Traditional Culture Encyclopedia - Photography major - How to use a 3DMAX camera
How to use a 3DMAX camera
One: How to quickly create a camera from the current perspective, and what are its shortcut keys?
In the current perspective, we just need to hold down ctrl+C to create a camera. And the perspective becomes a better angle, press ctrl+C to put on the camera with the current perspective.
Two: how does 3dmax create a camera in the viewport?
1: If you want to create a camera in a viewport, you must first activate the perspective viewport.
The shortcut key of perspective viewport is p.
The shortcut key for orthogonal viewports is u.
2. You can adjust the desired camera view effect in the Perspective viewport, and then create the camera in the selected viewport.
3. The shortcut key for creating a camera in a viewport is also ctrl+C, or find a camera in the Create menu-create a camera from a viewport.
In addition, I also summarized how to shoot the camera in the 3dmax design to make a better rendering. Let's take the bedroom as an example to give you a brief introduction.
1: As we all know, the bedroom space is relatively small, so the photos taken by the camera must have a large angle of view to have a sense of space.
2. Then we will increase the angle of view of the camera, so that the field of vision can be wider.
3. The height of the camera, according to statistics, the height of our human eyes is about 1500mm to 1700mm, but I think 1200mm is more suitable, because it looks like a good impact.
4. The camera and the target point should be in a straight line, because this will give us a sense of unity.
5. If we want to make the space more spatial, but the viewing angle is large enough, then we can use the crop plane command in the camera.
6. When using the sectioning command, we want the camera to be far away, but the camera's viewing angle from the elevation must not touch the top, the ground or other objects, otherwise there will be black rendering.
I hope this is useful to everyone!
How to play 3dmax camera? When rendering 3dmax effect, it is forbidden to apply fixed mode to camera settings, but several factors such as height, focal length, angle and spatial atmosphere should be considered comprehensively to make the effect satisfactory to customers. In this issue, let Model Cloud take stock of the experience and skills of five veteran 3dmax cameras for you!
Skill 1 of playing 3dmax camera: Remember human eye parameters.
The height, focal length and viewing angle of a camera are generally parameters that simulate the human eye, and then a picture that best conforms to the visual effect of ordinary people will be made.
The focal length of the human eye is 43mm, but because the camera is not like the human eye, it will move the angle frequently. If 43mm is used as the focal length of the camera, the viewing angle of the picture will be too narrow. Generally speaking, the focal length of a camera is preferably set between 28mm (indoor) and 35mm (outdoor).
The height of the camera is about1.5m. If it is in a large space, the viewpoint and target point can be raised appropriately.
Tip 2 of 3dmax camera shooting: Choose the appropriate perspective type.
In indoor and outdoor architectural design, one-point perspective, two-point perspective and three-point perspective are all common perspective types.
A little perspective is also called Parallel perspective, and the perspective line is parallel to the picture. This perspective has a wide range of expression and a strong sense of depth, which is suitable for expressing solemn and serious indoor space.
Two-point perspective * * * has two vanishing points, also called angular perspective. The effect of two-point perspective is free and lively, which can truly reflect the space. It is a common perspective method used outdoors.
Three-point perspective disappears at three vanishing points, also called oblique perspective. This perspective method is distorted, and it is mostly used to represent high-rise buildings, but it is not commonly used indoors.
With the 3dmax camera calibration function, you can easily switch the perspective type of the camera.
Tip 3 of playing 3dmax camera: Adjust the appropriate viewing angle.
In the setting of 3dmax camera, the choice of viewing angle is also very important. For such a relatively small space as the bedroom, it is necessary to choose a large viewing angle, and the camera distance should not be too close to reflect the overall sense of space. In addition, in order to give people a sense of regularity, it is best to set the target and the camera on the same horizontal plane.
Tip 4 of playing 3dmax camera: Pay attention to the composition angle
Only the composition of the finished product determines the position of the camera. In interior design, in order to show the effect of sunshine, we can try to choose the angle biased towards the window.
In addition, symmetrical angle composition is also a common form. However, this composition is more solemn, suitable for venues, auditoriums and other occasions, and used with caution at home.
