Traditional Culture Encyclopedia - Photography major - Bibliography of film language grammar
Bibliography of film language grammar
Recommendation order
The original editor's words
foreword
The first chapter is the film language as a visual communication system.
1. 1 the origin of film language
1.2 Types of film creators
1.3 the expression form of the film
1.4 clarify our purpose
The second chapter is the importance of film parallel editing.
2. 1 two basic types
2.2 Actions and reactions
2.3 Peak Time and Understanding
2.4 How to use parallel editing
2.5 Broad prospects
Chapter III Definition of Basic Means
3. 1 news film
3.2 Documentary
3.3 feature films
3.4 Three scenarios
3.5 Elements of film grammar
3.6 lens
3.7 Sports
3.8 distance
3.9 clip types
3. 10 Visual Grammar
3. 1 1 scene matching
3. 12 eye contact
3. 13 Alternation of attention centers
The fourth chapter triangle principle
4. 1 Basic body posture
4.2 Relationship line
4.3 the importance of the person in charge
4.4 Five basic changes of triangle principle
4.5 composition points
4.6 Types of visual emphasis
4.7 Triangle principle: one person
Chapter V Dialogue between Two Actors
5. 1 face to face
5.2 Quantitative comparison
5.3 Actors shoulder to shoulder
5.4 Coordinated actors
5.5 Preventive measures
5.6 Distance of camera
5.7 Height of camera and actor
5.8 The characters are lying side by side
5.9 telephone conversation
5. 10 diagonal
5. 1 1 translucent shutter
5. 12 the actor's reflection in the mirror
Chapter VI Dialogue of Three Actors
6. 1 overview
6.2 Unconventional circumstances
6.3 Inside/outside rearview camera position
6.4 Camera Position of Internal Reflective Camera
6.5 parallel camera position
6.6 pivot
6.7 Pay attention to the prominence of the center
6.8 Local outburst
6.9 All outstanding items
6. 10 "north and south" was changed to "east and west"
6. 1 1 Only four camera positions are used.
6. 12 introduces the internal reflector.
6. 13 uses eight camera positions.
6. 14 Simple method of using three camera positions
6. 15 using pivot lens
6. 16 Intentional abandonment
6. 17 summary
Chapter 7 Dialogue scenes of four or more people
7. 1 Some simple cases
7.2 people sitting around the table
7.3 The population is subdivided into several groups.
7.4 geometry
7.5 Several opposite areas
7.6 Dealing with a large group of people
7.7 Actors face the audience
7.8 Cross Change of Relationship Lines
7.9 The crowd centered on the main actors
7. 10 actor as fulcrum
Chapter VIII Editing Forms of Static Dialogue Scenes
8. 1 approach and departure form
8.2 How does a play begin?
8.3 reinterpret the lens
8.4 The importance of silent response
8.5 Insert the lens and cut it.
8.6 Quantitative comparison
8.7 Parallel editing of main lens
8.8 Relationship line transformation axis side
8.9 Pause between dialogues
8. Compression acceleration in10 time
8. 1 1 The rhythm of the dialogue
Chapter 9 Characteristics of Picture Action
9. 1 Segmentation of motion
9.2 Change your point of view with movement
9.3 Use of Cut Lens
9.4 neutral direction
9.5 Use actors to show the change of direction
9.6 Opposing motion in the same half of the picture
9.7 conditions for lens switching
9.8 conversion point
9.9 Cutting in motion
Chapter 10 Editing after Sports
Chapter 11 Movement in the Picture
1 1. 1 turn around
1 1.2 stand up.
1 1.3 Sit down and lie down.
1 1.4 Walking and running
1 1.5 Go through the door.
1 1.6 summary
1 1.7 personal hobbies
Chapter 12 Action of entering and leaving the screen
12. 1 multi-fragment
12.2 three-stage movement
Chapter 13 Actor A goes to Actor B
13. 1 convergent motion
13.2 camera right angle position
13.3 Reverse the camera angle.
13.4 parallel camera position
13.5 common visual axis
13.6 A crosses b.
Chapter 14 Shooting the action in the picture with the main lens
Chapter 15 Examples of Violation
The visual intermittence of several people
15.2 Omit the intermission
15.3 uses the opposite camera position.
15.4 dispersed movement
15.5 An actor's fixed position on the screen
Two actors move at the same time.
Chapter 16 Actor A leaves Actor B
Chapter 17 Actors Exercise Together
17. 1 discontinuous motion
Chapter 18 solutions to difficult editing situations
18. 1 Motion between camera and still image
18.2 Action at the beginning of the second shooting
18.3 the action behind the static actor
18.4 Use 90-degree camera position.
Both actors are exercising.
18.6 A moving figure was covered in the first shot.
18.7 uses a strong foreground action.
18.8 Replacement of static characters
Divert your attention.
18. 10 uses non-human actions.
18. 1 1 Effect of opening curtains.
Chapter 19 Other types of sports
19. 1 circular motion
19.2 vertical movement
19.3 strong pause
Chapter 20 Twenty Basic Laws of Motion Lens
20. 1 Motion and camera
20.2 the basic principle of camera movement
20.3 Well-founded dramatic motives
Chapter 21 Pan's lens
2 1. 1 panoramic translation
2 1.2 chase scene
2 1.3 intermittent translation
2 1.4 ring pan
2 1.5 fast translation
Bidirectional 2 1.6
2 1.7 vertical translation
2 1.8 tilting disk
2 1.9 connection of fixed lens and swing lens
2 1. 10 Two continuous panning clips
2 1. 1 1 juggling pan lens
Chapter 22 Mobile Phone Photography
22. 1 continuous motion shooting intermittent motion.
22.2 Connect a still lens and a moving lens.
22.3 Intermittent motion of camera
22.4 Use the movement on both sides of the track.
22.5 winding route
22.6 Translation when moving
22.7 The camera and the actor move in opposite directions.
22.8 single row
22.9 the speed of mobile phone photography
22. 10 The subject is close to the moving camera.
22. 1 1 Clip the moving lens coherently
22. 12 cut into the still shot in a moving main shot.
22. 13 circular motion
Chapter 23 Photography Elevator and Zoom Lens
23. 1 Follow the action
23.2 foreground props emphasize height
23.3 visually combine two or more drawing points.
23.4 Inject actions into static situations
23.5 Use translation to highlight the focus of the plot.
23.6 Provide powerful movement for splicing in action.
23.7 zoom
23.8 zoom speed
23.9 combination of zoom and translation
23. 10 tilt-up lens uses zoom effect.
23. 1 1 The camera will move when zooming.
23. 12 Zoom in on the foreground obstacles
Chapter 24 Action Scene
24. 1 standard formula
24.2 Subjective views
24.3 Five Methods of Strengthening Visual Action
24.4 Push to the visual climax
24.5 Divide the climax into several shots.
24.6 Use high speed and slow motion in action scenes.
24.7 Have focal length skills.
Chapter 25 Assembly in the lens
25. 1 Planning in advance is required.
25.2 Pause between movements
25.3 Replacement of Performance Area
25.4 Get close to or away from the camera
25.5 Change body posture
25.6 job replacement
25.7 change the image area
Comparison of quantity
25.9 Assembly in the drawing
From one performance area to another.
26. 1 general principles
26.2 A group of people move from one performance area to another.
26.3 the development of a group of people
26.4 Two further changes
26.5 One actor moves while the other actor remains still.
26.6 A gathering of people
26.7 Method of Changing Performance Area
Chapter 27 Skills of Combination
27. 1 shot by shot editing
27.2 Mixed use of various technologies
27.3 Summary
Chapter 28 Syntax of Movies
28. 1 scene-to-scene transition: fade-out and fade-in.
28.2 White Fading and Color Fading
28.3 overlap
28.4 Delimitation-Delimitation
28.5 inside and outside the circle
28.6 Use of dark areas
28.7 subtitles
28.8 props
The change of light
28. 10 Q&A
28. 1 1 moving in the same direction
28. 13 replacement of objects
28. The word14 is repeated
28. 15 deceptive visual cooperation
28. 16 switch left and right pillars
An unexpected close-up
28. 18 parallel clamp transfer
The beginning of a scene
28.20 actors
28.438+0 camera
Interpretation of views
28.23 sudden jump is used as a clause.
28.24 Jump as time transfer.
28.25 The peak open stoping method of the selected action is used as a clause.
28.26 An isolated shot is used as a pause in the narrative.
28.27 The whole paragraph is used as a narrative pause.
28.28 Virtual image is used as a clause.
28.29 All-dark graph as a clause.
28.30 Camera motion is used as a clause.
28.6438+0 Vertical Grammar
28.32 freeze frames
Concluding remarks
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