Traditional Culture Encyclopedia - Photography major - Please come in after cell division.

Please come in after cell division.

This is cell division 1. There is no Chinese patch. This is the raiders. Take your time.

Welcome to the new world of military espionage in splinter cell.

1, CIA training class.

First of all, the key points in the game, you must be familiar with these basic skills, in order to successfully complete the task.

1. 1 Control SAM to finish the training.

The main points of training can be understood through the training indicator and the yellow arrow.

First of all, listen to the instructions and use the mouse to observe the red light that lights up and down left and right. What you see is mainly to familiarize you with the operation of the player's perspective. Then the player follows the instructions and can see the action instructions sprayed by yellow paint. They go to the opposite wall, press the yellow arrow to jump up, press shift to grab the wall, press D to move right and climb to the wall. Press w to go forward or up, and you can climb the wall. After jumping, turn right, walk to a ladder and climb up the platform in the direction of painting.

At this point, there will be a cable on your head. Press shift to jump up and grab the cable, and SAM will slide down from the cable and reach another training level.

Climb down the platform according to the arrow, and [press C to squat down] through the barbed wire. At this time, you will see that the double arrow can quickly press shift three times to jump on the walls on both sides, then press shift to drop the attack when the enemy passes, and then you can see a crossbar jump, press shift to grab, press W to move, and press [C] to hook the foot through the barbed wire when you are near the hole. Come to a narrow lane, press Q to switch the posture against the wall, press A to pass through this area in turn, then climb to the platform to pass, press shift twice before the arrow to bounce to the other side of the wall to open the iron door for secret training.

There is nothing in the note book here that you can quickly adjust the state of walking or running with the mouse wheel. At this time, it is very important to press C to roll forward and quickly avoid the enemy's eyes and ears.

The key point of the whole gap is to move according to the arrow and get instructions from the intercom.

1.2 covert action training This level is to train you to perform various covert skills when performing tasks. Lambert Hui is there to help you walk to the door first and press the space bar instead of putting it down. Press S twice to select the door to peep, open a small door to peep into the room, press S to close the door backwards, and press W to push the door open. This skill is very useful in future actual combat. The next step is to open the locked door, hold down ctrl and use the mouse to select the unlocking tool. Press the left mouse button to use it, and you will see the outline of a door lock. At this time, press the key w.a.s.d to pry open the door lock. The first click sounds and the key is correct. Press it several times to open the lock. Basically, it takes three layers of locks to open the next room. Slowly and quietly go around behind a guard. At this point, the grab character will appear in the upper right corner. Press and hold (blank key) immediately, and then force the password to (28469). Players can also press the (esc) key to view the mission objectives, take notes on the password map and other information, and then press the left mouse button to knock him out ... enter the password and enter the next level.

A guard in the next room grabbed him from behind. Take him to the retina scanner by the door and force him to open the iron gate with the retina scanner. There is a monitor in the next room. Press (ctrl) to select the silencing pistol, and press (E) to use (R) to load the bullet. Use the mouse to move the aiming center and knock out all the lights, then press (2) in the dark to turn on the night vision goggles, and then walk out of the room. The next monitor will stop in the corner and knock the monitor off with a pistol. For the next monitor, you must use shadows, observe the rotation direction of the lens and avoid passing. First of all, adjust the speed of the mouse wheel to the fastest, and use rolling to speed up running. Press the (c) key when the lens turns to the other side, quickly run to the black box to hide, and then run to another room to realize training.

Then there is the hostage-taking checkpoint. You must sneak in and knock down a guard. Press (blank key) to pick him up and hide him in the dark. At this time, someone will patrol, don't let him find out. After he left, he went to knock down the guard and went through that door. Go to the corridor and enter the next sound detection room full of microphone wind. Press (c) and squat down, so as not to make too much noise. Jump on the platform to avoid the blacksmith shop. Press [Q] to move against the wall and avoid the glass. Go to the next room to finish the training.

Wheat has explained in detail all the skills that will be used in the above training and games. Due to space reasons, there is no instruction, please forgive me.

