Traditional Culture Encyclopedia - Photography major - A gorgon movie.
A gorgon movie.
Foreign title:
Jellyfish ... International (literal title) (English title)
Medus, Les ... France
Jellyfish ... Argentina (Festival Name)
Medus ... Italy (literal title)
Jellyfish-Wermer Gertragen ... German director:
Shira Geffen Shira Geffen
Etgar Keret and Gar Crete.
Screenwriter:
Shira Geffen Shira Geffen
Starring:
Assi Dayan ... Eldad.
Sarah Adler Sarah Adler ... bhatia.
Aitega Clay Etgar Keret ... Manager.
Producer producer:
Yael vogel ... producer.
Amir harel ... Producer.
Ayelet Kit ... Producer
Leticia Gonzá lez ... Producer
Original music: Christopher Bowen
Photography and film y: Anthony ·héberlé
Clip movie editor:
Fran & ampccedilois Gédigier
Sasha Franklin
Artistic Director Production Designer: Avi Fahima Film Type: Plot
Length: Israel: 120 minutes/France 85 minutes.
Country/Region: France and Israel
White languages: French and Israeli.
Color: color
Format: 35mm widescreen system
Mix: dolby digital surround sound
Level: Germany: 6 Korea: 12 Switzerland: 10 Argentina: 13.
Production cost: 800,000 yuan/estimated
Shooting format: 35mm
Print format: 35 mm gorgon is a natural disaster agile hero in DotA (ancient defense), a customized map adapted from warcraft 3: Frozen Throne, located in Agile-Natural Disaster 2 pub.
Hero abbreviation: Big Naga, Big Naga, First Sister, med, Snake Lady, Snake Hair.
Banshee is a sinister creature, imprisoned forever in Nazgata submarine prison in the depths of the maelstrom. On the frozen coast of Northrend, she was inadvertently released in the war between the Natural Disaster Corps led by Arthas and Naga. She was infected by the undead, and as a result, she gained immortal protection. With superb archery and innate affinity for magic, she became famous for many years. With a wave of her hand, she can shoot many arrows, weaken the enemy with secret snakes, and even use magic to form a barrier to protect herself, just like the legend.
Heroic sound effects:
Is it time?
Now?
I became eager for action.
I'm worried about our behavior.
Our will will come true.
Our will will come true.
I am not easy to mess with.
I'm not in the mood to talk nonsense with you
Time is pressing, mortal.
Time is pressing, mortal
Soon, we will take back the surface world and take revenge on the night elves.
Soon, we will take back the earth world and take revenge on the night elves.
Illidan will show us the way to strength.
Illidan will find the way to strength for us.
Keep tripping over this, damn tail.
I'm stumped by this thing, damn tail.
Damn sea water, I'll never get these coils out of my hair.
Damn the sea, I will never straighten my curly hair.
The surface world is too bright, and the fresh air irritates my eyes.
The ground world is so bright, and the fresh air hurts my eyes.
Rebirth:
Birth pronunciation
I was ready for this.
I was ready for this.
Exercise:
Mobile voice
At your command.
Free to use
Yes
be
That's great.
How clever.
Yes
correct
In the name of Aisara.
In the name of Aisara (and the Queen's Tentacles and the Queen's Tentacles Party)
For the queen
For the queen (and the queen's tentacles and the queen's tentacles)
Attack:
Attack speech
For Chatal.
For Tasha (the underwater city of Naga? )
Taste my thorn.
Stab at me!
Vera Chasal.
@%#^@%! (Mercury)
Attack the hero:
Attack a hero
Arthur Bass treanor! I'm still not sure about this speech. )
@ #% @ # (Mercury Space) (refer to the following DOTA 6.78c version parameters)
Initial life: 4 16
Initial Magic: 247
Basic scope): 600.
Ballistic velocity 1200
Basic attack time): 1.7.
Basic moving speed): 290.
Basic armor): 2
Biological resistance 10.2%
Spell resistance 25%
Dodge 0%
Main attributes: Agile/Agile.
Initial damage (basic damage): 44-50
Initial strength (basic strength): 14 (lowest among all DOTA)
Initial basic agility): 20.
Initial intelligence value (basic intelligence): 19.
Strength growth coefficient: 1.65.
Agile growth factor: 2.50
Intelligence growth coefficient: 1.85.
Jitter before/after attack: 0.5/0.6
Shake before/after casting: 0.4/0.5
Day/night vision: 1800/800 1. story board
The gorgon used magic to separate her arrows and attack five enemy targets. These arrows do less harm.
Level 1-Opens the Split Arrow, causing 50% damage in normal attacks.
Level 2-Opens the Split Arrow, causing 60% damage in normal attacks.
Level 3-Opens the Split Arrow, causing 70% damage in normal attacks.
Level 4-Opens the Split Arrow, causing 80% damage in normal attacks.
2. Mysterious snake
The gorgon released a mysterious snake made of energy, which swam between enemy units for 3/4/5/6 times, causing damage and stealing its magic. When the secret snake swims past the last goal, it will return to the gorgon and turn the stolen magic into the gorgon. Every time the mysterious snake swims through a unit, the damage and stolen magic will increase by 25%.
Projection distance: 700
Cooling time: 1 1 sec.
Magic cost:140/150/160/170 points.
Level 1-80 initial damage and 20 initial theft.
Level 2-initial damage 120, initial thief 30.
Level 3-initial damage 160, initial thief 40.
Level 4-initial damage is 200 points and initial stealing is 50 points.
3. Magic shield
The gorgon uses magic to create a shield to absorb 50% damage.
Cooling time: 0 seconds
Level 1-turns on the magic shield, and absorbs 0.75 damage per point of magic. Can only absorb 50% of the damage.
Level 2-Opens the magic shield, absorbing 1.25 damage per point of magic. Can only absorb 50% of the damage.
Level 3-Opens the magic shield, absorbing 1.75 damage per point of magic. Can only absorb 50% of the damage.
Level 4-activates the magic shield, absorbing 2.25 damage per point of magic. Can only absorb 50% of the damage.
Step 4 stare at the stone
After this skill is cast, the attack speed, movement speed and turning speed of any enemy unit staring at the gorgon will be slowed down by 50%. If a unit stares at the gorgon for more than 2 seconds, the unit will be completely petrified and cannot move for 3 seconds. The spell resistance of this unit is 100% during the petrochemical process, but it takes more physical damage. Hallucinations will disappear directly after they are completely petrified.
Ignoring magic immunity
Scope of action: 800
Gazing angle: 85
Duration: 6 seconds
Cooling time: 90 seconds
Magic cost: 200
Level 1-Petrochemical units suffer 30% additional physical damage.
Level 2-The petrochemical unit suffered an additional 40% physical damage.
Level 3-Petrochemical units suffer 50% additional physical damage. 6.20
The duration of purification was reduced from 6 seconds to 5 seconds.
The damage caused by chopping arrows increased from 40/50/60/70% to 45/55/65/75%.
6.36b
Purification no longer directly kills the summoning unit, but causes 600 damage.
Level 4 serial lightning damage increased from 290 to 300.
6.46
Intelligence growth increased by 0.4.
6.50
Opening the magic shield no longer consumes magic.
Slightly enhanced purification.
6.5 1
Magic shields no longer trigger the essence aura.
6.52
Level 2 and level 3 purification will increase the damage to summoned creatures.
6.52
Improved attack action
6.55
Adjust the cooling time of purification to12/110 second instead of 12/ 10/8 second.
Split arrow rose from 3 to 4.
6.60
Remake the gorgon.
6.6 1
Banshee: The cooling time of petrochemical vision has been reduced from 70 seconds to 35 seconds.
Banshee: Improved the ballistic speed, casting distance and cooling effect of the hidden snake.
Banshee: Increases the damage of arcane snakes from 60/100/140/180 to 80/ 120/ 160/200.
6.65
The cooling time of petrochemical gaze increased: from 35 seconds to 100 second.
6.67
-The growth of intelligence decreased from 2.25 to 1.85.
6.68
-Power growth decreased from 1.85 to 1.65.
-Movement speed reduced from 300 to 290.
6.69-6.72
Not modified.
6.73
-Remove the switch cooldown of the Magic Shield.
The petrified gaze was rebalanced.
The speed recovery rate of all grades of petrochemical gaze after deceleration is the same.
The skill judgment time is changed from the initial 0.6 seconds to 5 seconds, and all units entering the gaze range will be petrified.
The petrified unit will not be tried again.
Magic cost increased from 100/50/0 to 200/ 100/0.
The cooling time was changed from 100 to140/1180.
6.74
Split arrows shoot five arrows at the same time instead of four.
6.78
Redo the petrified gaze. As an absolute late stage, Medusa's costume is relatively fixed. In the early and middle period, it is mainly attribute outfit, artificial leg and Lincoln ball. With these two pieces, the safety factor will be greatly increased when wearing a belt, but the output and anti-strike ability are insufficient, which is more suitable for standing in the middle of a frontal team battle. In the later stage, output devices are the main ones. Phantom axe, butterfly, ice eye, cannon, golden hoop, rapier, Satan's evil force, flying shoes and artificial legs, the front team stands in front of the battle, serving as a meat shield and DPS to absorb vitality.
Other items can also be presented under special circumstances: teammates can't stand in the team battle because of their own disadvantages, but they have become the centralized output point of the opposite side, and there are many opposite controls. It is suggested that BKB is a qualified DPS output environment. Opponents have heroes such as warlocks, omnipotence and water men, but there is no agile hero suitable for the lost blade. You can also consider a lost blade to aim at the hero of the other side.
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