Traditional Culture Encyclopedia - Photography major - What books should I read if I want to learn animation design
What books should I read if I want to learn animation design
1. Indoor and system learning, computer operation foundation, office automation, computer assembly and maintenance, sketch, sketch (plaster and animation modeling), animation color.
2. Pattern basis, composition art basis, coreldraw/illustrator vector, Photoshop image processing, photography basis, overview of original game painting design, and game artist design.
3. Film and television animation is divided into lens design, animation motion law, Flash animation design and production, animation script creation, performance, audio-visual language, basic operation of 3DMAX, and basic modeling of 3DMAX.
4. Basic operation of 4.Maya 3D software, Maya movie and television animation scene and role model, online game props and scene production, online game role production, game role binding and stage training.
5.3 Advanced rendering and animation of DMAX games, Maya lighting and materials, Maya character animation, Maya advanced film and television special effects, Zbrush, 3D game skill special effects design, and game audio production.
6. Post-effect digital film and television post-production and special effects, post-production of premiere film and television, Sonyvegas, graduation comprehensive project training: project training 2: animation direction, project training 3: game direction.
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