Traditional Culture Encyclopedia - Photography major - What questions will be asked in the ui interview?
What questions will be asked in the ui interview?
How many projects before 1. were completed by yourself?
According to your personal situation, you can give an example of the proportion of your work in a project.
2. What is the responsibility of the 2.UI?
Responsible for the overall visual design of PC-side and mobile-side products of each project, able to independently complete the visual design of products, etc ... This question is relatively simple, Xiao Si writes casually ~
3. How do you understand the UI?
UI is the most intuitive thing to show users products, and it is the face of a product. People often like the beautiful things first, and then go deep into the inner things.
Then it means that the UI of a product must look good first. No matter what style, it is important to make users look comfortable. The design is to make users prefer to use this product and stimulate users' desire to use it.
At the same time, the UI is not only visual, but also some things related to human-computer interaction and operational logic, all of which are embodied in the UI. Therefore, in terms of design, we should not only pay attention to visual design, but also pay attention to the function and embodiment of products. Specifically, it can be embodied as: look good, use well, and be fast.
4. What do you think of UI designers?
Judging from the current design form, I think there are still many designers at present. There are many trainings and crash courses. Personally, I think what abilities a good designer needs, and so on. ...
It can also be answered that as a designer, we should pay attention to new things, industry trends, new design trends at all times, be sensitive to popular design and have an aesthetic vision. We can also talk about recent trends, such as Starbucks Cup incident, Wei Long spicy strips, Durex and so on. You can also pay attention to some new mobile phone product launches and the like.
5. Workflow of 5.UI designers
The wayward little silicon is tired after answering, so I won't answer this simple question _ (:3 "∞) _
6. What do you think is UI design?
A wide range. From the design point of view, I think it is to solve users' needs, improve efficiency, save users' time, and express designers' ideas and meanings through unspeakable interfaces.
7. Talk about your biggest gain as a UI designer or talk about your biggest gain since designing.
We can talk about some progress and changes in technology, aesthetics, experience and hobbies.
8. Tell me about the process of your product from creativity to listing.
1. Product ideas
The source of product creativity comes from four aspects, namely, whimsy, user feedback, boss's task and competitive inspiration.
2. Product analysis
Product analysis is divided into two aspects, user research and market research. User research is divided into qualitative research and quantitative research; Market research is divided into industry analysis and competitive product analysis.
3. Product planning
It is mainly divided into four steps: listing features, classifying features, prioritizing and version planning.
4. Product design
It is mainly divided into four steps: product architecture, navigation, page layout and experience details.
5. Product realization
It is mainly divided into four steps: team division of labor and development model.
The product team generally includes product manager, project manager, technology development, testing, operation and design.
Now there are two mainstream development models, waterfall model and agile development.
9. How do I start working when I get a copy?
User analysis, market research, industry comparison, prototype design, review and modification.
10, why choose this industry?
Relatively speaking, I like design, especially. Now the internet is particularly good, the demand of users is greater, the future is very good, and the income is more. .
1 1. What is your expected working environment?
Every company has its own characteristics in the working environment and nature, but I mainly focus on the company's development prospects and whether I can learn something, which is what I am interested in at present, and there is no great requirement for the working environment and nature.
12, what do you think of the development trend of the industry?
First, the market demand.
Second, the scarcity of human resources.
Third, the speed of Internet development.
13. What is the team structure of your company?
Project manager, product manager, visual designer, technical development (if the APP is IOS and Android, if the website has front-end development, JAVA/PHP is collectively referred to as development, etc. ), testing and operation.
For small companies, there are only products, art and development.
14. How do you allocate the percentage of your work?
Arrange the proportion of working hours according to the daily priority.
It can be decided according to individual circumstances.
15. How long does it take to promote the visual design of a project?
This question is about visual design, not how long the project will be put off. The specific push time is related to the number of interfaces.
The website (1 month) is set according to the actual page. )
APP( 1-2 months, involving the review of the main visual draft, the change and modification of the intermediate product requirements, the modification after testing, etc. )
16. What are your expectations for the future of the team?
It can be said from the platform of the company or from the atmosphere of the environmental protection team. Promotion mechanism and so on depend on the situation.
17, talk about the difference between design and art.
Personally, I think that art, as a part of designer art, comes from life and is higher than life at the same time. As an appreciation level, art is not so commercial. But the design has a commercial purpose and so on.
18. What books do you usually read?
Answer according to personal circumstances
For example, in the network, designers should understand psychology, and the free "words" are: font design and creativity.
Finally, it is best to give examples to explain why you like it.
19. Which websites do you visit frequently?
Station Cool, UI China, Youyou.com, Inspur Chasing.com, Yi Tu, etc.
It's best to illustrate why you like it according to your personal situation. It's best not to say thousands of pictures or anything like that.
20. What are your favorite websites?
Chasing waves. Com, everyone is a product manager, Zhihu, Douban, etc. It's best to illustrate why you like it according to your personal situation.
This question is not necessarily all about designing websites.
It can be said that it is to design websites, products, illustrations and photography. Because the above websites are closely related to design.
2 1. What are your favorite applications?
It depends on the individual situation, but also on which type the interview company prefers. You can go to the most beautiful app to find one you like best, because the interviewer will probably remember to ask some questions about competitive product analysis and so on.
22. Who are your favorite designers at home and abroad?
Wang Zhihong, Chen Youjian, Jin Daiqiang, Sugu, Kangping, Mike and so on.
You'd better give an example to explain why you like it.
23. Are there any other skills?
Such as hand-drawing, C4D, AXURE, FLASH, etc.
24. Can you draw by hand?
You can draw, comics are simple and no problem, but they should be realistic, or they can't be drawn, or they are slow, which may affect the progress of the project.
In addition, the current design is best hand-drawn, and you can quickly draw basic prototypes, shapes or mirrors according to your ideas when communicating with colleagues or bosses. This is undoubtedly a plus item.
If not, you'd better say no honestly. If you do, it will be embarrassing if you don't paint on the spot.
25. Give you an example and give you some time to talk about your thoughts and ideas.
This question may be encountered in the interview process, the interviewer will ask, and now our company will give you some time to make a product. Can you talk about your design ideas and ideas?
For example, if the other party asks you to design a tea APP or website, what should you consider? For example, the target user groups, such as regional cultural differences, the trend of design style and so on.
26. Have you participated in any competitions?
As a designer who loves design, it is impossible to take part in the competition without time. This question actually depends on whether you love this industry or not.
27. What is fragmentation time?
Because of the development of mobile internet, for example, we are playing with mobile phones before waiting for the bus, going to the toilet and eating.
28. What is a good design?
Good-looking and good-looking refers to visual design, and good-looking refers to user experience.
Meet the basic needs, expectations and excitement of users.
At the same time, be quick. If the first two requirements are met and the speed is not fast enough, good design will also lose users.
29. How to make your website or APP stand out?
First of all, the design should be different and visually attract users. Plate-style clean websites have different visual effects from traditional websites.
The visual aspect makes the picture more exquisite, the interactive aspect more concise and easy to understand, and the ultimate goal is to make users feel easy to use.
APP can be said in terms of design interaction and so on.
30. Talk about the influence of the Internet on us.
Design: From Plane to UI Vision to User Operation and User Experience
Life: convenience and intelligence
Interface design-attract people to use it or not.
User needs-what do you want to do?
User experience-retain users' feelings after use.
3 1. What are the common interaction modes of mobile terminals?
Touch screen sliding operation, code scanning, pull-down refresh and pull-up loading, photo positioning and so on.
32. Have you taken over your personal work?
I took it. Generally, there are many introductions from friends, and some customers take the initiative to find me when they see my previous designs. Usually on Saturday and Sunday.
33. Talk about the prospect of UI.
This question is different from the following one.
34. Future development trend of user interface.
Because we are now living in an internet environment, we receive a lot of information every day, which is overloaded, which makes the future design still develop towards minimalism. Many designs now stem from the rise of the Internet. The internet has always existed, and the UI has been working; You can also talk about the development trend of UI from the perspective of design.
35. Tell me about the difference between PC and mobile.
1, from the design point of view, the design requirements of web pages are less because the screen size is larger and the display effect is better. . The size of the mobile terminal is small, and there are many things to consider, so we should consider maximizing the sense of design.
2. The usage scenarios and operation modes of the two systems are different. The pc side also has continuous use time, and the mobile side is more flexible, and most of them use fragmented time. In terms of design, pc has a large volume and a large amount of information, which requires better information integration, while the mobile terminal needs a maximum sense of design because of its small size and many specifications.
36. What should be considered before design?
Who is the target user group, main color and so on.
37. Is user experience important or design important?
For us designers, this question is difficult to answer. Visual creativity and user experience are sometimes contradictory, which involves the scope of user operation logic, but my main design still considers design more.
38. What's the difference between graphic design and UI design?
Graphic design: it focuses on conveying information, pays attention to creativity and design sense, attracts users based on a large number of promotion of paper media, and is easy to promote.
