Traditional Culture Encyclopedia - Photography major - Produce high-level renderings? Master these SU Sketch Master rendering techniques~

Produce high-level renderings? Master these SU Sketch Master rendering techniques~

Sketchup is a powerful and easy-to-use 3D modeling software. Since its launch, this graphic design software has received unanimous praise from countless design and production enthusiasts. It has the characteristics of simple operation, powerful functions, and high flexibility. It can help designers design the required works in the shortest time, greatly increasing the designer's work efficiency and putting limited time where it is needed more. go. Regarding the power of Sketchup, I actually believe that many friends have a certain understanding of it, but many friends may still be scratching their heads when it comes to mastering and using the software! It doesn't matter, if you want to learn to use Sketchup, you've come to the right place. Rich Sketchup quality video courses, taking you through the basics of the software to advanced operations one by one

Exciting recommendations for popular sketchup video tutorials:

Getting started with the software: Indoor and outdoor landscape rendering VRay4.2 for SketchUP2020 tutorial

Interior design: Sketchup2021 plug-in usage tutorial

Software introduction: Sketchup-Sketch Master house modeling tutorial

Interior design: How to use SketchUp to render renderings?

Produce high-level renderings? Master these SU sketch master rendering techniques~

Xuanyun, the cloud rendering platform preferred by millions of designers.

SketchUp Sketch Master is one of the must-have software for designers, but do you really know how to use SU?

If SU is done well and combined with PS, a very cool rendering can be made. Today, the editor will share some rendering techniques to help you quickly master SU~

1. Organize the model before rendering

1. Check the front and back of the SU model

The front and back sides of SU modeling are easily ignored. If the back side appears in the field of view, no matter which rendering engine is used, rendering problems will easily occur, such as blurry screen, black surface, etc., so the model face must be inverted to face the camera frontally.

2. Model grouping

Model grouping is to group all the components in the model independently, and try to avoid ungrouped objects, which is beneficial to later material assignment and model control. If it is not grouped, it will be rendered directly, which is not conducive to later material and model adjustments.

3. Model management by layers

Controlling objects without layering can easily cause trouble when setting the perspective and rendering test of the model in the later stage. Especially the rendering of indoor scenes often requires constantly moving in and out of the indoor space and adjusting the model and rendering parameters. In this process, objects need to be constantly hidden to facilitate operation and observation. At this time, the advantages of layering are undoubtedly revealed. Layer management is also a necessary preparation before rendering and cannot be ignored.

4. Save the model by scene

When SU ??creates a scene, you can save multiple different perspectives by adding scenes to facilitate drawing.

There is no problem in terms of operation, but it is not suitable when it comes to rendering. Because rendering is performed in specific scenes, such as indoors, outdoors, and different indoor spaces. In addition to composition, the biggest factor that affects rendering of each scene is light. Light usually includes sunlight and scene lighting. Since different scenes need to express different things, the lighting requires detailed layout settings.

At this time, the position, brightness, color, etc. of all indoor and outdoor lights are customized for a specific picture and are unique. If the scene is changed, all the set lights will lose their meaning in the new scene. Indoor and outdoor light can be rearranged. But once there are too many scenes, this approach is not appropriate. In addition to light, the size of the model is also an important reason for saving files by scene. The most direct reflection of determining the volume of the model is the number of faces of the model.

All models present in the scene will be rendered, regardless of whether they are visible or not. Even if you can't see it, you still have to calculate materials and lights, which wastes a lot of computing resources and lengthens the already long rendering time.

Is there a time-saving and efficient rendering method? The answer is yes. Using cloud rendering, you can increase rendering speed and thereby improve rendering efficiency. Take Xrender, the only cloud rendering platform in China that fully embraces the public cloud, as an example. It cooperates with public clouds such as Alibaba Cloud, AWS, Huawei Cloud, JD Cloud, etc. It has massive server resources and is available 24/7. Provide rendering services that are safe and efficient, with controllable costs and visible operations.

Xuanyun's new product has a worry-free rendering mode. You can enjoy a 36% discount for rendering at any time (economic/accelerated/extreme speed mode). Users only need to submit the Xuanyun client for rendering, and the local computer is liberated and the loss is reduced. At the same time, you can continue to model, draw, and complete other work. Rendering saves time and peace of mind!

In general, separate the scene and save the file separately. The parts that are invisible in the viewing angle or have no impact on the light can be cleaned up, and the file size should be kept to a minimum. This not only improves the running speed of the model, but also enables more targeted adjustments to lighting and materials during rendering.

2. Choose the appropriate renderer

In terms of the selection of renderers, first of all, renderers can be roughly divided into two categories:

One category is the so-called "real-time game rendering engine". The more typical ones are Lumion and Enscape. Lumion - independent rendering (SketchUp model needs to be exported), with powerful functions, simple operation and high popularity. Enscape - a dark horse for real-time rendering, immersive rendering, very well combined with SU, and the operation is not complicated.

This type of renderer is more suitable for displaying large outdoor scenes of buildings and landscapes (such as a community, an entire city). There is almost no need to wait for rendering. The natural environment is convenient to set up, and the terrain and landscape can be set independently. Water bodies, plants, etc., and even natural weather environments such as rain and snow can be set. In addition, this type of renderer can quickly adjust light and shadow and display, and can perform full model roaming and animation output, which are necessary for the display of large outdoor scenes. The disadvantage is that the texture is single and the rendering styles are similar.

One type is the "static" photorealistic renderer. The most representative and widely used one is Vray, a ray tracing renderer. It is a popular old renderer in the world and has a good balance between speed and quality.

This type of rendering is more suitable for interior design and product design. It can also be used for architectural design and landscape design, but it is not suitable for rendering large animations. This type of renderer is very adjustable for rendering elements such as materials and lighting, and can completely simulate the workflow of real-world photography for rendering operations.

So, today’s sharing of “Produce high-level renderings? Master these SU sketch master rendering techniques~” ends here! Everyone must study more, practice more, and think more. I hope everyone can make their own renderings as soon as possible! ! Here, we also provide you with more video tutorials to learn, click on the link: