Traditional Culture Encyclopedia - Photography major - Details of Warcraft version changes

Details of Warcraft version changes

Warcraft 3: History of Frozen Throne Version

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1. 14 - 1.20e

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-patch 1.20e

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check against the authoritative text

-Fixed an issue that could be used to make improper profits in multiplayer games.

The above is the official Chinese text: I translated the following lines against the English version:

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Fixed possible cheating in the battle of connecting planes.

The video is incompatible with the old version of the map.

2)terena stand's change: some trees were added to the red birthday spot to prevent the surrounding crowd from being unbalanced, and the mercenary camp type was changed to the aviation summer Lord. That is, like the mercenaries on the TM map. No more fishermen and assassins. This correction should be aimed at the recent popular mercenary fighting style.

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-patch 1.20d

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check against the authoritative text

-Fixed an issue that could be used to make improper profits in multiplayer games.

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-patch 1.20c

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check against the authoritative text

-Fixed possible crash errors in multiplayer games.

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-patch 1.20b

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check against the authoritative text

-Fixed possible crash errors in multiplayer games.

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-patch 1.20

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Error correction

-Fixed a bug that prevented practitioners from resurrecting other practitioners.

map

-(6) the wizard's retreat

-Set up two monster camps near the corner starting point,

Prevent them from greeting each other for help when they are attacked.

-(6) Jackal forest (Jackal forest)

-Set up two monster camps near commercial buildings,

Prevent them from greeting each other for help when they are attacked.

-(6) Blizzard

-Fixed the general action mode when the void unit was attacked.

-(12) insect warfare

-Fixed immobility caused by player worms using enhanced items during rebirth.

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-patch 1. 19b

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check against the authoritative text

-Fixed possible crash errors in multiplayer games.

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-patch 1. 19

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map

-Translator ② Echo Island

-Expand the use of gold mines and increase monsters that attack from a distance.

-Change the two Fountains of Life into mercenary camps, and change the monster combination, so it's not all.

This is an enemy who pierces and attacks.

-Change Mana Fountain to Market, and change permanent falling items from Level 3 to Level 3 quantity limit.

Articles.

-Replace all troll trappers in the green camp near the starting point with troll trappers of the same level.

Man and the devil.

-translator ② Tirisfal woodland.

-Add hotels on each side of the map, reduce the monster level and items guarding mercenary buildings, and then reduce

Two orange monster camps and the level of dropped items.

—— Translator ④ Guiyan

-Open the area on the map to reduce the advantage of the narrow point of the ranged attack unit on this map.

-(4) Broken fragments (broken plots)

-Replacing the Four Orange Camps in Central China with green camp.

-Replace two ranged attack units guarding the monster camp in Gobble Store with melee units.

-Upgrade the orange camps at each starting point and add extra items to these camps.

-(4) Hellfire

-Reduce the monster level of the two red monster camps in the middle.

Reduce the monster level of the monster camp in the East-West Wolf Lab.

-translator ④ Stonecold Mountain

-All possessed monsters have been removed from this map.

-(4) Lost Temple

-Increase trees at all starting points to better ensure the logging balance among ethnic groups.

-Translator ④ Twisted grassland (strange grassland)

-Change the four restricted items dropped by Gobble Store to permanent items such as grades.

-(translator's note) Sun Rock Cave

-increase the path space around Gobble Lab and delete the numbers before Gobble Lab to make games.

The process is smoother.

-Reduce the monster camp in the gold mine from red to green.

—— Extend the west slope of Lanying from the starting point.

-(6) Jackal forest (Jackal forest)

-Remove all jackal assassins from the monster camp in Gobble Store and replace them with jackals.

-(6) Typhoon

-Correct the starting points of red and cyan to make them closer to the gold mine, just like other starting points.

-(6) Pinus koraiensis

-Remove all hotels at the starting point.

-Now you can cross the map center and add a hotel in the map center.

-Reduce the level of items and monsters in the four red camps in the center of the map.

