Traditional Culture Encyclopedia - Photography major - National Professional Basketball 2013 - Understanding the Keyboard Party

National Professional Basketball 2013 - Understanding the Keyboard Party

I am a keyboard addict, and have been since 2K10. I have been playing nba2k13 for two days, so I would like to share with you my experience and understanding of the game during these two days.

First of all, from the overall understanding of this generation of 2K13 masterpiece, the game is very playable and the operation is relatively simple, but the simplified operation truly returns to reality. The actions of the characters in the game are very realistic, and there are many actions such as dribbling, layups, and expressions. The slow speed after the half, the player's waving and commanding movements, the player's running, the falling to the ground after being blocked in layups and shots, the celebration after shooting, the clean passing of the ball, the grasp of the breakthrough rhythm (body contact between characters) The inertia behind the ball is very real, and there is a certain chance of knocking people down), the blocking is real (slapping, hitting the backboard, or even grabbing the shot directly (I did it with LeBron)), the steal is real (inside shooting) There is a certain chance that it will be cut off by the hand, the details of the single-defense steal action are very well done), the pick-up and dunk actions in the penalty area, the actions when saving the ball, the real texture of the sneakers, etc. are all very well done.

I am a player who pursues realism, so I also want to talk about the things that this generation did not do well. First, I feel that 2K didn’t put in the effort. The overall picture feels like a cartoon, which is much worse than 2K10 and 2K11. The main reason is that the face is very rough, and 12 is not good either. It seems that 2K is getting worse and worse. Pay attention to this. 2K Company didn’t do a good job in producing the supplements. Some of the characters in it are good, and some are simply terrible. No way, I transplanted many classic patches from the previous game myself, and the effect is very good; secondly, there are some loopholes in the game. For example, it is currently discovered that game highlights will flash away in the 2, 3, and 4 quarters during replay. The effect of playback is that the camera position is not as good as before. I hope it can be resolved in the official supplementary time.

Secondly, let’s talk about my understanding and experience of this basketball game masterpiece as a keyboard player. This time the game operation has been simplified a lot, which can be said to be good news for keyboard players. I have a game controller myself, it is Beitong Halberd 2, but I don’t know how to set it to or simulate 360 ??mode (if you have any K friends, you can let me know, thank you). This time the game operation is very powerful for the keyboard. For example, turning around and shooting is difficult to do using the keyboard in 11. This time, you can directly press the jump button twice in succession when dribbling for a layup, turn around 100%, and then press the shooting button or accelerate and shoot, or pass the ball. Ball, you know the result. This action is quite handsome and very practical. Press the key key plus the pass key while traveling to make a clean ground pass. The stewardess is the key key plus the pass key. If there is no defender in front of the player, this key combination is self-throwing and self-deducting. Let’s talk about breakthroughs. This generation’s combination of four key positions, up, down, left, and right plus key keys can be well connected. For example, the forward key plus key keys. If you encounter a defender, pull back, which is the back key. You can pull It can drive the defender a long distance away, and sometimes it can even knock the defender down due to inertia, which is very real. With the effective combination of left, right, up and down keys plus key keys and accelerator keys, this generation can break through very well. When using those four action keys, if the connection is good, it will feel super cool to break through.

Again, let’s talk about the use of tactics. This is no different from the previous generation, you can set it yourself. What about fly-coach? Select the fourth one to set a key position to call out tactics. There are four tactics ABCD, A (**Open singles) is the pass button, B (**Back up to get the ball) is the jump button (11 is the fake pass button, this fake pass is to press the pass twice in succession button), C (**run out of space) is the shooting button. D (**cutting to the basket) is the key. You can use these tactics yourself as needed in combination with precise passes to the players you want. The pick-and-roll is to hold down the selection button (**control) for more than two seconds, which will cause the power forward or center closest to you to pick-and-roll. Combined with the use of tactics, everyone has a happier time!

In addition, I have tested it many times on my own to find out why the 12 courts can be used directly on 13. I have played dozens of games and found no pop-up phenomenon. All is well. It's late at night. I'll tell you what my experience is in the future.

Thank you for reading this post for so long. I hope you can respond sincerely! Thank you!!