UI design: visual interface design, focusing on user experience and operational logic, and paying more attention to details.
39. Talk about the APP/ flat market.
In terms of APP, I think the development prospect of mobile device differences is still very good. With so many applications, we will design more user-friendly works.
The plane can answer according to the situation.
38. What would you do if you made your own APP?
It depends on personal circumstances. You'd better choose what you are good at, because then your conditioned reflex and logic will be clearer. Such as reading, knowledge output.
39. What do you think of the mobile Internet?
I think the mobile internet is more convenient and faster than the PC-side internet, which can save us more time and let us think more things in the fragmented time. There will be better development prospects.
40. If you always delve into your works.
I see you have been reading this page. You may have worked for a long time and have a lot of experience. Is there something wrong with my sensory design? Just say what you have. Whether it can be negotiated today or not, it is a good opportunity for communication. If you have any questions, just say so, which is also a promotion for me.
4 1. Why didn't the friend you designed recommend you a job?
It's not that I haven't recommended it, and then I'm not very interested in that company's products, and I don't want to take such a big advantage of others these days
42. Have you ever been to H5? How about doing it?
Yes, H5 is also very popular now. What I did before can be illustrated by examples. Usually, when designing, 640× 1 136 pixels can meet the needs of display and reduce the traffic when users load pictures. Then there will be a blind spot at the bottom of the adaptation, so it should be in the range of 8 12.
43. What is a product?
Products are designed to solve substantive needs. For example, I have a bottle of red wine that can't be opened now, but I have a bottle opener. This is the product. Products are carriers to meet consumers' psychological needs and physiological needs.
Products are part of the decisive solution, and people need to achieve a certain goal. This solution enables people to achieve a certain goal.
44. What are the responsibilities of the product manager?
Market research, product definition and design, project management, product display, product marketing, product life cycle management.
45. What are the specific functions of interaction design?
Interactive design is a technology that makes products easy to use, effective and makes people make appointments. It is dedicated to understanding the target users and their expectations. Understand the behavior of users when interacting with products. The purpose of interaction is to establish an organic connection between products and users, so as to effectively meet the use requirements.
Define some requirements, information architecture and operation flow. Interactive design is a technology that makes products easy to use, effective and enjoyable. It is committed to understanding the target users and their expectations, the behavior of the other party when users interact with products, and the psychological and behavioral characteristics of "people". At the same time, it also includes understanding various effective ways of interaction, and strengthening and expanding them. Organize page elements and make prototype demonstrations.
46, interactive design problems
User Target User Scene Interaction Mode Product Function
47. Talk about your views on interaction.
I think it accounts for a large proportion of Internet products. Interactive design is to retain users, while visual design is to attract users.
48. Do you know anything about interaction? What do you think of interaction?
Interactive design is a goal-oriented design, and all the work content is designed around user behavior. By designing users' behaviors, interaction designers can make users realize product business goals more conveniently and efficiently, and get a pleasant user experience.
49, the relationship between interaction design and user experience
Interaction design is a structured process to complete the target requirements, and user experience is the user's operating experience. When interaction design can better meet the target requirements, it will bring better user experience. Therefore, interactive design is the effective support and premise of user experience.
50. How do you define user experience?
To put it bluntly, user experience is the user's feelings and impressions of product use during use. This is a subjective psychological feeling. Because it is purely subjective, there are many uncertain factors. Personally, I think the goal of user experience is to be natural or to meet people's expectations. For example, when performing an operation, there should be corresponding changes, which are valid when loading, and the color changes when clicking the button. Just like unlocking the iphone, you can operate it without teaching your child. There is also the shaking of WeChat, which is also our instinctive behavior. In ancient times, people contacted others by throwing stones. This shaking is the same concept. In short, don't let users feel.
5 1, the current popular trend of APP
First, the design specifications tend to be consistent. For example, the 3 fold mirror image of ios can now be adapted to Android.
Second, Pingfeng has been upgraded to version 2.0, adding a light projection micro-gradient, which is more refined.
Second, the size of the mobile phone has become larger. In addition to font typesetting, it is more like a magazine. The font has become larger, and using a thin and wide-screen mobile phone has an immersive experience.
The design style of app intuitively conveys the qualitative and target user groups of two information products to users.
The subway with current style, plane style and simple style.
52. How to divide the work with another UI or what percentage of your work is done by you?
Score the scale of the project. Generally, one person is independently responsible for a project and a project cycle, and older people will cooperate.
53. What qualities do you think an excellent designer should possess?
Thinking ability, innovation ability, love for the design industry and so on.
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