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Knight's Journey Review Series

Nowadays, the creativity of role-playing games is getting less and less. It seems that I can't find an RPG that is neither Japanese nor European or American. Fortunately, there are still some people who don't agree with the secularity of this world, that is, Atdink's "Knight Ride" series that we are going to talk about today.

You may not be familiar with ARTDINK, but when it comes to a train series, the Imperial Exemption World and the simulated buildings, players with long experience will be familiar with it. Madman Dawn is the company's signature work. This series is the first role-playing game in the history of the game that upholds the concept of "single graphic mud". In other words, there is no story that runs through Chivalrous Man. The game just provides an open world for players. As for what will happen next, it's up to you. Oh, my god. A role-playing game without any plot! It already sounds so different and exciting. Let's review the "Chivalrous Journey" series with me, and pursue the trace of Chivalry in this wonderful game world. ...

Dawn of the Madman: the first work in the series. There is a translation of The Madman's Diary in Taiwan Province Province. 1993 10 was listed and distributed on PC980 1 (PC980 1 is a personal computer produced by Japan's NEC company, which once dominated the Japanese market, using the CPU and operating system developed by NEC itself). The first work has revealed the uniqueness of Knight Ride series, laid the basic framework of the whole series, and the high degree of freedom of the game has become a much-told story for some time. However, the game has not been officially launched.

Lunatic Dawn Ⅱ:1994 was released on PC980 1 in September, and then it was moved to FM TOWNS (a personal computer made by Fujitsu in Japan, whose market share is second only to PC980 1), PC-FX (a 32-bit home game machine made by NEC) and DOS and PC. Won the Japanese computer software award that year. D& is similar to D& ampD regularization method, which sets up an overhead world, but contrary to D&; The dark and dreary atmosphere in D and the method of completely fictional world. The six countries in the world allude to Europe, China, Japan, the Middle East and Africa in the Middle Ages, including an imaginary fairy country. The whole D& world feels really calm, simple and peaceful, which is different from D& The dark and bloody world under the rule of d is more suitable for the aesthetics of orientals. The game provides up to 8 personal attributes and 5 kinds of magic, and designs weapons skills with oriental characteristics (such as sticks, fighting, hidden weapons, etc.). ) and other auxiliary skills. Two of the most creative features of the Knight Ride series have also developed to the extreme in this work. One is to cancel the training system of experience value and level. In Knight Ride II, you can never find the trouble of upgrading the skill of killing monsters, which is essential for traditional RPG, because you won't get any experience value at all after killing monsters, and don't expect to get any negotiable currency from dead bodies. The promotion of attributes and skills requires spending money to train institutions. The second is to abandon the task system of the plot. The mission system is the core of the chivalrous series. Today, many online games are still talking about the task system. Chivalrous Journey began to be used as early as 1993, which is probably one of the reasons why this series is called "single machine mud" (to some extent, Chivalrous Journey is quite similar to UO). What players do in the game is basically to complete various tasks, and the most important economic source in the game is the reward after completing the task (a bit like a private detective). Other features such as the imitation of real-time combat (because the form is close to real-time, but the application principle is the same as the turn-based system), the maze of big maps, and the rich and subtle depiction of the fictional world. For the era when SFC was dominant and DOS system was dominant, Knight Ride II was indeed a very advanced work, so even today, there are still many surprises. The third wave company of Taiwan Province Province introduced the game locally at 1996, which was the first time that China players came into contact with the knight's ride series.

The book of the future: 1995 published in February. The first biography of Knight Ride. At the same time, it is also the first product in the "Knight Ride" series to land on windows. It is also the largest sales generation of Japanese "Knight Ride" series (more than 654.38+ 10,000 sets). 1998 was introduced to China by the third wave company. This work is really familiar to domestic players, so many people mistakenly think it is Knight Rider 2. Probably to attract more traditional RPG players, from this work, Dink made some compromises between the unique game mode of knight riding and the traditional RPG game mode. The biggest change is to reintroduce the concept of experience value, and players can only start training after obtaining a certain experience value. Second, the combat mode has also become a turn-based system of traditional RPG. At the same time, the method of obtaining magic through training was cancelled, and crystal was used as the magic medium instead. This practice makes the difference between occupations less obvious than that of the second generation, but it is conducive to shaping a comprehensive character image. The third is to strengthen interaction. The territory of each country is no longer the same as that of the second generation, but changes in the behavior of players. If the player does good, the country representing good will erode the territory of the country representing evil, and vice versa. NPC partners are no longer as easy as they used to be. If you and his beliefs and behaviors are very different or their strengths are too different, he is unlikely to go with you, and it is not surprising that they turn against each other. These changes well reflect the interaction between individual behavior and the world. The fourth is to join a variety of endings. In the second generation, the ending was death, and the ending of becoming a god, becoming a king and even destroying the world was added, which greatly enhanced the purpose of the game.

Dawn of the Lunar New Year: the passage of the book: 1997 released in March. Chivalrous man, part two. 1999 was introduced to China by the third wave company. The Beacon of the Future generally inherits the engine and system of The Book of the Future, but only enhances the expressive force of the picture and modifies some unreasonable settings in the previous work, so that some people complain that this work is more like an information piece of The Book of the Future. But in fact, the characters, props and all the mazes in the game, including the poems sung by the bard, were re-made by Atdink, and the background story was a continuation of the previous work. Therefore, "Road Signs of the Future" is still a new work linking the past and the future.

Crazy Dawn III: It was introduced to China by the third wave company in June 2000. Chivalrous Man III has changed a lot compared with its previous works. First of all, the stand-alone MUD concept that the Knight Ride series has been upholding has finally changed its flag in the tide of online games. From the background story, we can see the clue: the evil exorcist destroyed the world, but the world did not destroy it, but split into countless parallel small worlds ... The game mode of "single machine+network" in Knight Ride III came from this. When a single player runs, it is the player who walks in his own small world; When the network is running, it is the players who take risks in other people's small world. The auxiliary temple is an important function with the increase of networking. Players can send the sacrifices in the sub-temple to other players' worlds or special worlds set in the game. Secondly, it is completely graphical. The works before the series all have a very strong MUD style (perhaps this is one of the reasons why it is called stand-alone MUD), that is, a large number of text descriptions are used instead of graphical interfaces. The third is to introduce a complete real-time system. One hour in reality is equal to one month in the Dance Academy, and the concept of time in previous works no longer exists. At the same time, the combat mode has become the standard A. RPG mode, but it is no longer the traditional experience value setting, but the skill proficiency mode is adopted. For example, players often use magic, magic skills will improve, and often run and fight, and agility skills will improve. The fourth change is the addition of script editing function. Players can use the script editing function to create their own unique tasks, so that their own small world can show unique customs and fun. Other minor changes include the introduction of synthetic houses and mechanical weapons. Generally speaking, the third generation is a generation close to the mainstream games in the market.

Lunar Dawn Ⅳ: 20065438+0 The third wave of sinicization was launched in May. The four generations inherited the architecture of the three generations, but greatly enhanced the picture and light and shadow effects. The types of weapons, magic and monsters have multiplied, and weapons also have growth functions. The types of tasks have also become more diverse. Thanks to the network function, the interaction between tasks is more obvious. For example, if you accept an escort mission, someone on the other side of the world is likely to accept an assassination mission. Online games cannot but mention PK. In the third generation, as long as the player is killed, he will become a wanted man. The fourth generation added a talent certificate. As long as both PK parties hold this certificate at the same time, they can be free from legal interference, just like the duel between European gentlemen in those days. The network has also been further strengthened, with the highest number of online users reaching 16. It should be noted that the third and fourth generations of "Knight Rider" use IP interconnection similar to "StarCraft" and "Counter-Strike", unlike online games where many people are online at the same time, which means that these two online games are free!

Chivalrous Travel: Part III, Lunar Dawn: Part III: Released in February 2002. Chinese mainland's agent is still the third wave of Adink's old partner, but Taiwan Province is the electronic art world (I don't know Lunatic Dawn 3 (1998) and Adink chooses Lunatic Dawn Odyssey as the best host, 1999) and the latest PS2 host on Lunatic Dawn: Tempest (Knight). From the data point of view, these works keep the characteristics of previous series, and at the same time add some plot elements of traditional RPG. Especially worth mentioning is "Crazy Dawn: The Storm" on the PS2 console. This game has a 3D interface, and it is the first 3D work in the knight riding series. Don't miss it.

As one of the two major manufacturers of computer games in Japan (the other is Glory), although Adink's Knight Ride series has never entered the top ten of Japan's computer game sales list, compared with mainstream Japanese exterior gateway protocol, its fans still cannot become the majority. The unique concept and game mode of Knight Ride series often discourage new players because it is difficult to get started. So there is a strange phenomenon around this game: on the one hand, some players who can understand the game become a fixed group of players, on the other hand, they leave because they can't adapt to the game. In this game era where commercialization dominates everything, resulting in less and less creativity, as a chivalrous lover, I hope to recommend this game to more people, because the world will always need different voices, and the existence value of a thing or even spirit can never be measured by the number of supporters.

Pay tribute to those strangers who walk alone on the edge of the world!