Traditional Culture Encyclopedia - Photography major - How to use ps software to make the effect of dreamy light and shadow? Method for making dreamy light and shadow effect

How to use ps software to make the effect of dreamy light and shadow? Method for making dreamy light and shadow effect

There are many ways to deal with character materials in ps, and different methods can create different effects. Do you know how ps character materials create dreamy light and shadow effects? The following content will share the specific production process of dream light and shadow effect, and see how to create dream light and shadow effect by controlling the hue of light and shadow effect. More PS operation tutorials are here, come and learn to help you become a PS god as soon as possible.

Making the course of illusion light and shadow effect with PS software;

1. Copy the background layer, adjust the hue saturation to +30, and cover it with a layer.

2. Close the layer below, select the pen tool to check the graph as shown in the figure, right-click the selection, feather 1 pixel, and click Add layer mask.

3. Copy the layer to remove the color, change the blending mode to soft light, create a new layer, and cover the background with a black brush. The effect is as follows.

4. Create a new layer, increase the light spot, and drag it to the material 1 to reduce the opacity to 40%.

5. Drag into the material 2, change the layer mode to color gradient, and erase the human face.

6. Drag into the material 3, ctrl+t deformation, and change the mode to subtractive color.

7. Enhance the saturation as a whole, and the effect is shown in the figure.

8. Drag the material, change the mode to color deepening, and reduce the opacity to 40%.

9. Finally adjust the curve, the effect

The above is the operation flow of PS making illusion light and shadow effect. One ***9 steps, the character image becomes an illusion light and shadow effect! The difficulty of the above operation mainly lies in how to understand and understand the light and shadow effect, and how to use it reasonably in our material characters.