works.