-The monster camps in six central gold mines are less difficult.

-(6) Dragon disease (dragon disaster)

-Two monster camps in the center were pushed out of the accessible area to avoid accidental attacks.

-Player Alliance settings have been changed to suit 2-on-2.

——(6) New map file of moonlight woodland (moon grassland)

-Two monster camps and buildings in the center were removed.

-Add two hotels in the center of the map.

-Open all obstacles.

-Add some trees at all starting points to improve logging efficiency.

(6) Permafrost layer

-Add several trees at the yellow and cyan starting points to ensure the balance of logging efficiency.

-Add ground-to-air units in two red camps.

-Add more maps to Battle.net.

(2) the shrine of the ancients (ancient altar)

—— Translator ② Tielunas Stand

-translator ④ Ghost Forest

-(4) Death Rose

(6) Permafrost layer

-(translator's note) Sun Rock Cave

-(6) Emerald Coast

-(6) Dust storm (sandstorm)

-(8) Total attack (total attack)

-(8) Hurricane Island

-(8) Chereville (Cherry Town)

-( 10) TD of Skibis Castle (turret defense of Scobie Castle)

-( 12) insect warfare (insect warfare, this is the trigger diagram)

Changes in balance

essay

-The prices of items dropped by monsters have been standardized. Now, items of the same grade will have the same price.

Technically dead but still alive

-The research and development time for mastering skeletons has been reduced from 45 seconds to 30 seconds.

-The research and development time of skeleton anticorrosion was reduced from 30 seconds to 15 seconds.

-Now the research and development of corpse excavation has been reduced from 125 gold/100 wood to 75 gold /50 wood.

-Destroyer's armor has been reduced from 4 to 3.

evil spirit

-Psychics are now passive to the skin. This makes some spells effective, such as hurricanes and slow spells, especially when applied to practitioners.

Short. Resisting the outer skin also brings some immune effects, such as avatar and magic.

-The effective time of encirclement was reduced from 15 seconds to 12 seconds.

-Bat Knight's armor has been reduced from 400 to 325.

Night Elves

-The construction time of the Tree of Life has been increased from 1 10 seconds to 120 seconds.

mankind

-Now, every time a masonry technology upgrade is developed, human turrets (defensive towers, turrets, secret towers and reconnaissance towers) can get an additional armor upgrade of 1, which was originally 2.

Changes to the World Editor

Trigger editor

-The type and action of "Image" will now appear after the type of "Project".

-The type and action of "Super Effect" will now appear after the type of "Unit Group".

-Fixed a script error caused by using the "terrain path closure" function, and now it has been changed to a Boolean operation function.

-Fixed script generation errors caused by using the following variable types:

-Attack type

-Combat sound effects

-Type of injury

-Effect type

-Path type

-Sound effect type

-classify lightning default types

-Add "Cliff" to the cliff terrain category to distinguish it from other non-cliff terrain.

-Rename Life Suction and Mana Suction to Life Suction and Mana Suction respectively.

-Sort out the names, syntax strings, prompts and/or sequences of the following triggering functions/calls:

-(Boolean) Environment-terrain path is closed (terrain can pass)

-(unit) accident response-injury source

-(String) Name of game ability

-(character string) game-the road of ability effect art (original ability effect art)

-(string) game-ability effect sound effect name (original ability sound effect)

-(String) Hero-Hero's real name

-(string) trigger-trigger name

-(Real) Lightning-Lightning red light

-(Real) Lightning-Lightning green light

-(Real) Lightning-Lightning blue light

-(Right) Lightning-the initial value of lightning (originally the initial color of lightning)

-Sort out the names, syntax strings, prompts and/or sequences of the following trigger actions:

-Environment-Changing the terrain

-Environment-Open/close terrain path (initial open/close path)

-Floating Text-Pause/Continue

-Floating Text-Permanent/Termination

-Pause text-Change color

-Pause Text-Change Effective Time

-Pause the text-Change the fade-in stage (initially change the fade-in point)

-Pause the text change phase

-Game enable/disable options (initially enabled/disabled options)

-Game-Enable/Disable the drag option (initially enable/disable the drag option)

-Game-Enable/Disable preselection (previously enabled/disabled preselection)

-Image-Creation

-Image-Change color

-Image-Change the drawing state

-Image-Changes the permanent state of the drawing.

