Traditional Culture Encyclopedia - Photography major - What stand-alone games do children aged 7 to 9 usually play?

What stand-alone games do children aged 7 to 9 usually play?

There is also a more educational and interesting game, Spore. There is no bloody element in the game. You will start with prehistoric plankton and collect components to turn it into various creatures.

Add more parenting, education and social elements, in order to let players fully experience the happiness brought by parenting creation.

Stage analysis

Each stage of the game has its own unique gameplay. The following stage names are on the left, and the ones on the right are metaphors of other games of this stage type.

1. The game is similar to the cell stage: eat small fish eats big fish.

2. Games with similar biological stages: Diablo

3. A similar game in the tribal stage: civilization

4. Similar game in civilization stage: Sim City

5. Similar games in the space stage: simulating the earth, destroying all mankind, close contact of the third kind, starship adventure, 200 1 space roaming, and galactic hegemony.

In the first four stages, if the player doesn't spend too much time modifying the creature, it will take about 10~ 15 hours.

The "currency" used in each stage is also different.

Cell phase

In the cell stage, using 2D images, DNA spots were obtained after eating weak microorganisms or plants. After getting a certain amount, you can enter the microbial editor, strengthen the microorganisms with DNA points, and then enter a stage closer to the ground. If the microorganism controlled by the player dies, it will be reborn in the previous stage.

The currency at this stage is the DNA dot.

Biological stage

In the biological stage, 3D images are used, and the gameplay is similar to that in the cellular stage.

Before microbes enter the land, the system will modify the planet to balance the ecology. Other creatures will also be downloaded according to the player's biological ability. If the player's creatures are huge and powerful, there will be creatures on the planet with similar strength to the player.

The attributes of creatures are: speed, secrecy, defense, sociality, appearance and attack power; Take five stars as the highest. At the same time, you will gain various abilities, including calling your partner and jumping.

In the biological stage, the conditions for success are to get DNA points by eating, reproduce and avoid being eaten by carnivores. Unlike asexual reproduction at the cellular stage, players need to find a mate. After the player's creature lays an egg, it will not hatch immediately. Players need to protect the eggs from being stolen. Players can also steal eggs from other creatures.

Before the eggs hatch, players can use the DNA points in the editor to modify the next generation and buy new limbs. Then, after the egg hatches, the player will continue the game with the baby hatched from the egg.

At this stage, organisms will develop social behavior. For example, children will gather friends and form a herd (herbivore) or a pack (carnivore). Herd and pack both mean group here. The ultimate goal of the biological stage is to make your creature smarter by increasing the number of DNA points, thus entering the tribal stage. You don't have to be enemies with other creatures, but you can live in peace.

There will be no marine life, but flying life, and players can gain flying skills by placing "flying organs".

Tribal stage

When the brain capacity of a creature reaches a certain level, it will enter the tribal stage. At this stage, the biological body. At this stage, stopping setting the player will not only control the only creature, but also you will have a tribe similar to a small village.

At this stage, the gameplay is similar to RTS, and mini maps can be used. Players need to give biological tools, such as weapons, musical instruments, campfires, and buy them through biological hunting or collected food. At this stage, money changes from DNA point to food. Creatures can change clothes according to their own specialties, for example, new members have new members' clothes and farmers have farmers' clothes. Players can also domesticate other unintelligent creatures or treat them as domestic animals (such as laying hens).

At this stage, you can communicate with friendly or hostile creatures, and you can learn languages. For example, according to the mouth shape of creatures, primates will use simulated civil language.

Players can assign creatures to do various things, such as fishing, gathering or hunting. The behavior and character of creatures will be influenced by players. If players use them to invade, then their behavior will also show aggression; And players' behavior is more peaceful, such as persuading or "conquering" other tribes with music, then their behavior will be more moderate. Even in their spare time, their behavior will be reflected, for example, militant tribal members will conduct combat training with other members; Mild creatures practice musical instruments and hold parties; Most importantly, your allies will give you gifts from time to time.

When the player's tribe completes the totem (it takes a * * * to conquer and form an alliance with five tribes), it enters the stage of civilization.

Civilization stage

Originally, the tribal stage was followed by the urban stage, but it merged into the civilized stage. The player's camp has grown into a city. At this stage, players can use the Building Editor to change or create new buildings. The system will determine the player's building type and download similar buildings for the player to buy.

At the same time, you can also use the vehicle editor to design land, air, water and underwater vehicles (examples of underwater vehicles: submarines).

When players reach the stage of civilization, they can pull their horizons into outer space. When the field of vision reaches a certain level, for the sake of function and art, the building will become a portrait cartoon to avoid being too miniaturized.

The condition of victory at this stage is to control the whole planet, whether through war or diplomatic means. To some extent, the aircraft editor will be opened.

The currency at this stage is a mixture (Spice in English).

Space stage

After the civilization stage, the space stage began. The goal of the game will be carried out in the form of tasks.

Players will be able to travel to a planet similar to Earth, or colonize an uninhabitable planet through planet transformation tools purchased by the mixture. It should be noted that modifying the planet is not modifying the planet like other editors, but using the weapons/modification tools attached to the tower on the spacecraft to modify it.

In the process of exploring the world, players can scan other objects and organize the data into a database called Sporepedia, which is like a card game.

Players can collect creatures to test the habitability of other planets, or cross different species and place a giant stone (Monolith in English) on the planet (the name used in 20065438+0 space roaming) to trigger the development of intelligent creatures, and then come back for a while to see the development.

On the lifeless planet, players can find special handicrafts with unknown functions, perhaps to strengthen UFOs.

When players explore other worlds, they will be able to make interstellar voyages. In the game, there will be more than 4 billion planets in the Milky Way, far exceeding the number that anyone can explore in his lifetime. At the TED seminar in 2007, will showed the dynamics of the whole galaxy with the time acceleration system in the galaxy with a large field of vision, just like a supernova exploding in an infinite number of light spots and the galactic arm slowly rotating. He pointed out that nebulae can be divided into planetary nebulae and reflective nebulae according to reality. He also flew a UFO to a black hole to show its gravity.

Players can get in touch with other civilizations, most of which are created by other players. You can find the planetary system of intelligent creatures by moving the mouse, and you can also collect radio or sound. When UFOs arrive at civilized planets, we can impress them with fireworks, attack them with weapons, or establish a language that can communicate with each other with music games similar to Close Contact of the Third Kind. Players can use lasers to display holographic photos of creatures to deepen their interaction with alien species. Civilizations created by other players will have different reactions and behaviors according to the cultivation of this player.

Players can unite or conquer the entire galaxy through diplomatic means, create a federation or trigger an interstellar war. In order to show great power, players can even use weapons to destroy the whole planet (similar to the death star of Star Wars), but sometimes they will be retaliated by other species. Players are sometimes recalled to resist aggression against their home planet.

The space phase will also introduce the main villain in the game, the Grox Empire (Borg Borg is pronounced in reverse, Borg is a Star Trek species), a mechanical species. No one knows whether it is an enemy or a friend. (The relationship at the beginning is -70)

end-all

The ultimate goal of the game is to reach the quasar in the center of the Milky Way, and to reach it, you need to cross the vast Grox Empire. After arriving at the galactic center, he will give you 42 life wands (which can directly turn T0 planet into T3 planet) and give you a task: find the earth.

Since then, there has been no more.

But even if you reach the center of the Milky Way, players can continue to explore hundreds of planets in sandbox mode.

In fact, this game has no clear ultimate goal, only to occupy all the planets and complete the task.