2. Police station (police station) 2. 1 Find the missing agent to meet.

Start from a small town, take the stairs on the right and climb the ladder to the roof. Go through the vent to the end and climb up the water pipe. At this time, you will see that a building opposite is on fire. Grab the connected cable and slide to the other side. Enter the room in the corridor, and be careful that the flame blows off the floor. If you go back in the other direction, you will see the door on your left. Go to the burning stairwell and jump out of the flame.

At this point, you will find that the passage has been trapped in the corridor by the flame, so grab the pipe overhead and go through it, turn left through a room to the stairwell to accelerate over the flame, then go to the corridor and turn left in that room. In this burning room, there is a missing agent (Thomas Thomas) lying on the ground. He will give you information and die. Then come out from the next door, there is a smoky room. At this time, turn on your night-vision goggles and press (2), and squat down directly through the smoke to complete the task.

2.2 Search Burlington's apartment

The new task is to find the black box in Burlington apartment, leave the fire scene, open the door and walk in the direction of Chaoyang platform. You face renmin street at this checkpoint, and don't disturb them. Go to the railing, there is a gap, and jump directly across the street. Turn right and you will see a crutch and hear bandits talking. At this time, you can go around the back and hold him as a shield or stun him, or shoot him directly. But another gangster will immediately come out to inspect the house and knock out the lights outside to increase privacy. But wheat likes to stun them one by one without firing a shot in secret to show his skill and strategy. Otherwise, what's the difference between playing cs? Of course, it depends on the player's own judgment. After entering the apartment, there is a computer on the left. After entering the last room, there is a picture on the left, which contains a computer and a fiber lens. Then press (ESC) to read your notes. The password of this door (09 1772) is used to open it.

It turns out there is such a mystery in the painting. After going out, you climb the cable from the balcony, slide to the opposite roof, enter the left door, grab the elevator cable, slide down to the top of the elevator and open the escape door. After getting out of the elevator, you must open a locked door. At this time, Lambert will inform the street that the martial law has been lifted and you can walk into the street. When you go out, you will meet several patrolmen patrolling. Jump down the stairs to a dustbin, pick up the cans nearby, throw the bottles out and wait on the stairs. A policeman will come to the dustbin and search it. At this time, he will go around behind him, drag him aside and knock him out. The second policeman will come and knock them down and move them to the corner. Then there is a third policeman in the driveway on the left. What you do is up to you. Then go up the stairs and you will find an arch on the left side of a yard. Here is a computer, two medicine boxes and a magazine. By operating the computer, you can get a way to infiltrate the police password data. Infiltrate confidential police information

2.4 Infiltrate the police area and then leave here carefully. The police will check from the right, then enter the next arch, go straight and then turn left and continue walking. There are civilians here. The police will shoot you, turn off all the lights, avoid or stun them so that they can't find you. Continue walking in the alley, there may be a policeman at the corner, hiding by the trash can, waiting for him to turn around and hold him, dragging him to the corner and knocking him unconscious. Go straight to the end and then turn right. There will be a platform covered with vines. Climb up from the nearby water pipe and turn off the lights. On the platform, you will see a plainclothes policeman with a gun. When he wants to pass under you, jump down and knock him down. Then at the end of the street, there is a white star pattern and a trash can. You will find a gap in the fence there. You can climb over and face the gap in two jumps … ..

2.5 Find Burlington

Then go directly to the basement, press (ESC) at the door, enter the password (5929), and you can enter the police station. When you open the door, you will see the police coming from the other side of the corridor. When he comes back, you can do a split jump, stand on two walls with your feet, wait for the police to walk directly below you, press SHIFT and jump down and knock him out. Go to the opposite office and use the computer to search for information. Someone may come, so don't forget to turn off the lights, or turn them off. Go forward after going out, and you will see a glass door on the left, where there may be a doctor walking. You have to hold him hostage, ask for information, then knock him out, enter another glass door and walk to the autopsy room. There will be a medicine cabinet hidden behind plastic sheets to see if the camera on the left can knock him out or destroy the light, and then examine the body.

2.6 video surveillance

Go out of the autopsy room to the corridor, go up the stairwell to the 1 building, and open the door and go in. You may hear the guards talking to people. On the left is the guard room, and there is a medicine box. When they are talking, you must turn on the night-vision goggles and stick to the wall on the right. Then go straight to the left, enter the glass door on the other side, continue to enter the door on the right and go up the stairs. Then when you come to an office, you will see the police who work overtime and doze off. Drag them to the stairwell and stun them before going to the next one. Silently and secretly invade the police station, then there are four rooms that can peek through the fiber lens first. The first room on the right can enter the operation computer to get information, and the second room is the security control room. Someone knocked him out and used the computer to get the security password of Geinke 84KP2 14 and then left.

2.7 now flee to the guard room. There is a gate over there. You will see a car with an agent from weichs to pick you up. After you escape, the mission is over.

3. Ministry of Defence of Georgia.

On the roof of the Ministry of National Defense, go to the exhaust pipe, press the (space bar) rope hook to enter a file room, and turn on the night vision goggles. A guard came and followed him, knocked him unconscious, leaned against the wall on the right and looked at the door. After knocking out the monitor with a gun, he used the computer to get information. There may be a guard coming in next door. After going out, there are two guards. You can hide in the shade of the tree on the right, and they won't find you following them. Invasion of Georgia * * * and the Ministry of National Defense, you will hear the sound of the monitor when you go down the stairs. You can hit the lights or the monitor with a gun. After the two monitors are processed, you continue to go down and finally open the door. You will immediately see a monitor above you, zoom in under him and walk along the shadow of the wall. Then you will see Cheslav Glinko's driver on the right and behind. He may be smoking or urinating. At this time, follow him, catch him, ask the whereabouts of the boss, and knock him out. Torture drivers to get information about Ginko.

3.2 Safety laser network

At this time, I went back to the hall where two guards were killed just now and continued to walk down the hall. You will see a door on the right. At this time, you will hear the sound of the camera looking up and blowing him up. After entering the room, use the computer to get information and use the lock opener to open another door. Then be sure to go to the window where someone is smoking, to the left of the balcony, jump on the railing, grab the water pipe and move to the window. When you enter a kitchen, you can hide behind the counter and pick up the empty bottles next to you. Soon a guard will come in and fart with the chef and spit in the dish ~ ~ Ew …-_ _- _ _-! ! He threw it in the freezer on the left when he went out, which would attract two chefs to the freezer and dispose of it after him. Get rid of evil. The cook turns off the lights first, then takes care of the doorman just now, and then goes downstairs. You will see another guard knock him down. Then from the second floor to the lobby service desk, there will be a doorman on the computer, which is directly below you. Before you jump down and knock him out, remember to hide him behind the glass, and another guard will drag him into the darkness on the left. Then use the service desk computer to cancel the security laser network. Then hide in the shadow of the stairs on the right. Wait a minute. A lieutenant colonel will appear and use the computer. Hold the computer while he is using it. Don't knock him down. Drag him to a door in the back. The retina scanner will use him to open the door. Knock it off and pick up his backpack from the door. Use the retina scanner to open the door, then turn off the monitor, and then walk out the door. You will see Ginko and Marcy walk into the transparent elevator, find a dark place, equip with a laser directional microphone (T.A.K), aim at the moving elevator, and verify the complete conversation.

Equipped with a laser directional microphone, aim at the moving elevator to search for evidence. Dialogue 3.3 At the end of Nicholas's computer search, three guards will come out, avoid them, walk to the right door and climb to the top of the fence, and an open transom will climb over the other end. At this time, you will see someone coming from the direction of the elevator, and quickly hide in the room on the left side of the elevator, first take the disposable pick in the room, and then take out your optical lens.

Escape from the camera

After getting out of the elevator, the first door on the left can be opened with a disposable lock opener. Use a computer to get information. Jump on a table with a central air conditioning outlet. After climbing up, turn on the night vision goggles until you see a hole on the side without soldiers. Jump down the corridor and hide in the debris pile, knock out the monitor in the corridor, and then enter a debris warehouse to get the medicine box and bullets. Climb the ladder to the roof to find the ventilation pipe that can hang the rope hook, and climb to the floor-to-ceiling window below.

