Traditional Culture Encyclopedia - Photography major - What does the director of the movie "King Kong" want to express?
What does the director of the movie "King Kong" want to express?
"Ever since I first saw "King Kong," I've wanted to make a movie one day. It's that simple." - Peter Jackson The first time King Kong was put on the screen was in 1933. At that time, "King Kong" not only had a touching storyline, but also conquered the public with shocking special effects. At the time, Peter Jackson was only nine years old. "King Kong" had an irreversible impact on his life. "To re-shoot 'King Kong' with today's technology is the greatest honor for a filmmaker," said the three-time Oscar winner. "For me, 'King Kong' is everything, just to recreate that amazing moment." "The Great Escape." Later this year, Peter Jackson will bring Skull Island to life using WETA's advanced computer graphics and special effects technology, an all-star cast including Naomi Watts, Jack Black and Adrien Brody, and Peter Jackson's own extraordinary imagination. The magical world on. Peter Jackson Meets Michel Ansu - The Master "I thought that if there was anyone like Michel Ansu, who had the gift of imagination and could capture the essence of the story, that would be the person I wanted to work with. "King Kong" companion." - Peter Jackson As a game enthusiast, Peter Jackson has long planned to make a "King Kong" themed game. In fact, he figured out the dual-protagonist gameplay very early on - a principle he adhered to when choosing game producers. More importantly, the person he chooses must not only be able to create a fantastic game world, but also be able to understand and reproduce the moving story of the movie. After reviewing the excellent adventure game Torn Heaven, Peter Jackson believes that Michel Ansu, the famous producer of Ubisoft Software, is the best person to make the King Kong game. "I think that if there is someone like Michel Ansu, who has the gift of imagination and can capture the essence of the story, he is the partner I want to find to film "King Kong" together." The result of the two parties' cooperation will be Beyond anyone’s expectations. WETA Special Effects Studio, led by Peter Jackson, and Ubisoft Software Montpellier Studio, led by Michel Ansu, jointly create an unprecedented gaming experience. Become a beast and a human: a unique gameplay "...the camera will give you a wider perspective, making people feel free and powerful." The charm of "King Kong" not only comes from the mystery of Skull Island, but also from the two completely different characters. The protagonist. The game will be played from the perspectives of Jack and King Kong at the same time, resulting in a unique gameplay. Jack: When players play Jack, they will be surrounded by countless dangers in the jungle. Any threat is bigger and stronger than Jack. The game will use a first-person perspective to enhance this sense of fear by limiting the player's perspective. Players can only rely on weapons and tactics to gain a chance of survival, such as using terrain to set traps. King Kong: When playing as King Kong, the game will adopt a third-person perspective. The camera will give you a wider perspective, making people feel free and powerful. Unlike Jack's feeling of "surviving in the cracks", King Kong is powerful, powerful, and has destructive attack capabilities, able to crush enemies, tear them into pieces, and then throw them to the ground. Emotion: When players change the roles of Jack and King Kong, they will get an experience full of passion and challenge from the change of observation perspective. From movies to games New York – King Kong’s Playground Using materials provided by WETA, Ubisoft Software uses so-called “inversed kinematics” (techniques that mix AI and animation) to make the monster actions in the game closer to reality. For example, when a dinosaur senses your presence, it will keep turning its head to observe. The jungle in the game is lifelike. Players have to use a machete to continuously cut a path through the bushes; the changes in sunlight, the movement of leaves and creatures will be nearly realistic. This is all made possible by Ubisoft Software's Jade engine. Although the legendary beast is a beast, King Kong is more humane than a human being, and will even go to great lengths to protect his love, making him a hero. There are often new developments in Peter Jackson's ideas. Studio Montpellier had to maintain communication with him for this. WETA will transmit the latest images to Montpellier at any time. King Kong possesses unparalleled strength and speed, as well as the qualities of agility and strength. When he is injured or tired, he drags his left leg forward. The latest 3D technology will even show his hair. The most noteworthy thing is his expression. Although he is a beast, King Kong is more humane than a human being. He will even go to great lengths to protect his love. He can be called a hero and win your respect for this. The all-star cast game "Peter Jackson: King Kong" features many exciting scenes from the movie. In terms of dubbing, the same luxurious lineup as the movie was also chosen. In order to expand and deepen the content beyond the movie, some creatures and scenes that Peter Jackson thought were not suitable for appearing in the movie were added to the game; of course, it also added branch paths that players can choose to provide more interactions. These are things that movies cannot do. As an Oscar winner, Peter Jackson's screenwriter Phillippa Boyens is not only responsible for the plot of the game, but also responsible for the dialogue recording work of Adrien Brody, Jack Black, Naomi Watts and others. When actors provide voices for games, they need to transport themselves into a world that doesn't actually exist.
Boyens explained: "It was extremely challenging. The actors didn't want to look bad in front of others." The animators also encountered similar challenges. Due to the game's branching paths, it was impossible to use motion capture technology at all times. Photos of the actors provided some key poses, and the designers used dynamic 3D models to turn these photos into the actions of the game characters, with the approval of the actors themselves. Jack Black said: "The character in the game looks a lot like me." He is responsible for playing Jack in the game and Jack in the movie.
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