Skill 5 of 3dmax camera shooting: Flexible use of shearing plane
The function of "cutting plane" in 3dmax can improve the sense of space of drawings without changing the viewing angle.
When using the "Slice" command, keep the camera as far away as possible, and the viewing angle should not touch the top and the ground, otherwise a black surface will appear when rendering.
The above are five 3dmax camera playing skills compiled by Model Cloud for you (). In addition to these experiences, the deformation of the camera is also a problem that puzzles many designers. The model cloud sorts out how to reduce the distortion of 3dmax camera lens. Interested students can click on the link and teach themselves after class!
How can a 3Dmax camera make more space?
1, open the software 3dmax, enter its operation interface, enter the interface of 3dmax, create a cuboid, and then find the camera icon on the right.
2. Click the camera icon to find the target option, or you can choose the free option, as shown.
3. After selecting the target option, drag the mouse option to set the camera in the view, as shown.
4. After setting the camera, select the camera and set its lens parameters on the right, as shown in the figure.
5. After setting, find the above rendering options, as shown in the figure.
How to set up a camera in 3dmax
1. Open the 3dmax software and you can see four view windows. Click the left mouse button to select a cuboid under the standard basic body and draw a cuboid in the perspective view.
2. Next, select the teapot model, draw it and put it on the cuboid.
3. Then, click the left mouse button to create a camera from the camera view under menu creation.
4. Then, switch to the front view and you can see the graphics of the camera.
5. Then, the left mouse button can move the position of the camera.
6. Next, the left mouse button can change the viewing angle range of the camera.
7. Finally, in the perspective view, click the render button with the left mouse button, and you can see that the rendering effect in the perspective view is improved after the view camera is created.
How does 3dmax make the camera record?
1. First, open the installed 3dmax software in the computer and draw several two geometric bodies with standard primitives, as shown in the figure below.
2. Then move the position and move the sphere to the top of the cuboid, as shown in the figure below.
3. Then select an angle and press ctrl+c to add a camera, as shown in the figure below.
4. You can see that a camera is added at the position of the camera. If you need this angle, choose the camera 1.
How to use the camera in 3Dmax?
How to use:
Create target camera
The target camera consists of two objects: the camera and the camera target. The camera represents your eyes, and the target represents the point you want to observe. You can change the camera and the target independently, but the camera always looks at its target. To create a target camera, do the following.
Click the Camera button on the Create panel.
Click the Target Camera button in the Object Type rollout.
In any viewport, select the top view first, click the mouse where you want to place the camera, and then drag and drop the mouse to where you want to place the target.
2. The creation of a free camera
A free camera is a single object, that is, a camera. To create a free camera, please follow these steps.
Click the Camera button in the Create panel.
Click the Free button on the Object Type rollout.
Click any viewport to create a free camera.
For the animation following the path, it is easier to use the free camera than the target camera, and the free camera will tilt along the path-these target cameras can't. You can use the gaze controller to turn a free camera into a target camera. The gaze controller allows you to pick any object as a target.
3. Camera parameters
By defining two interrelated parameters, we can determine how the camera observes the scene. These two parameters are field of view (FOV) and focal length of the lens. These two parameters describe the properties of a single camera, so changing the FOV parameter will change the lens parameter, and vice versa. Use FOV to view camera views and photographic effects.
Set field of vision
The field of view (FOV) describes the area seen through the camera lens. By default, the FOV parameter is the horizontal angle of the camera view cone. You can specify whether the FOV is horizontal, diagonal or vertical in the FOV direction pop-up button, which can easily match the operation of real-world cameras. Changing the above contents will only affect the measurement method, but not the actual view of the camera.
Set the focal length
The focal length is always in millimeters. Focal length refers to the length from the center of the lens to the focal point of the camera (the focal point is where the image is captured). In 3DSMAX, a smaller lens will produce a wider FOV, which will make the object look farther away from the camera. A larger lens value creates a narrower FOV and the object is displayed closer to the camera. A lens smaller than 50mm is called a wide-angle lens, and a lens larger than 50mm is called a telephoto lens.
The camera can also be set to an orthogonal view with no perspective. The advantage of orthographic views is that the objects displayed in the viewports are displayed in their relative proportions. When this option is enabled, the camera will face the object at an orthogonal angle.
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