Traditional Culture Encyclopedia - Photography major - How does C4D make the water ripple? The Process of C4D Making Water Ripple Effect

How does C4D make the water ripple? The Process of C4D Making Water Ripple Effect

C4D software, with its powerful and convenient 3D rendering capability, has set off a bloody visual wave in the field of graphic design and film and television post-production. In 2000, C4D became popular in the design circle, and many friends began to learn to operate C4D software! C4D friends who have been in contact with it can be said that it is difficult to master the operation without systematic study! And how to study systematically? It's simple. Choose C4D system video course, and follow the teacher from simple software function to actual case operation. If you are interested, go and get to know it ~

The process of making water ripple effect by C4D;

1. First, open our C4D2, File-New, press N-B key to input shading (lines) to create a new cube, move the viewing angle obliquely upwards, change the size of X to 1504, change Y to 43, and change Z to 1500, so that the cube can cover the whole viewing angle, and press C key to change it into. Press shift and R keys to create a new polygon, rotate it 90 degrees in equal proportion, press C key to switch to editable object click point mode, select a polygon point, press ctrl+a to select all, right-click chamfering, and change the radius to 5 14. Press the middle mouse button to enter the top view and click the edge mode, click the cube, right-click the linear cut, press the ctrl key, and click the polygon, which is only visible when it is not selected. You can cut faces (this method is suitable for R 18 or above). For the version of R 14, create a new cube, press the C key to turn it into an editable object, cut a line on both sides in a circular way, select this line to enlarge, and get a polygon. Click Edge Mode, select the right chamfer of the polygon, and then cut two cubes with Boolean. 5. Press the middle mouse button to enter the perspective and hide. Delete the length of the linear cutting surface and press the cube to create a new plane, change the width dimension to 488, change the height to 400, press the long button to create a new displacement, put it under the plane and click the displacement, in coloring, change the shader to noise and click the noise mode, change the low-end trimming to 32, change the high-end trimming to 526, and press the brush length. Create a new arc. Click the arc to change the ending angle to 120. Press the middle mouse button to enter the front view. Rotate both sides of the arc on a horizontal straight line. Press the c key to become an editable object. Press the l key to start the shaft. Press the R key to vertically rotate the shaft by 90 degrees and close the shaft. Press the T key to vertically compress the arc. 7. Press the middle mouse button to enter the perspective view. Long press the brush to create a new circle. Subdivide the surface by to create a new scan. Put the circle and arc under scanning. Put the arc under the circle and click Scan and Copy to get the scan 1. Move the scan 1 a distance to the right. 8. Click to scan the arc below and copy it to create a new cube 1. Change the size of x to 34, y to 7 and z to 124. Long press the motion map to create a new clone. Place the cube 1 under the clone, and then click the clone. Object selection arc; Change the distribution to average distribution; The offset becomes 4; Change the number to 1 1. In the transformation, the rotation h and the rotation p are changed to 90 degrees to move the arc to the middle of the two scans. 9. Select Scan and Scan 1, and copy to get Scan 2 and Scan 3. Click on the circle to change the radius to 3, click on the arc of Scan 2 and Scan 3, copy the long press cube, and create a new cylinder with the radius changed to 3. Change the height to 100, press the motion diagram to make a new clone, connect the beam bridge with 10 by the method in step 8, click clone 1 and clone 2, press the c key to make it an editable object, click the two redundant cylinders on the bridge, delete the long press on the ground, and create a new physical sky, click the physical sky, and then click the. Layer color, brightness changed to 15, texture changed to Fresnel, mixed intensity changed to 9 Layer 2, GGX was added, layer color, brightness changed to 13, texture changed to Fresnel, mixed intensity changed to 15, copied material ball bridge, named background color H changed to 37, S changed to 48, V changed to 85, and created a new one. Change s to 79 and v to 97. In rendering settings, this effect increases global illumination and environmental absorption. So, dear friends, today, about "How to stir up ripples in C4D? So much for the C4D Waterripple Effect Course! Learning C4D, it is not enough to rely only on graphic courses, but also needs accurate and systematic video courses. If you find it difficult to learn C4D by yourself, then follow the video of Teacher Yutu! Click on the link: