Traditional Culture Encyclopedia - Photography major - Design elements of split lens

Design elements of split lens

Design elements of split-lens desktop

The advantages of lens language can play a great role in the atmosphere of the whole movie. How to grasp the lens language is to pay attention to the establishment of desktop simulation seats, the use of near, middle, far and full lens, and the use of pushing, pulling, shaking, moving and following the lens. As the framework of the overall structure of animation works, the split-shot desktop determines whether the position of the lens is appropriate in the future and is very important for the success of animation works. Three-dimensional sub-lens production has more lens movement than two-dimensional. This is the biggest advantage of three-dimensional animation, because the scene of each shot in two-dimensional needs to be drawn separately, so once the shot moves, it will increase the difficulty and cost of production. Some shots can only be realized in three-dimensional animated movies. But when the atmosphere of the film requires it, such a lens plays a key role. So now many foreign large-scale scenes choose 3D scenes in order to make better use of the lens. And a plurality of angles can be selected to mold the lens. Nowadays, many large-scale cartoons will use three-dimensional scenes to make two-dimensional characters. For example: Prince of Egypt, Little Horse King and many other movies. It is also worthy of special attention in the drawing of shots. Early stage personnel should pay special attention to the relationship between people and the scene, scale, main characters and scene masks in three-dimensional space, because every shot may consider the inevitable hierarchical relationship of details in the scene. Three-dimensional scenes are simulated and decorated. If the position between subjects is not carefully considered, the advanced drawings will be worn out or not displayed, although all the preparatory work in front is very important and belongs to the background. The work is finally presented to the viewer in the form of a painting, which is the most direct thing that the viewer comes into contact with. We can have a preliminary grasp of the possible effects of the works through the prototype of the lens structure. On the premise of clearly showing the problem, the pictures and texts on the split-lens desktop should be as concise as possible for others to understand.