Traditional Culture Encyclopedia - Photography major - Can the medium shot jump directly to the close shot in the animation script?
Can the medium shot jump directly to the close shot in the animation script?
(Answered on July 23) Hello, based on your question, please allow me to answer it for you now. For anime shots, you can go directly from mid-range to close-up.
Since there is an introduction to animation lenses on Baidu, now I will send you a Baidu link, you can take a look: /link?url=rjA1nYy_UN4HePUmiby8vEVG7G0-EBpkQ-ZFIty83mjZUseL2gAbns6fwZXxzzdqfnQHGccPDceT03ZwB8ts0a (Baidu entry)
Viewing distance - Cartoons are both works of art and part of film art. Viewing distance refers to the distance between the camera lens and the subject. Different viewing distances produce different scenes. We generally regard scenes as They are roughly divided into the following categories.
1. Long shot - broad and far-reaching vision - mainly used to express the vast sea, rolling mountains, starry sky, atmospheric shots or the introduction of the general environment, and generally rarely show the characters in it. Activity.
2. Long shot - still mainly showing natural scenery or atmospheric shots - the action is only used as a foil to enhance the atmosphere.
3. Panorama - a commonly used scene with strong expressive power - used to show the whole body of a character or the whole scene. Panorama is widely used in screen splitting scripts, and the entire character appears. in the picture.
4. Mid-shot - a picture that shows most of the body of one or several people above the knees or a partial scene. It allows the audience to clearly see the character's clothing, appearance, demeanor, and body movements of the upper body. It also has a long It is used to express speech, communication, and emotional expression between people. It is also a widely used method in cartoons.
5. Close shot - showing the character above the chest or part of the object, giving the audience the feeling of getting closer and looking at the person. They can clearly see the character's facial expressions of joy, anger, sorrow and joy, and the changes in mouth shape when speaking. and local gesture movements.
6. Close-up - the character's head or body details above the shoulders, mainly used to depict subtle changes in the character's expression, mouth shape, line of sight, eyes, and sweating when speaking. . . . . . (Baidu entry content) Also, you can take a look at the sub-shots of "Five Centimeters per Second" produced by Japanese animation artist Mizuhashi Kenji, so that you can understand more thoroughly, not only "Five Centimeters per Second", you can also Watch other animation storyboard videos, and then practice by yourself, so that you can make famous anime storyboard scripts.
Attachment: "Five Centimeters per Second" lens video picture:
The above is my answer to you. If you are satisfied, please accept it, thank you.
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