Traditional Culture Encyclopedia - Photography major - What kind of 3d camera do you choose?
What kind of 3d camera do you choose?
3d free physics, target camera can be used.
1, one has a target point and the other does not.
2. If you are making renderings, you usually use the target camera.
3. If you do game animation, you usually use a free camera. TeledyneDalsa, LMI and illness are all fine.
The research of three-dimensional stereoscopic vision has important application value and is also one of the important topics in the field of computer vision research. Stereo vision system can automatically identify and locate the target in the field of view, and can realize the on-site calibration of the system in complex background environment. By identifying and locating the feature points on the moving human body, and analyzing the data, the three-dimensional coordinates, postures and relative distances of the feature points of the moving human body are further obtained. With the deepening of research, its application will be more and more extensive, providing strong technical support for the development of the industry.
At present, 3D machine vision is mainly used for grading fruits and vegetables, wood, cosmetics, baked goods, electronic components and medicines. It can improve the production capacity of qualified products and scrap inferior products in the early stage of the production process, thus reducing waste and saving costs. This function is very suitable for imaging product attributes such as height, shape, quantity and even color.
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What cameras are commonly used for 3D rendering?
The performance and physical parameters of the two cameras are different.
First of all, we usually choose our own camera, because most people have a 3D foundation before learning VR. In addition, the camera supports different renderers, which is more stable. Finally, there is another reason that cannot be ignored: it is best to use your own camera for animation.
Secondly, as for why there is a VR camera, it is because of the "matching" of related performance. Compared with the standard light source, the light source of VR has a strong attenuation, and the effect is more layered and more "realistic". Therefore, VR will be sought after by commercial renderings (in fact, because parameters are simple and easy to control). In the same way, the setting of VR camera is simpler, and it can capture attenuation better, but only if the illumination of light needs to be increased by 10~30 times. In other words, if you want to change the angle temporarily, but don't play the VR camera, you get an overexposed picture. It is more complicated to use.
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