Traditional Culture Encyclopedia - Photography major - What should movie animation learn?
What should movie animation learn?
First, the basic skills of fine arts with a medium level or so. (Different types of jobs require different levels)
Refers to the basic skills of hand-drawing in sketch, color and sketch.
Objective: The plot of animation is mainly driven by pictures. In the early stage of most animation production, communication is conceived through sketches, and then a large number of design drawings need hand-drawn skills to support them. If you can't draw at all, there will be serious obstacles in early conception and communication. It is difficult for people who can't draw at all to participate in the animation process. Maybe only a few people with special reasons can attend. Its main use is a communication tool, just like writing. Anyway, it's important. But there is no need to go back to high school to practice a 1-3-year sketch, color or something. This kind of thing can be improved gradually during the production process. In the process of animation, not everyone needs very skilled painting skills.
Second, a large or even massive accumulation of reading films.
Live-action movies, cartoons and documentaries are all acceptable.
Objective: You can paint ugly, but you can't live without ideas ~ Ideas mainly come from life, but in 20021,the development of film and television animation has a hundred years. Reading a lot of predecessors' works will save us a lot of detours. Starting directly from imitation and reference is also an important support or benchmark for our early communication.
Three, two-dimensional and three-dimensional animation production experience.
We need to know it from the beginning.
Objective: Animation is a team activity with high probability. In the production process, everyone needs to know the role of their works in the whole animation in order to cooperate effectively. The specific production process will be different for different organizations and individuals, but its core principles are basically the same, so we must understand that in order to adjust and cooperate conveniently, especially in the process of domestic animation production, there will often be different production process sequences or tools used by your last company and the next company.
Four, proficient in 1-3 kinds of drawing software. (Actually, one kind is enough. )
Such as: ps, sai, retas, tvp, flash and so on.
Objective: At present, animation production mainly depends on computers. The essence of software is a tool, and it is actually very simple to use. No drawing software needs more than a week's research. So as long as you are proficient in 1-3, you can adjust and adapt to the team situation at any time during the animation production process.
Five, proficient in 1-3 kinds of 3d production software. You can be unskilled according to different jobs, but you have to know their operation methods, at least know what they can do and to what extent.
Like maya, 3dmax, c4d.
Objective: Many schools with relatively backward teaching like two-dimensional or three-dimensional placement. Its purpose is mainly to save trouble. You can only master one of 2D and 3D, but it must be two cities, otherwise it will seriously restrict your future development in this industry. Judging from the current market, the market share of 3D animation in China is rising, and it is far better to find a job than 2D animation, and the salary is also high. However, it is unrealistic for 2D animation to completely withdraw from the market. At least at present, the two do not belong to the state of who will be eliminated, and can even be combined into one. In addition, to popularize it, the essence of 3d software is tools. If ordinary people study hard, they can learn it in a week and become proficient in three months. Then gradually master it at work.
In 4 and 5, popularize another basic information:
Two-dimensional and three-dimensional are not incompatible, and no one is lower than anyone else. But in the market, many students often stay in the comfort zone for a long time because of their latest contact.
Pass on some ideas about this:
1. Two-dimensional surface, getting started is easier than three-dimensional, how to operate with a pen at any time. That's true. However, a skilled 2D painter often needs 3-5 years of training to reach the professional level, because it mainly depends on your hand-drawing skills, and it can't be practiced in a short time.
2. Stereo is an existence with a high surface threshold, but a young man without an art foundation can reach the professional level in about half a year after repeated practice. The training period of its talents will be much shorter than that of two-dimensional. The main reason is that the biggest difficulty in 3D production is the use of tools, which is much more difficult than 2D. However, since the difficulty belongs to the use of tools, its powerful system automatic correction and convenient scientific and technological attributes will greatly make up for your lack of painting skills. The essence of tools is to simplify work.
3. About three-dimensional salary is higher than two-dimensional, so it is easy to find a job. It is true at present, at 202 1. This is determined by the relationship between supply and demand, and the relatively skilled tertiary workers in the market are still less than the secondary workers. Nowadays, the game industry and the film and television industry also need a large number of three-dimensional staff. Therefore, people who are proficient in three dimensions are more popular in the current market. But with more people studying, the relationship between supply and demand has changed, and it is hard to say in the future.
After all, people who are proficient in three-dimensional must also be proficient in painting, otherwise you can only work with other people's design drawings. Accordingly, people who are proficient in two dimensions will be proficient in three dimensions sooner or later, so as to improve work efficiency and develop new possibilities. So you can learn one first, and then learn another as needed later.
Sixth, post-software.
Such as: ai, ae, pr, dubbing, editing, special effects, subtitles, etc.
Objective: To complete the animation. You don't have to learn everything, but you still have to understand.
Seven, active learning and self-study ability.
The first six skills, if you plan to rely entirely on class or find a teacher to teach them, are extremely expensive and have a high probability of not returning to their roots. Most really powerful people don't have time to teach you, and he is still busy "making money while learning". You can't find them, and there is a high probability that they won't teach you real skills, at least in most training courses on the market at present.
So we can't learn at all? Definitely not.
"The hardest thing in everything is getting started", and this line is no exception. The first step for a person who knows nothing is to find a teacher. This teacher doesn't need to be proficient in everything. The important thing is to take you from the beginning.
And for this major, there is no such thing as "what to learn first, then what to learn". Many institutions or individuals like the concept of learning a certain skill systematically, which is not suitable for this major. For this major, you don't need everything at first.
So my suggestion is that the first step is to choose an interesting or easy job-hunting link and study first. When you can barely find a job, you can find a job immediately and then continue to study at work.
And you can only teach yourself and keep teaching yourself. Especially in this industry, the deeper you go, the more you will learn to teach yourself. Because when the latest thing in this industry comes out, there is a high probability that there is no supporting teaching material, that is, most people can't know it at this time, which is the most profitable addition period of this new skill. Therefore, you'd better consciously exercise your self-study ability after entering the profession, because this is the ability that this major must know, and their whole operation mechanism depends on the update of scientific and technological software and the innovation of artistic forms. Endless ~
Eight, psychological preparation for lifelong learning.
In connection with the seventh point, we should not only learn by ourselves, but also keep learning by ourselves.
There is a great market demand for animation. Moreover, every upgrade of work carriers and tools will be accompanied by a new wave of dividends. Regardless of the old and new content, new expressions are needed to show another round. This will naturally trigger a big wave of "Golden Dad". But this is the disgusting part. You must learn new things again … until you earn enough or are eliminated.
Above.
Tang Xin Deco
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