From the window, you will see a soldier with a rifle, take out your pistol and shoot him in the head. This is the first time that Mad wants to shoot. Pick up his Grenade, search for information on the red computer, then report the emergency and urge the three soldiers, so you will immediately turn your back on the outside, grab the edge and wait for them to leave, and then return to the red computer to transmit information.

3.4 Escape and walk down the stairs to the left. Don't forget to pick up the medicine cabinet. The time here should be controlled to prevent the tracker from searching this area. After going out, I ran to the abandoned elevator and fell in the way of just avoiding the soldiers until I landed safely in the underground parking lot. At this time, you will hear a gunshot. I think Wedges has helped us clean up some soldiers. After meeting him, I finished the task and met Wedges. 4.GFO rig 4. 1 Penetrating the rig game scene You will drill through the rig at sea. It seems that there are many pipes, but there is only one real route. Climb the stairs to the top and turn right.

4.GFO oil drilling tower

4. 1 permeability drilling tower

In the game scene, you will drill through the tower at sea. It seems that there are many pipes. In fact, there is only one route you can really take. Climb the stairs to the top, turn right and walk to the thickest main oil pipeline. When you go to the brighter side of the sun, you will encounter barbed wire obstacles. Grab the pipe above and climb over with your feet hooked. At this time, a container was blocked, and there were two pipes under a thin iron bar on the right. Jump up and grab the edge and move to the right, then squat down and walk to the platform on the right. Jump up, grab the cable and slide to the opposite side. This oil pipe bursts, and you will be shaken out. Fortunately, you immediately grabbed the edge, then squatted down, went around to the left side of the water pipe, grabbed the vertical iron, climbed up, turned to the angle of view, until you saw a pipe under your feet, and then entered the main oil pipeline with a hole ... To perform the task, you must have the physical strength and endurance to open the night vision goggles. Through the tubing, you reach the bottom of the oil transportation platform, climb the ladder and open the gate. At this time, you will see that the scientist has just arrived and there are two guards. Don't climb up from the red horizontal steel frame next to the main oil pipe by a white tubular ladder, and then take a detour from the left to kill the soldiers on the platform below the white walkway just taken by bandits on the right. At this time, the North Atlantic Treaty Organization has sent planes to attack here. You must be more careful ... continuous explosions will destroy the whole pipeline.

After going up the stairs, you will see gangsters, and then an airplane will attack three people on the platform after the explosion. If you go forward, a guard will turn around and search and drive him away. There is a medicine cabinet. Keep looking at the corner. As soon as the scientists and guards came in, one or two people were watching outside, picking up the bottle slag on the ground and attracting it to come and get him away. Then turn on a red switch to absorb water, and this place will seep out and hide behind. When they go to check the oil drums, they can blow up the oil drums and kill two.

Shoot and detonate gasoline

Then you see a tin house and go straight to the front desk in the shade. On the left, there will be a guard and a scientist, and then there will be another one behind you. Don't act in haste. They will follow them at your desk, and then they will enter a control room. 4.2 Briefcase You must leave the tin room and walk to the left to see the flames rolling by. Look at the console on your right. There is a water pipe on it. Climb up the water pipe and enter the computer room from above, and you will see the gangsters who are destroying the computer. Press (e) to hang the gun with one hand, and then load it before going out. When you go upstairs, shoot a few shots at the oil drum at the left 10 position to clear the enemy upstairs, and then go to 65430 on the right.

The attacker left the tin house and went to the right passage. Turn left. There is an abandoned lock pick next to a fainted worker in the first room. After going out, some people on the right went downstairs to kill the enemy downstairs. There is a door with a no-smoking sign on the left that can be opened. There are two doors inside, then turn right and open the door with a lock opener. After entering, there is another door. You will see scientists going downstairs to escape. Follow the scientist to the deck, take the briefcase away and finish the task.