-Picture-Changing the state of water

-Lightning-Create a lightning effect (initially create a lightning effect at a certain point)

-Lightning-Move the lightning effect (originally move the lightning effect to a certain point)

-Lightning- Sets the color of the lightning effect.

-Unit-Add Classification

-Units-Remove Classification

-Unit- the order in which dropped items are distributed (items that were initially dropped at a certain point)

-Unit- Assign the moving order of the items in the item column (initially the deleted items in this field).

-Unit- the order in which items are allocated (items that are initially discarded in a unit)

-unit-damaged area

-unit damage target

-Unit-Reduce the ability level of the unit.

-unit-improve the ability level of the unit.

-Unit- Set the competency level of the company.

-Super effect.-Creation

-Super Effect-Change the drawing state

-Super effect-Change the permanent state of painting.

-Add a new event and three new trigger functions for future competitions:

-(Trigger Event) Tournament Event

-(Real) Time Remaining in the Tournament

-(Overall) champion melee score

-(Overall) Championship Completion Rules

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-patch 1. 18

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check against the authoritative text

-Fixed the problem that Gargoyle got stuck in the statue shape.

-Fixed a problem with dark rituals or death pact leaving an unusable body.

-Fixed the problem that the unit continued to collect after the player lost control.

-Fixed the problem that nihilistic units would still be damaged by missiles after they became nihilistic.

Fixed a problem that magic immune units would be damaged by magic before they became magic immune.

-Fixed the problem that unstable compounds could still kill the target after it became nothingness.

-Fixed the visibility of the Flame Storm icon.

-Fixed the problem that the defense could not absorb the puncture splash damage.

-Fixed that melee units with burning properties could not hurt those units that should be hurt.

-Fixed the problem that the basic damage in the information panel increased when the hero held the prop to enhance the main attribute. The actual attack power has not been affected.

-Fixed the reward problem that deformation units can remain deformed after being killed by magic flame during deformation.

-Fixed a problem where saboteurs could use devour magic in the first place.

-Fixed the problem of not seeing dust for the first time.

-Fixed the problem that carrion beetles lost their summoning state when digging holes.

-Fixed the problem of the hero's transformation after death and the continuous timing of chemical anger.

-Fixed the problem that goblin airships were identified as undead rather than mechanical creatures on chaotic custom maps.

Balance adjustment

Technically dead but still alive

-Banshee manufacturing time reduced from 35 seconds to 28 seconds.

maintain neutrality

-The movement deceleration effect of drunk fog is changed to increase by grade.

The new classification is: 15%/30%/50%, while the previous classification was 50%/50%/50%.

-The initial damage of flame breathing decreased from 65/ 130/ 175 to 65/ 125/ 170.

-Tornado mana cost reduced from 250 to 200.

-Burning can now be turned off or on. When turned on, it will restore 6 mana after each attack. Nothing else has changed.

-Volcanic pools now need 15 attack to copy, instead of the previous 14.

-The cooldown for summoning porcupines has been increased from 20 seconds to 25 seconds.

-Mana cost of summoning eagle increased from 35 to 50.

-The health of Pocket Factory increased from 300/400/500 to 300/450/600.

-The effect of treating flying-out increased from 35/50/65 to 40/55/70 per wave.

essay

-The price of delivered goods increased from 100 to 150.

Scene editing function

Trigger editor

-New features:

-Environment: Terrain pathfinding ability

-Environment: Terrain Block Type

-Environment: topographic block changes

-Floating text: permanent/temporary

-Floating text: pause/resume

-floating text: change the position to a certain point.

