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How to use 3DMax to create stadium sunshine? Tutorial on making stadium sunshine with 3DMax

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Tutorial on using 3DMax to create stadium sunshine

Open the scene file, and a large stadium model has been created in the scene. In this case, we need to simulate the sunlight effect of a real large-scale scene.

Since we need to simulate the daylight effect, we choose VR Sun for creation. Click Create, select the light, switch the object to VRay, select the VR Sun and drag it in the scene to create it, and create it from top to bottom with an incline. The angle between the light and the horizontal plane is slightly smaller, so that the shadow will appear longer and the effect of the sun setting will be shown.

We switch to the four views and adjust the camera position. After the lighting is created, we need to test it many times separately to achieve a better effect. Because the position of the light directly affects the brightness and darkness of the scene and the area affected by the shadow area during final rendering.

Click Modify, uncheck Invisible, set the intensity multiplier to 0.03, the size multiplier to 3, and the shadow subdivision to 25.

Click Render and let’s take a look at the final rendering of the stadium.

The above is the "Tutorial on Using 3DMax to Make Stadium Sunshine". If you want to learn 3dmax, click this link: