Traditional Culture Encyclopedia - Photography major - How to make industrial product lighting with 3DMax VR lighting? A tutorial on making industrial product lighting with 3DMax VR lighting.
How to make industrial product lighting with 3DMax VR lighting? A tutorial on making industrial product lighting with 3DMax VR lighting.
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3dmax is one of the most commonly used 3D animation software. Only by modeling, adding materials, mapping and rendering can we make a realistic picture. So if you want to learn 3dmax, you still need to find some professional tutorials, so that you can get twice the result with half the effort. For this reason, many professional 3dmax courses are provided, including 3D software use, rendering of renderings, basic modeling courses, VRay rendering, lighting material use, interior design, mapping and other video courses. Therefore, if you want to learn 3D modeling, you must watch the tutorial of Feather Rabbit.
A tutorial on making industrial product lighting with 3DMax VR lighting.
The rendering effect of industrial products is usually a relatively clean lighting background, and the product surface will not produce too strong illumination, and the lighting and shadows are relatively soft, so according to this feature, we will use VR lighting to simulate.
Through this case, in addition to the rendering effect of industrial products, many models we made can be rendered with this scene, and the effect is quite good.
First, let's take a look at the final rendering effect of this case.
We started to create and open the scene file, and an arc effect similar to a studio was built in the scene.
The product of the whole scene is inside the studio, and the lighting should be created around it. We use VR lights under VR. On the left side of the scene, we can create a VR light in the left view of the scene to illuminate the right side.
Set the multiplier to 8, check Invisible,
Subdivided into 20,
Switch to camera view, click Render,
You can see the effect of the light on the left, and the right and front are black, so it is not enough to use only one light. Then continue to use this method to create a slightly weaker light on the right side of the scene.
The multiplication is set to 4,
Other parameters are the same as just now. Then switch to the camera view to render, and you can get the illumination on the right side, which is slightly weaker.
Continue to create, because the front of the model is very dark, so we create a VR light in front of it to help illuminate the front.
This value cannot be too large. If it is too large and the overall rendering is easy to be exposed, set its multiplication to 0.8, a very small value.
Check the invisible, subdivided into 20.
Render it again, this is that there is light on the front, but the overall light perception is slightly lacking.
We can use the fourth light to create a VR light at the top of the scene.
Its illumination direction is upward illumination. Because the renderer we use is VR renderer and global illumination is used, it can produce the effect of secondary bounce.
The reason why VR renderer is more powerful is that it uses secondary bounce light, such as lighting. Although it illuminates its top, the light will bounce back to the surface of the object, which will produce a relatively uniform lighting effects, so the dark part of the whole model will not be so dark. Therefore, a fourth kind of light can be created, VR light is irradiated upward, and its intensity can be appropriately increased due to its upward irradiation. Set to 16.
Check the stealth, subdivided into 20,
The overall scene will be more delicate and the lighting will be more uniform.
Finally, press the C key to switch to the camera view and render to get the final effect.
The above is a tutorial on making industrial product lighting with 3DMax VR lighting. More 3dmax usage and modeling tutorials in Yutu. Click the link to learn more about 3dmax tutorials:
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