-floating text: change the position to a unit.

-Floating text: modifying age

-floating text: modify the fountain of life

-Floating text: modifying fade-out points

-floating text: modifying text

-Game: Allow/Disable selection (function and/or interface)

-Game: Allow/Disable preselection (function and/or interface)

-Game: Allow/Disable dragging selection (function and/or interface)

-trigger: get the trigger name

-Added a new cell state:

suffer all kinds of tortures

-Fixed

Stunned.

Poisoning

Distorted

-Hypnosis

-Resistance

-Go up in smoke

-Magic immunity

Lightning triggers now have their own classification.

-The lightning trigger now uses the z coordinate of the specified location.

Custom lightning triggers can now use a clear z coordinate.

Scene editing and correction

-Fixed custom effects of backstabbing, dark cloud skills, hellfire, air chain and tornado.

-Fixed multi-level support for shadow shading.

-Fixed the serial number of Chaos Rain.

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-patch 1. 17

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trait

-Two new neutral heroes, the Fire King and the goblin alchemist, joined the game. If you want to know more about these two heroes, please visit /war3.

-Added a file button in battle.net. You can now view your own files on the news page.

The replay version number can be displayed on the replay selection screen.

-After a new team leader is appointed, there will be a confirmation button.

-There will be 9 new maps, including (8) Rabbit's Egg Tour.

(8) Clover Reef, (8) Dragon Waterfall, (8) Lock of Death, (8) Gold Ambush, (8) Skiing,

(6) copper canyons, (6) rolling mountains and (4) predators.

check against the authoritative text

-Fixed a bug that caused the splash damage of the orb of destruction to ignore the armor.

-Fixed a bug that caused the transformation to cancel the role of transmitting the scepter.

-If the Kodo beast is deformed or enchanted before devouring the unit, the devoured unit can still give him some experience points. This mistake has been corrected.

-If a hero is teleported, flashed or mirrored, the rally point of friendly units will not be cancelled. This mistake has also been corrected.

-Phantom attacks, mana, health and armor have all been corrected.

-Some transfiguration units will consume population if they are resurrected by manipulating dead bodies after death. This mistake has also been corrected.

-Storm Panda (the ultimate skill of Panda Brewmaster) has been modified, and now it can correctly display the backstab attack damage caused by strong wind.

-Fixed a bug where Firestorm could not allow the Blood Wizard to become invisible after completing magic. Before correcting the mistake, the blood wizard will become visible as long as he accepts the attack, even if he no longer casts magic.

Building upgrades will now get the correct health increase.

-Fixed a bug that caused manual archery skills to fail.

-Changed the competition store so that they wouldn't block the view.

-Multiple units casting the same magic can now do damage more effectively.

Missile magic will no longer awaken neutral creatures. Neutral creatures will only be awakened if they are attacked.

-Those enchanted units can now correctly accept the command sequence for the whole team. Except stop and hide. This command will stop the enchantment of the unit, so you can now teleport while enchanted.

-Those units that cast non-magical magic can receive command sequences during the casting process.

-Changed playback speed. Now it can be changed when the replay is paused.

map

Expansion-Frozen Throne

——(4) Turtle neutral creatures in the upper right corner and the lower left corner now drop the same items.

-(4) Curved grassland-Some trees have been added near the mercenary camp in the south. Trees have also been added near goblin merchants to prevent you from buying without fighting.

-(6) The devil's crossroads-I went to two perches and a neutral biological camp near them. But also changed the neutral creatures who guarded other dragons. And make the neutral creatures in the map more friendly to the players.

-(6) Monsoon-Add some trees near the waterline to prevent units from moving from behind.

-(6) Some trees have been added near the typhoon-gold mine to prevent the unit from being attacked by neutral creatures when moving. Some trees were added near the starting point to help the initial gold mining.

-(6) Empire-Two neutral biological camps guarding the gold mine were moved to a position farther away from the public area.