5. CIA headquarters 5. 1

In the early days of using the central server, you will speed up running along the left fence outside the CIA building. When you run along the edge of the fence, there is an exhaust fan device surrounded by iron mesh. Avoid the obstacle net and climb into the narrow wall. First climb the left exhaust fan platform, jump to the left iron gate of the lamp, enter the exhaust port of the stop blade, and take a fan blade to the next room. Infiltrate the CIA PS. If the time limit is exceeded, you can climb the water pipe on the left side of the gate and enter through the gate. You will see a guard from the vent, jump directly into the gap of the barbed wire in the middle, climb over the wire first, jump off the barbed wire when he passes by, knock him out, and then go up the stairs at the end of the corridor. Starting from the first door in the corridor on the right, you must first make sure that no one is inside. If someone can walk to the end of the corridor and open a locked door, they can enter the CIA hall. A patrol guard will knock him out first, then bypass the service desk and knock him out from behind. Then go to the main control room behind the service desk and observe the movements of the guards inside. Then sneak in to avoid him or turn off the lights and kill him, and then get information through the computer. Picked up something on the table, opened the door, but stopped for a while. Be careful that another guard will come in through the big window. He won't see you when he walks to the right. Then go through the metal detector, walk into the room on the right, walk behind another metal detector, and continue to the door. Be careful. When you walk past this room, you'd better lean against the wall on the right, pick up a jar on the table and wait for the person who is talking on the mobile phone to leave. The mechanic at the foot of the raid went to the corridor, and then someone would cross the corridor to another room, enter the room where he came out, get information through the computer, and then walk down. There may be guards here, then go into the guard room on the left to clear the guards, then go to the storage room to get medicine boxes and supplements and then go to the right. Then go around to the right to clear two guards, then enter a computer room with a password lock and enter the password (7687). Watch it. Open the door. There is an engineer and a guard with a gun in it. Turn off the lights and dispose of them one by one. Another small room has a medicine cabinet, and the computer can get the password of the standby power room (1 10598). Go into the room on your right and go downstairs. Two people here will immediately turn right and attack nature in the dark. He will pass under you by himself, and the second person can knock him out to avoid the alarm, walk to the end of the corridor and go up the stairs. In this storage room, you can get the SC-20K AR modular assault weapon, then open the door and cross the corridor, and then go to the next server and security workstation B to lure the enemy. There are two people patrolling in the next room, luring them with cans, while in the office on the right, two clerks knock on them while working overtime, and then search for information in the computer on the left of this office. There are also medicine boxes in the toilets in this area.

Sneak into the CIA server mainframe and walk into the computer room with a transparent door on the left. At the door on the right, enter the (20 19) computer room. You can't see anyone on the lower floor. You jumped down the stairs and made a noise to pull him up. Then you bypass the opposite stair railing and wait for it to come to him. When you see him, you will grab the railing and press Shift twice, and then you can jump behind him and punch him. Then go to the brighter security room, drive away the engineers squatting on the ground, search the computer there, and Anna will also tell you the password of the weapon test and development room (1 10700).

5.2 Doug Ratti's computer goes back to your transparent door and goes left until the end. On the left, there will be a guard room with windows open. First of all, save it and put on adhesive lenses. Kneel down and slowly approach the distance and shoot him in the head to stun him. Then jump over the window and enter the hall. When the guard goes out through the small door, he will see two cameras. Ignore him, turn right at once and walk against the wall. Then turn left and walk around the wall. Then an undercover agent will come down to check. Knock him out with a camera in the dark ... and then go ahead, and a man will go to the copier and block the door. He'll run over and let you k, go to the end of the corridor, turn left, and lean left. Turn off the light first, and turn it on with the password (1 10700). The guard at the window will buy drinks after the phone call. Then deal with him from behind and enter the automatic weapon shooting range to get it. Then use the computer to get information. There is a flare next to the machine gun tower. Of course, you can walk in front of him … or use the computer switch next to you to shoot fireworks and machine guns after work, then use the lock opener to open the door on the right and press the elevator button to take the elevator upstairs.

5.3 Kidnapping Doug Lati into the media editing room and opening the door to sneak in. Three people came out from behind the computer console. When the other party leaves, get rid of the remaining two people first, then go to the cubicle office and see that you have a lighted office. Doug Ratty will come out and sneak into office 508 to search the computer. Go to the corridor with a red light to the door of the briefing room, walk into the aisle near the middle seat in the front row, squat down, cross the aisle and walk to another door to avoid being illuminated by the projector. After the briefing, these people left and opened the door on the right with a lock opener.

Sneak into the CIA briefing room, walk out the door, squat down against the left wall and follow Doherty. When he goes through those two doors, follow him into the door before it closes, otherwise you must go to the right hand side of the door first. There are two people searching for the password to open the door with a computer. Use 06 14 to open the door. Hack into the computer room and get the password. Then there is the UFO identification room. Open the door with a lock opener and get information with a computer. Then you can use the password (02078 1) to enter another room. When you go out, you will see Doug Ratty smoking in the smoking room, knock him out and go through a transparent door. There will be a guard on the left. Knock him out, and then go back and lift Doug Ratty. Turn left along this road and go downstairs. Hide Doug under the stairs. There is a guard and a maintenance man here. First catch the worker and solve him, then jump on the fan and fall directly to attack the guard.

It turned out that the kidnapper was tired, too, and then he carried Doug Lati to the door in front of the stairs and took the electric shock bomb from the nearby cupboard. Then they went downstairs and saw the guards kill them one by one with electric shock bombs. Three people in the truck below turned their backs on your guard and gave him an electric shock bomb, because it was useless to keep it. Then they carried Doug Lati downstairs, moved Doug Lati to the truck, met Wedges, and finished the task. Like wheat, I still have to work overtime in rainy days ... @ _ @! !

6. Garine Tucker

6. 1 infiltration Kalinatake

There will be two guards in front of the stairway. Search the guard room next to you and take the medicine box before going upstairs. Upstairs, there are three people chatting and solving them one by one. Then, behind the recreational vehicle next to the roadblock, climb the box and jump forward to the suspended container, grab the cable and slide forward, then turn around and jump to the building on the opposite platform, jump off the glass below, and break the glass at the bottom to enter Kalinatak. Russian mercenaries with super firepower will then come out of the door to solve the problem of getting the password (9753 1). After entering the door, they will use the password to enter the door on the right. If there is glass in the next room, they will make a noise, climb the vent and shoot from the inside. Then they will open the door of a room with a lock opener. At this time, mercenaries will kill indiscriminately. When they are separated, a man who destroys the aquarium will come over. One by one, turn right at the end of the corridor, on the left.

Ruthless mercenaries launched a series of explosions.

Then get off the elevator, turn right and run, and you will hear two gangsters sabotage the shooting. After you surprise them by bypassing the back of the room, go to the blue glass corridor. You will see two mercenaries on the opposite side, shoot directly, and then they will detonate the booby trap because of the fire. Go to the room on the left at this time. You will see two engineers trapped by the bomb, approaching slowly, and waiting until the green light is on before releasing the button. After the two bombs are released, the engineer will tell you the other bomb and give you the door code (33575). To disarm them.

6.2 Dismantle the bomb

Go to the front door, enter with a password and rush into the fire. Be careful of the time trap here, walk around the room, use the lock opener to open and dismantle the bomb.

6.3 fuse box

Go to the left corridor. After solving three mercenaries, search the enemy's items. There are magazines, grenades and medicine boxes on the table below. Turn on the switch to complete the task. Then he went back to the podium and killed the mercenary. After he got the password (1250) and entered the door, a Grenade was picked up on the table. Looking across, two men killed them and walked to the left to talk to an engineer. At this time, there will be footsteps. Another mercenary killed him. Keep walking. There is a glass room with a computer to open the escape door. Next, you must save the Russian before he kills the engineer. When you go upstairs, you will meet two mercenaries, who kill them and enter the ventilation duct from the toilet, and then kill the Russians who are threatening the engineers. Go down and talk to him. He'll hand over the password. Rescue engineers negotiate information.

