Traditional Culture Encyclopedia - Photography major - Why are some shots of the ancient people in the PV of Syracuse activities "disconnected" tomorrow?

Why are some shots of the ancient people in the PV of Syracuse activities "disconnected" tomorrow?

Tomorrow's ark series games are actually very careful in dealing with PV. In the activity PV, many shots were taken in the three-piece set of Tomorrow Ark itself. For many players, this may also be a relatively normal phenomenon. However, some players reacted and obviously dropped a few shots. But what's in these shots? We might as well get to know it first.

In the PV of Syracuse activity, more than ten shots have been dropped. The specific reason is not clear, but it is certain that the main reason is the shooting angle. At present, we can know that in Syracuse PV, the shooting angle should be 60 fps (up to 90 fps), but in these scenes, there is no video frame rate of 60 fps for photographers and subjects. So we can't be sure if the picture is dropped. However, at present, this problem has been solved, and we can see that many dropped frames can be shot normally. At the same time, according to the official solution: lens shooting should be no problem. So we can be sure that these frames were taken when the frame rate was set to 60 fps (up to 90 fps), not the picture itself.

Although it is an active PV, in fact, the shooting lens of the active PV itself may also have a frame drop phenomenon. In fact, frame loss means that the frame rate is compressed or the frame rate fluctuates. In fact, frame loss mainly means that there is no frame rate calculation and calibration in the game! In the game, what we usually call frame rate is actually the simple difference between in-game frame rate and rendering frame rate. For example, in the game of 1 FPS or 4 FPS, the frame rate fluctuation may cause the frame rate to decrease or even no frame rate fluctuation. Therefore, the shots in the general activity PV are relatively stable!

In fact, in addition to the above reasons, there are still some problems in the current photovoltaic production technology, and the lens processing is not fine enough. Moreover, these "dropped frames" will not be re-edited immediately after PV shooting is completed. Because some of these shots are very interactive with other actors in tomorrow's ark PV, when we shoot again, we may lose the frame again. Therefore, in solving the problem of frame dropping, many game production groups still tend to keep the previously recorded content and re-edit the lens. Although some game production teams have made improvements, they cannot fundamentally solve the problem of frame dropping. After all, these new PVs are not needed in post-production of the game. Once the post-production is not completed, the problem of frame loss may occur. Therefore, in the link where the "stuck" phenomenon is more serious, whether developers can optimize their own photovoltaic shooting process has begun to appear problems?