——(8) Oasis —— Keep neutral creatures away from public areas.

-(8) gold ambush-join the pub with your left foot.

Classic movies-the rules of chaos

(6) Dark deforested trees can clear a path. Units guarding the middle gold mine will no longer attack passing units.

Balance change

common

-Haunted or bypassed gold mines will be displayed on the mini map.

-The experience value of owning a single hero and level 2 and 3 town halls increased from+10%/+20% to+15%/+30%.

-linear attack magic such as shock wave will no longer harm friendly units.

-The default automatic casting skill will be activated once it is learned.

-If the arrow skill is set to automatic casting, it will overwrite the original ball skill.

-The maintenance cost of the building being upgraded will be the same as the original cost before upgrading.

-Harvesting, construction and repair workers will not be transported.

-Demonized and deformed units now have the same properties as ordinary units, except for movement speed. Previously, these skills changed the type of armor and the speed of life recovery.

-Construction farmers will now be included in the group selection. Construction farmers will accept the order sequence. This will only happen after the stop command is selected or issued.

Tomo has cancelled Invincibility now. If invincible magic is used, the enchantment will stop.

-Damage range magic now has different damage values for friendly, enemy and neutral creatures.

-Enemy units will now be attacked by Lightning Shield Phantom.

-If a unit is assembled on a dead hero, it will still move to the place where the hero died.

Terran

-Defence skills have been reset. Puncture attacks are still reduced by 50%, and infantry in a defensive state has a 40% chance to rebound from attacks.

Sucking magic has been reset. Now you can send the enemy's mana to the blood wizard, or the blood wizard's magic to the friendly forces. Sucking magic can make the blood wizard's mana twice as high as usual. But these extra mana will soon disappear if you don't use it.

-Blood Magician's attack speed has been increased by 30%.

-Firestorm attacks can be set to 6 targets instead of 5 targets.

-Dispelling now costs 75/50/35 mana. The interval between spells is 0 seconds. Instead of the previous 5/3/ 1 sec.

-Knight's health increased from 800 to 835.

-Mysterious Tower deals 20 additional attack damage to summoning units.

Divine shield can't cancel now.

-Phoenix can't get back to health in the Fountain of Life now.

Technically dead but still alive

-Death Knight's base armor has been reduced from 4 to 3.

-Banshee's attack range increased from 500 to 600.

-Units that control corpse resurrection are now immune to dispel magic and attacks.

-the destroyer can't restore health in the fountain of life.

-Summoning an upgraded building will give the player the price of the original building and the upgrade price (previously only the upgrade price).

-Frost attacks on Mind Tower can now affect units that are immune to magic.

-devour magic can now disperse owls cast by Night Elf Sentinels, but cannot give the Destroyer mana.

evil spirit

-Tauren Chieftain's intelligence rose from 14 to 15.

Troll Batrider's build time increased from 25 to 28.

-Experience in killing wolves increased by 40%.

Soul chains can now affect illusions.

-The wind now allows the blade master to shuttle through the office.

-Soul walkers will appear in front of predators and Kodo beasts in the group.

-Troll Bat Knight cannot use unstable compounds when dispersing.

sentry

-faerie fire's armor reduction effect has been reduced from 5 to 4.

-Archers' health increased from 240 to 250.

-The attack power of Xianlong increased from 13- 14 to 14- 16.

-Grade-1 The basic duration of winding roots has been reduced from 12 seconds to 9 seconds. However, the attack power of level 3 winding roots has increased from 15 per second to 25.

-Ancient Guardian attacks now use missile attacks.

-Huntress's catapult will not be ejected to the initial unit now.

-Shadow Raid cannot be dispelled by dispel magic.

-Irony affects 10 surrounding units. Can now be dispelled.

Neutral unit

-The speed of the Naga Sea Witch has been reduced from 300 to 270.

-The mana cost of the rocket group has been reduced from 75 to 70.

-Nihilistic mercenaries now consume 2 people instead of 1.

-Hydra bred from the mother is no longer regarded as a summoning unit.

essay

-Scrolling to an impossible place using Return will bring the unit as close to that place as possible. If no effective place can be found, the unit will be transported to the vicinity of the city hall.

-All balls can now affect magic immune units.

-The effect of Corrosive Ball cannot be dispelled.

-orb of fire can now cast spell damage instead of magic damage.

-Mechanical creatures are no longer displayed on the minimap.

-Mechanical creatures can't transmit.

-Magic shields and amulets cannot stop physical skills (such as trapping).

Tip: Replay between major versions is incompatible. (replay 1. 16 cannot be used.

1. 17 version of Warcraft III). Unable to read the archive of customized games from version 1. 16.

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-patch 1. 16

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Balance change

Terran

-Dwarf Musketeer's health dropped from 520 to 505.

Technically dead but still alive

-Destroyer's negative magic recovery increased from -3 to -6 per second.

The mana cost of orb of destruction increased from 25 to 50.

-devour magic's magic absorption effect increased from 75 points/unit to 150 points/unit.

-Like the 1. 14 version, the saboteur's attack now has a sputtering effect.

evil spirit

-Blade Storm mana cost reduced from 250 to 200.

-Troll Batrider's health dropped from 500 to 400.

-The construction time of the shredder has been increased from 36 seconds to 40 seconds.

Neutral hero

-The interval between rocket launches has been reduced from 7 seconds to 6 seconds.

-The casting interval of Pocket Factory has been reduced from 40 seconds to 35 seconds.

-Pit Lord's power rose from 24th to 26th.

-The health of dark slaves increased from 200/260/320 to 2 15/290/405, and the armor decreased from12/3 to 0/0/0.

-Fire Storm Panda's health decreased by 200 points and its attack power increased by 33%.

-Flame Breathing can attack 8 targets.

essay

-The casting interval of all summoned units has been increased by 20 seconds.

-The casting interval of lightning shield scepter is 10 second.

-The maximum storage capacity of the rescue scepter has been reduced from 2 to 1.

-The duration of sentry guarding items has been reduced from 10 minutes to 5 minutes.

Note: Different versions of the video are not compatible (1. 15 version of the video cannot be watched with 1. 16 version of the game). The 1. 15 version of the custom saved game cannot be loaded.

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-patch 1. 15

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trait

-A new hero has been added to the game-the goblin tinker. If you need more information about heroes, such as skills, please visit /war3.

-Matching system has been updated. New users can find competitors who are close to their own level to compete faster.

-Team ranking system is ready to run. The competition with the ranked players will affect the ranking of their own teams.

-Team information will be displayed in your player profile, including your team name, tag, ranking information and other information.

-The display of the Channel Manager has been changed.

-In your user profile, ranking information is more clearly isolated.

Free for All (FFA) mode is now anonymous. The user name will not be displayed on the other party's screen. Other players will be displayed as "Player X", and "X" is the number of players in the game.

-Added "On/Off Button" in "Options->"; Game Settings Menu ". This option is on by default.

-Added a "Farmer Option" under the construction progress index of night elf and orc buildings. This allows orcs and night elves to re-select farmers who are building buildings and assign them the next task.

-Allows the player to double-click the replay file (*.w3g format) in the system directory. Doing so will directly start the game and play the replay file.

check against the authoritative text

Fixed a bug about units and buildings, such as gold mines, orc burrows and goblin ships. This mistake will make some units get stuck in it forever.

-Fixed a bug. If the assembly transmission is disassembled incorrectly, this error will cause the water element to disappear.

-Fixed the problem that the health value column of some team units could not be displayed properly when watching the replay.

-Fixed a bug. This error caused the crypt demon to display abnormal anti-magic shell skills after coming out of the crypt.

-Fixed a bug. If the destination town is destroyed before the magic of transmitting the scroll is completed, this error will cause the scroll to be wasted. Now, what if the scroll is not used?