6.4 escape from the roof

Get out of the toilet and get on the elevator, then climb the steel frame and climb the box to another compartment. At this time, two other people will come in through the door on the left, and they can throw a Grenade at once. They will go in through the stairs on the left. There are still three people here. If the music changes, it means they are already waiting for you. One is in the driver's seat of the yellow stacker, and the other is on the right hollow brick, ready to attack you. You can kill them with a sniper rifle outside the door, turn left and keep walking. After walking out of the stairs, three people will throw grenades. After solving them, a blue channel will appear on the platform on the right. Three people will go to the toilet to dismantle a booby trap and attract one person's attention. Then they will be applied to walls to attract enemies. Can be installed in the next red light channel to attract attention, kill three enemy troops at a time, and then see little Wilkes fighting with two mercenaries. Finally, he was shot. You jump down and get close to them. You use a sonic bomb to avoid stalling. You walk carefully to the end of the scaffold, climb to the top and rush to the helicopter. Then you finished the task, but Wedges also died.

7. Embassy of China

7. 1 The information provider then went to the alley on the right, climbed over the wall, went to the garbage can in front to hide, then went ahead and turned left, walked into a burning oil drum and climbed the stairs. In 2F, I saw many guards patrolling, running to the scaffolding next to them, grabbing a cable and sliding to the opposite side. Turn right on the narrow road on the left, and you will see a ladder. Don't go there, just jump to the other side and go through here quietly. When the roof turns to the right, you run to the opposite wall to cover a manhole and enter the underground waterway. Infiltrate the embassy through the sewer.

Go to the sewer. Go left and you will see three guards patrolling. Follow them. One of them will come back first. You can attract them by whistling with the launch sensor camera and the interactive building, and then stun the three of them with poison gas. Then go straight and go around to the other side. At this time, pay attention to the uncovered sewer staircase exit above your head. Look around and make sure to climb the scaffolding stairs behind you when the guards are not there. Go to the end, grab the hose and climb up. Mysterious intelligence dealer

7.2 Sneak into the Embassy (SC-VII.2) and then go out to find the doorman. There is a raised platform in front. Hang the rope hook on the exhaust pipe, throw the rope down, turn right in the back passage, go to the end, climb the scaffold ladder, jump the ladder into the window, enter the balcony to solve the soldiers, then shoot off the light, jump on the box and slide to the opposite side with the rope. In the first alley, there was a guard who climbed the stairs and made a noise, waiting for him to climb up. Sneaking into the embassy is definitely not an easy task. Suddenly, a truck roared past, sneaking into the embassy to avoid the patrol soldiers, listening to them at the door, waiting for the guard to change his credentials to solve him, and then turning on the light to attract another guard in the distance to solve him. Turn left, and then go ahead. When you meet a man and a dog on patrol, walk in the dark to avoid them and keep walking. There is a bridge jumping off the river bank, taking the waterway, turning left and taking the grass. You will see someone on the phone. Then record with your laser microphone. Record and search Gong; Recording and searching Gong Longfei 2

7.3 escape

Then follow Gong to a limousine, then use a laser microphone to search for evidence and record his conversation, and then sneak into a dark place next to the embassy to hide. First solve the nearby guards, choose a jammer to interfere with the camera in the guard room, run to the water pipe next to the back wall and escape, and find someone who will meet you. Mission accomplished, fled the embassy.

8. slaughterhouse

8. 1 Turn off the radio, climb the iron net on the right, climb to the other side and hide in the dark. There are three guards here. Grab the packet and deal with the guard you just saw. After solving it, pay attention to the door on the left. After getting the information, open the door and walk into the back door. Then turn right and climb over the iron net to avoid the searchlight. When you get to the ground, kill the soldiers on the balcony with a sniper rifle. One on your head. You can climb to the trash can and see one opposite. Pay attention to the mines here. Turn on your thermal sensor and observe where there are mines. When the searchlight moves to other places, move forward to that container. Climb into that container when the searchlight passes by. When the second searchlight is removed, go to the next container. One.