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How does 3DMax use particle arrays to create vast cosmic stars? Tutorial on using particle array to create vast cosmic stars in 3DMax

3dmax is mainly used for drawing interior renderings in the field of interior design. If you want to become an interior designer, you need to first learn how to use 3dmax software, and then learn basic modeling, material application, and textures. Application, and finally rendering of renderings. In order to help more friends quickly become a qualified interior designer, many 3DMAX basic, advanced and advanced tutorial courses are provided. Be sure to read them.

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3DMax is made with particle array Tutorial on the Vast Universe Stars

Open the scene file.

In the scene we created two spheres and two sets of orbits. First we need to create a particle system, click on the particle system, and select the particle array. Then drag and drop in the view to create two particle arrays.

And their positions can be adjusted appropriately.

The adjustment is completed, and then we can select particle array 1 on the left. At this time, click Modify, select the picking object, and pick the first sphere in the scene. The picking is completed.

Drag the timeline at this time, and we see this effect.

Then set the particle distribution to be on all vertices, and set the viewport to display as a grid.

The display percentage is 100.

We check the current animation effect. Since the particles are relatively small, we cannot see it here.

Then continue to adjust, expand the particle generation, and then set the following quantity to 400, set the speed to 400, and then set the particle stop value to 100. The display time limit is set to 100 and the life span is set to 100.

The settings are completed. Since dragging is relatively slow, we can set the grid particle percentage to a lower value. Set to 10%. On the final render we can see more particles.

Continue to adjust the parameters and set the size to 12 mm.

Set the particle type to standard particles, and set the standard particles to surface.

Now dragging the timeline, we can see the particles acting like explosions.

The particle array on the right can also be produced in exactly the same way. You can now drag to view.

At this time, you need to create wind force. Click Create, select Space Distortion, click Force, select Wind, and create two wind effects in the view.

Then click Modify to set the basic parameters of intensity and wind. After the settings are completed.

We only need to bind the two wind forces, click separately, to the space warp. Just bind it to the corresponding particle array respectively.

After the binding is successful, we select the particle array and we will see that a wind binding modifier is added to the modifier, proving that there is no problem with the binding.

Switch to the camera view at this time, and then drag the timeline to see the animation effect at this time.

Then view the final rendering.

The above "Tutorial on using particle arrays to create vast cosmic stars in 3DMax" is shared here. I hope the tutorial can help you. You can follow the tutorial and practice more to truly master it.

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